Kinetic.Rect=function(a){this._initRect(a)},Kinetic.Rect.prototype={_initRect:function(a){this.setDefaultAttrs({width:0,height:0,cornerRadius:0}),this.shapeType="Rect",a.drawFunc=this.drawFunc,Kinetic.Shape.call(this,a)},drawFunc:function(a){a.beginPath(),this.attrs.cornerRadius===0?a.rect(0,0,this.attrs.width,this.attrs.height):(a.moveTo(this.attrs.cornerRadius,0),a.lineTo(this.attrs.width-this.attrs.cornerRadius,0),a.arc(this.attrs.width-this.attrs.cornerRadius,this.attrs.cornerRadius,this.attrs.cornerRadius,Math.PI*3/2,0,!1),a.lineTo(this.attrs.width,this.attrs.height-this.attrs.cornerRadius),a.arc(this.attrs.width-this.attrs.cornerRadius,this.attrs.height-this.attrs.cornerRadius,this.attrs.cornerRadius,0,Math.PI/2,!1),a.lineTo(this.attrs.cornerRadius,this.attrs.height),a.arc(this.attrs.cornerRadius,this.attrs.height-this.attrs.cornerRadius,this.attrs.cornerRadius,Math.PI/2,Math.PI,!1),a.lineTo(0,this.attrs.cornerRadius),a.arc(this.attrs.cornerRadius,this.attrs.cornerRadius,this.attrs.cornerRadius,Math.PI,Math.PI*3/2,!1)),a.closePath(),this.fill(a),this.stroke(a)}},Kinetic.Global.extend(Kinetic.Rect,Kinetic.Shape);