Files
konva/src/plugins/TextPath.js

368 lines
13 KiB
JavaScript

(function() {
var EMPTY_STRING = '',
CALIBRI = 'Calibri',
NORMAL = 'normal';
/**
* Path constructor.
* @author Jason Follas
* @constructor
* @augments Kinetic.Shape
* @param {Object} config
* @param {String} [config.fontFamily] default is Calibri
* @param {Number} [config.fontSize] default is 12
* @param {String} [config.fontStyle] can be normal, bold, or italic. Default is normal
* @param {String} config.text
* {{ShapeParams}}
* {{NodeParams}}
*/
Kinetic.TextPath = function(config) {
this._initTextPath(config);
};
function _fillFunc(context) {
context.fillText(this.partialText, 0, 0);
}
function _strokeFunc(context) {
context.strokeText(this.partialText, 0, 0);
}
Kinetic.TextPath.prototype = {
_initTextPath: function(config) {
var that = this;
this.createAttrs();
this.dummyCanvas = document.createElement('canvas');
this.dataArray = [];
// call super constructor
Kinetic.Shape.call(this, config);
// overrides
// TODO: shouldn't this be on the prototype?
this._fillFunc = _fillFunc;
this._strokeFunc = _strokeFunc;
this.shapeType = 'TextPath';
this._setDrawFuncs();
this.dataArray = Kinetic.Path.parsePathData(this.attrs.data);
this.on('dataChange', function() {
that.dataArray = Kinetic.Path.parsePathData(this.attrs.data);
});
// update text data for certain attr changes
var attrs = ['text', 'textStroke', 'textStrokeWidth'];
for(var n = 0; n < attrs.length; n++) {
var attr = attrs[n];
this.on(attr + 'Change', that._setTextData);
}
that._setTextData();
},
drawFunc: function(canvas) {
var charArr = this.charArr, context = canvas.getContext();
context.font = this._getContextFont();
context.textBaseline = 'middle';
context.textAlign = 'left';
context.save();
var glyphInfo = this.glyphInfo;
for(var i = 0; i < glyphInfo.length; i++) {
context.save();
var p0 = glyphInfo[i].p0;
var p1 = glyphInfo[i].p1;
var ht = parseFloat(this.attrs.fontSize);
context.translate(p0.x, p0.y);
context.rotate(glyphInfo[i].rotation);
this.partialText = glyphInfo[i].text;
canvas.fillStroke(this);
context.restore();
//// To assist with debugging visually, uncomment following
// context.beginPath();
// if (i % 2)
// context.strokeStyle = 'cyan';
// else
// context.strokeStyle = 'green';
// context.moveTo(p0.x, p0.y);
// context.lineTo(p1.x, p1.y);
// context.stroke();
}
context.restore();
},
/**
* get text width in pixels
* @name getTextWidth
* @methodOf Kinetic.TextPath.prototype
*/
getTextWidth: function() {
return this.textWidth;
},
/**
* get text height in pixels
* @name getTextHeight
* @methodOf Kinetic.TextPath.prototype
*/
getTextHeight: function() {
return this.textHeight;
},
/**
* set text
* @name setText
* @methodOf Kinetic.TextPath.prototype
* @param {String} text
*/
setText: function(text) {
Kinetic.Text.prototype.setText.call(this, text);
},
_getTextSize: function(text) {
var dummyCanvas = this.dummyCanvas;
var context = dummyCanvas.getContext('2d');
context.save();
context.font = this._getContextFont();
var metrics = context.measureText(text);
context.restore();
return {
width: metrics.width,
height: parseInt(this.attrs.fontSize, 10)
};
},
/**
* set text data.
*/
_setTextData: function() {
var that = this;
var size = this._getTextSize(this.attrs.text);
this.textWidth = size.width;
this.textHeight = size.height;
this.glyphInfo = [];
var charArr = this.attrs.text.split('');
var p0, p1, pathCmd;
var pIndex = -1;
var currentT = 0;
var getNextPathSegment = function() {
currentT = 0;
var pathData = that.dataArray;
for(var i = pIndex + 1; i < pathData.length; i++) {
if(pathData[i].pathLength > 0) {
pIndex = i;
return pathData[i];
}
else if(pathData[i].command == 'M') {
p0 = {
x: pathData[i].points[0],
y: pathData[i].points[1]
};
}
}
return {};
};
var findSegmentToFitCharacter = function(c, before) {
var glyphWidth = that._getTextSize(c).width;
var currLen = 0;
var attempts = 0;
var needNextSegment = false;
p1 = undefined;
while(Math.abs(glyphWidth - currLen) / glyphWidth > 0.01 && attempts < 25) {
attempts++;
var cumulativePathLength = currLen;
while(pathCmd === undefined) {
pathCmd = getNextPathSegment();
if(pathCmd && cumulativePathLength + pathCmd.pathLength < glyphWidth) {
