Commit Graph

75 Commits

Author SHA1 Message Date
Eric Rowell
7069bf9e0c stage tweens now work correctly. getChildren() and getLayers() now return a Kinetic.Collection. added toArray() method to Kinetic.Collection 2013-05-19 21:07:43 -07:00
Eric Rowell
f9277b8fec more Tween polishing 2013-05-11 23:57:14 -07:00
Eric Rowell
264d98c1ce polished up the new Tween class. goto changed to seek. auto property conflict resolution. onFinish can now be set 2013-05-11 16:43:09 -07:00
Eric Rowell
335bd10310 changed Ease namespace to Easings 2013-05-10 22:17:58 -07:00
Eric Rowell
622041aeaf added Tween class which replaces the old Transition class 2013-05-10 22:10:05 -07:00
Eric Rowell
8f06f1eb67 heavily updated documentation 2013-05-07 10:19:54 -07:00
Eric Rowell
e66e147274 Animations can now be tied to multiple layers. Removed Transition and Tween class from the build. Unhooked transition unit and manual tests for now. Added new animation setLayers() and getLayers() methods 2013-05-05 20:57:31 -07:00
Eric Rowell
d75fd4b40a refactored filter API so that transitions can hook into the filter controls. Filter transitons are now working. Filters can now also have an unlimited number of parameters. added _applyFilter flag to ensure that new filters are only applied once, when needed, right before a redraw 2013-05-04 00:40:46 -07:00
Eric Rowell
e22f5c4bcf added dynamic color component setters, and also added more unit tests 2013-05-03 21:13:26 -07:00
Eric Rowell
79a46edad7 removed point specific logic from the Transition class. To run transitions, you can now only transition properties which are numbers only. This means that if you want to transition a point, such as offset, you can transition the offset property with a number which will transition both x and y, or you can transition offsetX or offsetY individually 2013-04-29 10:16:23 -07:00
Eric Rowell
bf8d2db0df multiple transitions on the same node are now supported 2013-04-28 14:14:45 -07:00
Eric Rowell
515c9702c7 reenabled manual tests 2013-04-07 00:28:07 -07:00
Eric Rowell
8f22bb1938 added stage transition resize manual test 2013-04-07 00:15:15 -07:00
Eric Rowell
5192ccd954 after some more thought, I've decided to remove the Plugins namespace, but keep the plugins directory. I don't want 3rd parties putting some things in the Kinetic namespace, while others put things in the Plugin space. I really don't see a real need for the namespacing. For organizational purposes, the plugins directory still makes sense, however. 2013-03-24 20:42:27 -07:00
Eric Rowell
3c63b13c95 fixed drag and drop regression bug 2013-03-24 18:17:58 -07:00
Eric Rowell
08bac6dc89 fixed up all of the data url issues in the functional test suite 2013-03-24 16:40:09 -07:00
Eric Rowell
a4d1dc8dab stage drag and drop works again. continued refactoring DragAndDrop.js 2013-03-24 02:31:39 -07:00
Eric Rowell
c9d6820dbf refactored transition logic and added getAttr method 2013-03-15 16:19:12 -07:00
Eric Rowell
5c590bb88f moved TextPath, RegularPolygon, and Star shapes to the plugins directory. updated all tests 2013-03-13 22:24:55 -07:00
Eric Rowell
26943f8245 implemented new pixel ratio logic, which covers all drawing cases using a canvas context. The new logic also has better performance than the previous 2013-02-12 09:58:47 -08:00
Eric Rowell
5e65b4c596 refactored pixel ratio scale logic 2013-02-12 00:20:24 -08:00
Eric Rowell
79fecd2c13 dynamic drag layer setup now does deep copy of Groups and Layers when reconstructing ancestors 2013-01-28 21:27:08 -08:00
Eric Rowell
be295992e0 when parent and children are both draggable, the lowest level child draggable property now has priority over ancestors. Refactored dependency order in thorfile 2013-01-27 21:29:22 -08:00
Eric Rowell
6cd7ab135f moved some manual tests to unit tests and greatly refactored the manual test suite 2013-01-27 16:27:17 -08:00
Eric Rowell
abbaef1cc6 refactored drag and drop a bit and fixed a dependency bug 2013-01-13 22:32:08 -08:00
Eric Rowell
8ed84f474a fixed several memory issues with transition logic. Heavily refactored Transition module. New Animation isRunning method. destroy() method now correctly stops currently running transitions. added several transition and destroy related unit tests 2013-01-13 19:59:35 -08:00
Eric Rowell
b6ba1a503c ids and names hashes used for node selection via get() has moved to Global in order to greatly simplify the selection logic. This means that node ids and names are shared across all stages. If two stages each have a node with the same id, only the last id set will be accessibile (similar to DOM) 2013-01-13 11:10:49 -08:00
Eric Rowell
