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konva
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0f1a424840ab0c8b61618f15926e4d31bbfd7bf5
konva
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tests
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Eric Rowell
87182d704c
fixed bug with stage.remove(layer). layer canvas context is now correctly removed from the dom
2012-07-28 22:16:29 -07:00
..
darth-vader.jpg
fixed new bug with stage toDataURL that was introduced with the new Canvas class, and added new filter unit tests
2012-07-21 13:29:22 -07:00
functionalDataUrls.js
worked through some synchronous / asynchronous issues with toDataURL and toImage(). stage toDataURL() is now asynchronous, and all other node toDataURLs is still synchronous. toImage() is now asynchronous. Kinetic.Image once again only accepts image objects, and can no longer be instantiated with a data URL or image data due to asynchronous issues. It's much cleaner for the developer to load an image however they like, and then instantiate a Kinetic.Image shape synchronously
2012-07-15 20:12:18 -07:00
lion.png
fixed new bug with stage toDataURL that was introduced with the new Canvas class, and added new filter unit tests
2012-07-21 13:29:22 -07:00
scorpion-sprite.png
fixed new bug with stage toDataURL that was introduced with the new Canvas class, and added new filter unit tests
2012-07-21 13:29:22 -07:00
tiger.js
Implemented "a", "A". Added unit test for SVG "tiger" path (the canonical SVG example)
2012-06-05 23:56:46 -04:00
unitDataUrls.js
fixed bug with stage.remove(layer). layer canvas context is now correctly removed from the dom
2012-07-28 22:16:29 -07:00
worldMap.js
turns out there was no performance problems with the path (made a dumb mistake with implementation). However, during the analysis, I ended up adding event detection throttling which is pretty handy. It cuts down unecessary mousemove event handling dramatically and greatly improves performance when you have thousands of shapes
2012-05-27 23:41:05 -07:00