cumulativePathLength += pathCmd.pathLength;
pathCmd = undefined;
}
}
if(pathCmd === {} || p0 === undefined)
return undefined;
var needNewSegment = false;
switch (pathCmd.command) {
case 'L':
if(Kinetic.Path.getLineLength(p0.x, p0.y, pathCmd.points[0], pathCmd.points[1]) > glyphWidth) {
p1 = Kinetic.Path.getPointOnLine(glyphWidth, p0.x, p0.y, pathCmd.points[0], pathCmd.points[1], p0.x, p0.y);
}
else
pathCmd = undefined;
break;
case 'A':
var start = pathCmd.points[4];
// 4 = theta
var dTheta = pathCmd.points[5];
// 5 = dTheta
var end = pathCmd.points[4] + dTheta;
if(currentT === 0)
currentT = start + 0.00000001;
// Just in case start is 0
else if(glyphWidth > currLen)
currentT += (Math.PI / 180.0) * dTheta / Math.abs(dTheta);
else
currentT -= Math.PI / 360.0 * dTheta / Math.abs(dTheta);
if(Math.abs(currentT) > Math.abs(end)) {
currentT = end;
needNewSegment = true;
}
p1 = Kinetic.Path.getPointOnEllipticalArc(pathCmd.points[0], pathCmd.points[1], pathCmd.points[2], pathCmd.points[3], currentT, pathCmd.points[6]);
break;
case 'C':
if(currentT === 0) {
if(glyphWidth > pathCmd.pathLength)
currentT = 0.00000001;
else
currentT = glyphWidth / pathCmd.pathLength;
}
else if(glyphWidth > currLen)
currentT += (glyphWidth - currLen) / pathCmd.pathLength;
else
currentT -= (currLen - glyphWidth) / pathCmd.pathLength;
if(currentT > 1.0) {
currentT = 1.0;
needNewSegment = true;
}
p1 = Kinetic.Path.getPointOnCubicBezier(currentT, pathCmd.start.x, pathCmd.start.y, pathCmd.points[0], pathCmd.points[1], pathCmd.points[2], pathCmd.points[3], pathCmd.points[4], pathCmd.points[5]);
break;
case 'Q':
if(currentT === 0)
currentT = glyphWidth / pathCmd.pathLength;
else if(glyphWidth > currLen)
currentT += (glyphWidth - currLen) / pathCmd.pathLength;
else
currentT -= (currLen - glyphWidth) / pathCmd.pathLength;
if(currentT > 1.0) {
currentT = 1.0;
needNewSegment = true;
}
p1 = Kinetic.Path.getPointOnQuadraticBezier(currentT, pathCmd.start.x, pathCmd.start.y, pathCmd.points[0], pathCmd.points[1], pathCmd.points[2], pathCmd.points[3]);
break;
}
if(p1 !== undefined) {
currLen = Kinetic.Path.getLineLength(p0.x, p0.y, p1.x, p1.y);
}
if(needNewSegment) {
needNewSegment = false;
pathCmd = undefined;
}
}
};
for(var i = 0; i < charArr.length; i++) {
// Find p1 such that line segment between p0 and p1 is approx. width of glyph
findSegmentToFitCharacter(charArr[i]);
if(p0 === undefined || p1 === undefined)
break;
var width = Kinetic.Path.getLineLength(p0.x, p0.y, p1.x, p1.y);
// Note: Since glyphs are rendered one at a time, any kerning pair data built into the font will not be used.
// Can foresee having a rough pair table built in that the developer can override as needed.
var kern = 0;
// placeholder for future implementation
var midpoint = Kinetic.Path.getPointOnLine(kern + width / 2.0, p0.x, p0.y, p1.x, p1.y);
var rotation = Math.atan2((p1.y - p0.y), (p1.x - p0.x));
this.glyphInfo.push({
transposeX: midpoint.x,
transposeY: midpoint.y,
text: charArr[i],
rotation: rotation,
p0: p0,
p1: p1
});
p0 = p1;
}
}
};
// map TextPath methods to Text
Kinetic.TextPath.prototype._getContextFont = Kinetic.Text.prototype._getContextFont;
Kinetic.Util.extend(Kinetic.TextPath, Kinetic.Shape);
// add setters and getters
Kinetic.Node.addGetterSetter(Kinetic.TextPath, 'fontFamily', CALIBRI);
/**
* set font family
* @name setFontFamily
* @methodOf Kinetic.TextPath.prototype
* @param {String} fontFamily
*/
/**
* get font family
* @name getFontFamily
* @methodOf Kinetic.TextPath.prototype
*/
Kinetic.Node.addGetterSetter(Kinetic.TextPath, 'fontSize', 12);
/**
* set font size
* @name setFontSize
* @methodOf Kinetic.TextPath.prototype
* @param {int} fontSize
*/
/**
* get font size
* @name getFontSize
* @methodOf Kinetic.TextPath.prototype
*/
Kinetic.Node.addGetterSetter(Kinetic.TextPath, 'fontStyle', NORMAL);
/**
* set font style. Can be 'normal', 'italic', or 'bold'. 'normal' is the default.
* @name setFontStyle
* @methodOf Kinetic.TextPath.prototype
* @param {String} fontStyle
*/
/**
* get font style
* @name getFontStyle
* @methodOf Kinetic.TextPath.prototype
*/
Kinetic.Node.addGetter(Kinetic.TextPath, 'text', EMPTY_STRING);
/**
* get text
* @name getText
* @methodOf Kinetic.TextPath.prototype
*/
})();