Eric Rowell
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79a46edad7
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removed point specific logic from the Transition class. To run transitions, you can now only transition properties which are numbers only. This means that if you want to transition a point, such as offset, you can transition the offset property with a number which will transition both x and y, or you can transition offsetX or offsetY individually
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2013-04-29 10:16:23 -07:00 |
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Eric Rowell
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9160b694ae
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transition call back is called using the nodes context. This means that you can access the node with the this keyword
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2013-04-13 12:15:08 -07:00 |
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Eric Rowell
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ce793a4b25
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refactored / cleaned up code in Node and DD
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2013-03-23 22:56:22 -07:00 |
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Eric Rowell
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8ed84f474a
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fixed several memory issues with transition logic. Heavily refactored Transition module. New Animation isRunning method. destroy() method now correctly stops currently running transitions. added several transition and destroy related unit tests
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2013-01-13 19:59:35 -08:00 |
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Eric Rowell
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1913fed33b
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Kinetic.Animation constructor now just requires a function and optional node. No more config object
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2012-11-15 21:30:58 -08:00 |
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Eric Rowell
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a5e23c426d
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restructured unit tests and created a unit test build target which concatenates source test files
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2012-11-13 21:37:28 -08:00 |
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