ffaa108830 removed animations length cached variable because the length can change while the for loop is running 2013-01-09 08:27:57 -08:00
Eric Rowell
d0148a50ac a small bit of animation code cleanup 2013-01-07 19:38:16 -08:00
Eric Rowell
590889f898 optimized animation code 2013-01-07 19:36:12 -08:00
Eric Rowell
ae103710d3 fixed flickering issue with dd on mobile. removed static framerate logic for dd 2013-01-06 23:31:14 -08:00
Eric Rowell
7cb4c4269f huge changes to Text shape. Skinnied it up by removing rectangle rendering component. textFill is now fill, textStroke is now stroke, textShadow is now shadow, and textStrokeWidth is now strokeWidth 2012-12-31 12:45:32 -08:00
Eric Rowell
7ba40a6a68 drag and drop operatons now dynamically generate a temporary top layer for high performance drag and drop. When completed, the top layer is removed. Also cleaned up a bit of drag and drop logic 2012-12-30 23:14:23 -08:00
Eric Rowell
3fb9576672 each animation now has its own frame object. This fixes issues that were seen when using multiple animations simultaneously 2012-12-11 22:34:58 -08:00
Eric Rowell
e6eb647462 fix #164 prepend # to colorKey so that events work again in non webit browsers 2012-11-27 19:43:33 -08:00
Eric Rowell
27d5031665 further decoupled scene, hit, and buffer graph drawing. To define a custom hit draw function, you now need to set the drawHitFunc attr. 2012-11-18 19:50:50 -08:00
Eric Rowell
e04b979063 improved drag and drop performance by skipping buffer redraws on drag move 2012-11-17 22:29:07 -08:00
Eric Rowell
1913fed33b Kinetic.Animation constructor now just requires a function and optional node. No more config object 2012-11-15 21:30:58 -08:00
Eric Rowell
a5e23c426d restructured unit tests and created a unit test build target which concatenates source test files 2012-11-13 21:37:28 -08:00
Eric Rowell
5be1802729 fix #149 began decoupling scene graph draw and buffer graph draw logic. This will enable more flexibility for developers to define custom buffer draw functions, and it also improves draw performance for both the scene and buffer graphs, because each function can be optimized for its purpose. Also moved text drawing logic to the Text shape 2012-11-12 19:59:19 -08:00
Eric Rowell
78668b0d38 greatly improved animation, transition, and drag and drop performance by dynamically switching between fixed and dynamic frame rates, and also created a single source of truth for the animation frame object 2012-11-03 11:16:33 -07:00
Eric Rowell
fb90709b3a greatly improved transition performance by directly setting attr properties for each frame, and also removing unecessary redraws when transition finishes 2012-10-28 22:41:13 -07:00
ericdrowell
900f02f912 merged pull request #65 and updated manual tests. Also removed dragConstraint and dragBounds as they are now redundant. I may introduce a set of dragBounds helper functions, similar to filters, that provide common functions out of the box, such as Horizontal and Vertical 2012-09-25 21:23:35 -07:00
Eric Rowell
8883e80bfe cleaned up _getContentPosition() method and fixed event detections for stages below the fold on mobile devices 2012-08-26 22:42:54 -07:00
Eric Rowell
6eda6d2607 decided to split Circle and Ellipse shapes because it was causing too many issues related to the mixed data type of radius, which could be a number or object with x and y properties 2012-08-25 23:56:39 -07:00
Eric Rowell
9093d9a512 refactored draw, _draw, and _drawChildren methods in such a way that isVisible and getListening logic resides in one place, therefore improving code quality 2012-08-19 20:44:45 -07:00
Eric Rowell
e19dae3402 rewrote intersects method, which now leverages the new getIntersection method. fixed up unit tests. also fixed bug with getIntersection method 2012-08-18 22:42:37 -07:00
Eric Rowell
f944409a1e new hit detection algo works with images that contain transparent pixels. Devs will need to use the createImageBuffer() method to create a higher precision buffer image 2012-08-18 22:02:16 -07:00
Eric Rowell
6a58830df3 draw methods now draw on both the front and back buffer by default, unless a canvas is passed as an argument. continued fixing up unit tests. Image width and height are now synced whenever the image object changes. 2012-08-15 23:13:50 -07:00
Eric Rowell
468f8ef2d3 checking in first phase of new hit detection algo, which enables high performance event detections even if there are hundreds of thousands of shapes. This is a giant improvement over the previous algo, and is a fairly big architectural change. Since the Animation architecture and API is also changing, I feel that these changes are big enough to warrant a new major version, v4.0.0 2012-08-11 16:22:01 -07:00