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https://github.com/konvajs/konva.git
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445 lines
14 KiB
JavaScript
445 lines
14 KiB
JavaScript
(function() {
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Kinetic.Util.addMethods(Kinetic.Container, {
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__init: function(config) {
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this.children = new Kinetic.Collection();
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Kinetic.Node.call(this, config);
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},
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/**
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* returns a {@link Kinetic.Collection} of direct descendant nodes
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* @method
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* @memberof Kinetic.Container.prototype
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* @param {Function} [filterFunc] filter function
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* @returns {Kinetic.Collection}
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* @example
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* // get all children<br>
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* var children = layer.getChildren();<br><br>
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*
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* // get only circles<br>
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* var circles = layer.getChildren(function(node){<br>
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* return node.getClassName() === 'Circle';<br>
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* });
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*/
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getChildren: function(predicate) {
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if (!predicate) {
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return this.children;
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} else {
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var results = new Kinetic.Collection();
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this.children.each(function(child){
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if (predicate(child)) {
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results.push(child);
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}
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});
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return results;
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}
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},
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/**
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* determine if node has children
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* @method
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* @memberof Kinetic.Container.prototype
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* @returns {Boolean}
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*/
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hasChildren: function() {
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return this.getChildren().length > 0;
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},
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/**
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* remove all children
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* @method
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* @memberof Kinetic.Container.prototype
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*/
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removeChildren: function() {
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var children = Kinetic.Collection.toCollection(this.children);
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var child;
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for (var i = 0; i < children.length; i++) {
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child = children[i];
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// reset parent to prevent many _setChildrenIndices calls
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delete child.parent;
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child.index = 0;
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if (child.hasChildren()) {
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child.removeChildren();
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}
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child.remove();
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}
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children = null;
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this.children = new Kinetic.Collection();
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return this;
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},
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/**
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* destroy all children
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* @method
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* @memberof Kinetic.Container.prototype
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*/
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destroyChildren: function() {
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var children = Kinetic.Collection.toCollection(this.children);
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var child;
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for (var i = 0; i < children.length; i++) {
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child = children[i];
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// reset parent to prevent many _setChildrenIndices calls
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delete child.parent;
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child.index = 0;
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child.destroy();
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}
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children = null;
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this.children = new Kinetic.Collection();
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return this;
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},
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/**
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* Add node or nodes to container.
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* @method
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* @memberof Kinetic.Container.prototype
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* @param {...Kinetic.Node} child
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* @returns {Container}
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* @example
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* layer.add(shape1, shape2, shape3);
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*/
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add: function(child) {
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if (arguments.length > 1) {
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for (var i = 0; i < arguments.length; i++) {
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this.add(arguments[i]);
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}
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return;
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}
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if (child.getParent()) {
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child.moveTo(this);
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return;
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}
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var children = this.children;
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this._validateAdd(child);
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child.index = children.length;
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child.parent = this;
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children.push(child);
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this._fire('add', {
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child: child
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});
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// chainable
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return this;
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},
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destroy: function() {
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// destroy children
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if (this.hasChildren()) {
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this.destroyChildren();
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}
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// then destroy self
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Kinetic.Node.prototype.destroy.call(this);
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},
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/**
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* return a {@link Kinetic.Collection} of nodes that match the selector. Use '#' for id selections
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* and '.' for name selections. You can also select by type or class name. Pass multiple selectors
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* separated by a space.
