Commit Graph

9 Commits

Author SHA1 Message Date
Eric Rowell
318d03feb7 finished up new Scene and Hit Renderers. added new textShadow attrs for more flexibility. Added new fillStroke() method which encapsulates shadow application logic 2012-11-23 14:54:32 -08:00
Eric Rowell
144e95ad42 preparation work for new Renderer inheritance pattern 2012-11-20 23:03:24 -08:00
Eric Rowell
c121e4b941 you can now pass in custom drawFuncs and drawHitFuncs via shape constructors 2012-11-18 20:28:55 -08:00
Eric Rowell
a5e23c426d restructured unit tests and created a unit test build target which concatenates source test files 2012-11-13 21:37:28 -08:00
Eric Rowell
5be1802729 fix #149 began decoupling scene graph draw and buffer graph draw logic. This will enable more flexibility for developers to define custom buffer draw functions, and it also improves draw performance for both the scene and buffer graphs, because each function can be optimized for its purpose. Also moved text drawing logic to the Text shape 2012-11-12 19:59:19 -08:00
ericdrowell
b025767a27 updated jsdocs. TextPath setText() now calls Text setText(). Polygon setPoints() method now has data conversion logic similar to Line 2012-10-07 21:12:45 -07:00
David Johansson
2c937362b7 Fix for TextPath shadow. SHadow was only added for first character. 2012-09-24 19:35:11 +02:00
Eric Rowell
1ad2530889 removed john resig's Class class because it was really slowing down node instantiations. Created a custom solution that's much lighter weight, and about 50% faster 2012-08-22 23:35:21 -07:00
Eric Rowell
75b20573cd removed plugins directory because Kinetic will be using a configurator in the near future 2012-07-31 20:36:36 -07:00