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konva
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02c6c7276fe48224c44234e438b1aaccbbda8c71
konva
/
tests
/
js
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Eric Rowell
02c6c7276f
continued prep work for v4.0.0. removed detectionType property because new event engine uses one strategy. added new drawBuffer method so that you can redraw the buffer without redrawing the visible canvas. changed alpha to opacity.
2012-08-13 23:06:29 -07:00
..
functionalTests.js
new Canvas class to decouple layer and canvas, providing more flexibility. drawing operations now require a canvas object rather than an optional layer which contained a canvas. fixed some transformation issues introduced with a pull request that I pulled in last week
2012-07-18 23:28:45 -07:00
manualTests.js
checking in first phase of new hit detection algo, which enables high performance event detections even if there are hundreds of thousands of shapes. This is a giant improvement over the previous algo, and is a fairly big architectural change. Since the Animation architecture and API is also changing, I feel that these changes are big enough to warrant a new major version, v4.0.0
2012-08-11 16:22:01 -07:00
performanceTests.js
checking in first phase of new hit detection algo, which enables high performance event detections even if there are hundreds of thousands of shapes. This is a giant improvement over the previous algo, and is a fairly big architectural change. Since the Animation architecture and API is also changing, I feel that these changes are big enough to warrant a new major version, v4.0.0
2012-08-11 16:22:01 -07:00
Test.js
fixed new bug with stage toDataURL that was introduced with the new Canvas class, and added new filter unit tests
2012-07-21 13:29:22 -07:00
unitTests.js
continued prep work for v4.0.0. removed detectionType property because new event engine uses one strategy. added new drawBuffer method so that you can redraw the buffer without redrawing the visible canvas. changed alpha to opacity.
2012-08-13 23:06:29 -07:00