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https://github.com/konvajs/konva.git
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225 lines
6.1 KiB
JavaScript
225 lines
6.1 KiB
JavaScript
///////////////////////////////////////////////////////////////////////
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// Container
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///////////////////////////////////////////////////////////////////////
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Kinetic.Container = Kinetic.Node.extend({
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/**
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* Container constructor. Containers are used to contain nodes or other containers
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* @constructor
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*/
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init: function(config) {
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this.children = [];
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this._super(config);
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},
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/**
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* get children
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*/
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getChildren: function() {
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return this.children;
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},
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/**
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* remove all children
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*/
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removeChildren: function() {
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while(this.children.length > 0) {
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this.remove(this.children[0]);
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}
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},
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/**
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* add node to container
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* @param {Node} child
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*/
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add: function(child) {
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child._id = Kinetic.GlobalObject.idCounter++;
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child.index = this.children.length;
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child.parent = this;
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this.children.push(child);
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var stage = child.getStage();
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if(stage === undefined) {
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var go = Kinetic.GlobalObject;
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go.tempNodes.push(child);
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}
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else {
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stage._addId(child);
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stage._addName(child);
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/*
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* pull in other nodes that are now linked
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* to a stage
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*/
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var go = Kinetic.GlobalObject;
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go._pullNodes(stage);
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}
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// do extra stuff if needed
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if(this._add !== undefined) {
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this._add(child);
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}
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// chainable
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return this;
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},
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/**
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* remove child from container
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* @param {Node} child
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*/
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remove: function(child) {
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if(child && child.index !== undefined && this.children[child.index]._id == child._id) {
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var stage = this.getStage();
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if(stage !== undefined) {
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stage._removeId(child);
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stage._removeName(child);
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}
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var go = Kinetic.GlobalObject;
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for(var n = 0; n < go.tempNodes.length; n++) {
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var node = go.tempNodes[n];
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if(node._id === child._id) {
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go.tempNodes.splice(n, 1);
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break;
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}
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}
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this.children.splice(child.index, 1);
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this._setChildrenIndices();
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// remove children
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if(child.children) {
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for(var n = 0; n < child.children.length; n++) {
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child.remove(child.children[n]);
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}
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}
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// do extra stuff if needed
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if(this._remove !== undefined) {
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this._remove(child);
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}
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}
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// chainable
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return this;
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},
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/**
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* return an array of nodes that match the selector. Use '#' for id selections
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* and '.' for name selections
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* ex:
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* var node = stage.get('#foo'); // selects node with id foo
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* var nodes = layer.get('.bar'); // selects nodes with name bar inside layer
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* @param {String} selector
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*/
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get: function(selector) {
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var stage = this.getStage();
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var arr;
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var key = selector.slice(1);
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if(selector.charAt(0) === '#') {
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arr = stage.ids[key] !== undefined ? [stage.ids[key]] : [];
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}
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else if(selector.charAt(0) === '.') {
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arr = stage.names[key] !== undefined ? stage.names[key] : [];
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}
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else if(selector === 'Shape' || selector === 'Group' || selector === 'Layer') {
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return this._getNodes(selector);
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}
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else {
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return false;
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}
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var retArr = [];
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for(var n = 0; n < arr.length; n++) {
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var node = arr[n];
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if(this.isAncestorOf(node)) {
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retArr.push(node);
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}
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}
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return retArr;
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},
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/**
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* determine if node is an ancestor
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* of descendant
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* @param {Kinetic.Node} node
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*/
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isAncestorOf: function(node) {
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if(this.nodeType === 'Stage') {
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return true;
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}
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var parent = node.getParent();
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while(parent) {
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if(parent._id === this._id) {
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return true;
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}
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parent = parent.getParent();
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}
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return false;
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},
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/**
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* get all shapes inside container
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*/
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_getNodes: function(sel) {
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var arr = [];
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function traverse(cont) {
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var children = cont.getChildren();
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for(var n = 0; n < children.length; n++) {
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var child = children[n];
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if(child.nodeType === sel) {
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arr.push(child);
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}
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else if(child.nodeType !== 'Shape') {
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traverse(child);
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}
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}
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}
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traverse(this);
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return arr;
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},
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/**
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* draw children
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*/
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_drawChildren: function() {
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var stage = this.getStage();
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var children = this.children;
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for(var n = 0; n < children.length; n++) {
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var child = children[n];
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if(child.nodeType === 'Shape') {
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if(child.isVisible() && stage.isVisible()) {
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child._draw(child.getLayer());
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}
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}
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else {
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child.draw();
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}
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}
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},
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/**
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* set children indices
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*/
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_setChildrenIndices: function() {
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/*
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* if reordering Layers, remove all canvas elements
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* from the container except the buffer and backstage canvases
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* and then readd all the layers
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*/
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if(this.nodeType === 'Stage') {
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var canvases = this.content.children;
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var bufferCanvas = canvases[0];
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var backstageCanvas = canvases[1];
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this.content.innerHTML = '';
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this.content.appendChild(bufferCanvas);
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this.content.appendChild(backstageCanvas);
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}
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for(var n = 0; n < this.children.length; n++) {
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this.children[n].index = n;
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if(this.nodeType === 'Stage') {
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this.content.appendChild(this.children[n].canvas);
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}
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}
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}
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});
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