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* @method
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* @memberof Kinetic.Container.prototype
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* @param {String} selector
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* @returns {Collection}
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* @example
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* // select node with id foo<br>
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* var node = stage.find('#foo');<br><br>
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*
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* // select nodes with name bar inside layer<br>
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* var nodes = layer.find('.bar');<br><br>
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*
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* // select all groups inside layer<br>
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* var nodes = layer.find('Group');<br><br>
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*
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* // select all rectangles inside layer<br>
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* var nodes = layer.find('Rect');<br><br>
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*
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* // select node with an id of foo or a name of bar inside layer<br>
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* var nodes = layer.find('#foo, .bar');
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*/
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find: function(selector) {
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var retArr = [],
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selectorArr = selector.replace(/ /g, '').split(','),
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len = selectorArr.length,
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n, i, sel, arr, node, children, clen;
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for (n = 0; n < len; n++) {
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sel = selectorArr[n];
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// id selector
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if(sel.charAt(0) === '#') {
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node = this._getNodeById(sel.slice(1));
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if(node) {
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retArr.push(node);
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}
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}
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// name selector
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else if(sel.charAt(0) === '.') {
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arr = this._getNodesByName(sel.slice(1));
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retArr = retArr.concat(arr);
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}
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// unrecognized selector, pass to children
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else {
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children = this.getChildren();
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clen = children.length;
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for(i = 0; i < clen; i++) {
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retArr = retArr.concat(children[i]._get(sel));
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}
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}
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}
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return Kinetic.Collection.toCollection(retArr);
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},
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_getNodeById: function(key) {
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var node = Kinetic.ids[key];
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if(node !== undefined && this.isAncestorOf(node)) {
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return node;
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}
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return null;
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},
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_getNodesByName: function(key) {
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var arr = Kinetic.names[key] || [];
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return this._getDescendants(arr);
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},
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_get: function(selector) {
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var retArr = Kinetic.Node.prototype._get.call(this, selector);
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var children = this.getChildren();
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var len = children.length;
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for(var n = 0; n < len; n++) {
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retArr = retArr.concat(children[n]._get(selector));
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}
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return retArr;
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},
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// extenders
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toObject: function() {
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var obj = Kinetic.Node.prototype.toObject.call(this);
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obj.children = [];
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var children = this.getChildren();
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var len = children.length;
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for(var n = 0; n < len; n++) {
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var child = children[n];
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obj.children.push(child.toObject());
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}
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return obj;
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},
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_getDescendants: function(arr) {
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var retArr = [];
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var len = arr.length;
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for(var n = 0; n < len; n++) {
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var node = arr[n];
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if(this.isAncestorOf(node)) {
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retArr.push(node);
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}
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}
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return retArr;
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},
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/**
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* determine if node is an ancestor
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* of descendant
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* @method
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* @memberof Kinetic.Container.prototype
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* @param {Kinetic.Node} node
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*/
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isAncestorOf: function(node) {
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var parent = node.getParent();
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while(parent) {
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if(parent._id === this._id) {
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return true;
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}
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parent = parent.getParent();
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}
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return false;
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},
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clone: function(obj) {
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// call super method
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var node = Kinetic.Node.prototype.clone.call(this, obj);
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this.getChildren().each(function(no) {
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node.add(no.clone());
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});
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return node;
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},
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/**
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* get all shapes that intersect a point. Note: because this method must clear a temporary
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* canvas and redraw every shape inside the container, it should only be used for special sitations
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* because it performs very poorly. Please use the {@link Kinetic.Stage#getIntersection} method if at all possible
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* because it performs much better
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* @method
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* @memberof Kinetic.Container.prototype
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* @param {Object} pos
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* @param {Number} pos.x
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* @param {Number} pos.y
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* @returns {Array} array of shapes
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*/
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getAllIntersections: function(pos) {
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var arr = [];
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this.find('Shape').each(function(shape) {
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if(shape.isVisible() && shape.intersects(pos)) {
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arr.push(shape);
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}
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});
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return arr;
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},
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_setChildrenIndices: function() {
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this.children.each(function(child, n) {
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child.index = n;
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});
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},
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drawScene: function(can, top) {
