Eric Rowell
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318d03feb7
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finished up new Scene and Hit Renderers. added new textShadow attrs for more flexibility. Added new fillStroke() method which encapsulates shadow application logic
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2012-11-23 14:54:32 -08:00 |
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Eric Rowell
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144e95ad42
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preparation work for new Renderer inheritance pattern
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2012-11-20 23:03:24 -08:00 |
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Eric Rowell
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c121e4b941
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you can now pass in custom drawFuncs and drawHitFuncs via shape constructors
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2012-11-18 20:28:55 -08:00 |
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Eric Rowell
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a5e23c426d
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restructured unit tests and created a unit test build target which concatenates source test files
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2012-11-13 21:37:28 -08:00 |
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Eric Rowell
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5be1802729
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fix #149 began decoupling scene graph draw and buffer graph draw logic. This will enable more flexibility for developers to define custom buffer draw functions, and it also improves draw performance for both the scene and buffer graphs, because each function can be optimized for its purpose. Also moved text drawing logic to the Text shape
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2012-11-12 19:59:19 -08:00 |
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ericdrowell
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b025767a27
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updated jsdocs. TextPath setText() now calls Text setText(). Polygon setPoints() method now has data conversion logic similar to Line
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2012-10-07 21:12:45 -07:00 |
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David Johansson
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2c937362b7
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Fix for TextPath shadow. SHadow was only added for first character.
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2012-09-24 19:35:11 +02:00 |
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Eric Rowell
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1ad2530889
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removed john resig's Class class because it was really slowing down node instantiations. Created a custom solution that's much lighter weight, and about 50% faster
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2012-08-22 23:35:21 -07:00 |
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Eric Rowell
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75b20573cd
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removed plugins directory because Kinetic will be using a configurator in the near future
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2012-07-31 20:36:36 -07:00 |
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