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var layer = this.getLayer(),
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canvas = can || (layer && layer.getCanvas()),
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context = canvas && canvas.getContext(),
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cachedCanvas = this._cache.canvas,
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cachedSceneCanvas = cachedCanvas && cachedCanvas.scene;
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if (this.isVisible()) {
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if (cachedSceneCanvas) {
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this._drawCachedSceneCanvas(context);
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}
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else {
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this._drawChildren(canvas, 'drawScene', top);
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}
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}
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return this;
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},
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drawHit: function(can, top) {
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var layer = this.getLayer(),
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canvas = can || (layer && layer.hitCanvas),
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context = canvas && canvas.getContext(),
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cachedCanvas = this._cache.canvas,
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cachedHitCanvas = cachedCanvas && cachedCanvas.hit;
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if (this.shouldDrawHit()) {
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if (cachedHitCanvas) {
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this._drawCachedHitCanvas(context);
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}
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else {
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this._drawChildren(canvas, 'drawHit', top);
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}
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}
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return this;
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},
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_drawChildren: function(canvas, drawMethod, top) {
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var layer = this.getLayer(),
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context = canvas && canvas.getContext(),
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clipWidth = this.getClipWidth(),
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clipHeight = this.getClipHeight(),
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hasClip = clipWidth && clipHeight,
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clipX, clipY;
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if (hasClip && layer) {
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clipX = this.getClipX();
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clipY = this.getClipY();
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context.save();
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layer._applyTransform(this, context);
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context.beginPath();
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context.rect(clipX, clipY, clipWidth, clipHeight);
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context.clip();
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context.reset();
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}
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this.children.each(function(child) {
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child[drawMethod](canvas, top);
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});
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if (hasClip) {
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context.restore();
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}
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}
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});
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Kinetic.Util.extend(Kinetic.Container, Kinetic.Node);
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// deprecated methods
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Kinetic.Container.prototype.get = Kinetic.Container.prototype.find;
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// add getters setters
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Kinetic.Factory.addComponentsGetterSetter(Kinetic.Container, 'clip', ['x', 'y', 'width', 'height']);
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/**
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* get/set clip
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* @method
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* @name clip
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* @memberof Kinetic.Container.prototype
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* @param {Object} clip
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* @param {Number} clip.x
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* @param {Number} clip.y
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* @param {Number} clip.width
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* @param {Number} clip.height
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* @returns {Object}
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* @example
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* // get clip<br>
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* var clip = container.clip();<br><br>
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*
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* // set clip<br>
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* container.setClip({<br>
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* x: 20,<br>
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* y: 20,<br>
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* width: 20,<br>
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* height: 20<br>
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* });
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*/
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Kinetic.Factory.addGetterSetter(Kinetic.Container, 'clipX');
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/**
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* get/set clip x
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* @name clipX
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* @method
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* @memberof Kinetic.Container.prototype
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* @param {Number} x
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* @returns {Number}
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* @example
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* // get clip x<br>
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* var clipX = container.clipX();<br><br>
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*
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* // set clip x<br>
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* container.clipX(10);
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*/
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Kinetic.Factory.addGetterSetter(Kinetic.Container, 'clipY');
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/**
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* get/set clip y
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* @name clipY
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* @method
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* @memberof Kinetic.Container.prototype
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* @param {Number} y
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* @returns {Number}
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* @example
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* // get clip y<br>
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* var clipY = container.clipY();<br><br>
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*
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* // set clip y<br>
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* container.clipY(10);
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*/
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Kinetic.Factory.addGetterSetter(Kinetic.Container, 'clipWidth');
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/**
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* get/set clip width
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* @name clipWidth
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* @method
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* @memberof Kinetic.Container.prototype
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* @param {Number} width
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* @returns {Number}
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* @example
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* // get clip width<br>
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* var clipWidth = container.clipWidth();<br><br>
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*
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* // set clip width<br>
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* container.clipWidth(100);
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*/
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Kinetic.Factory.addGetterSetter(Kinetic.Container, 'clipHeight');
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/**
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* get/set clip height
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* @name clipHeight
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* @method
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* @memberof Kinetic.Container.prototype
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* @param {Number} height
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* @returns {Number}
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* @example
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* // get clip height<br>
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* var clipHeight = container.clipHeight();<br><br>
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*
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* // set clip height<br>
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* container.clipHeight(100);
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*/
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Kinetic.Collection.mapMethods(Kinetic.Container);
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})();
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