konva/tests/js
2012-08-15 23:13:50 -07:00
..
functionalTests.js new Canvas class to decouple layer and canvas, providing more flexibility. drawing operations now require a canvas object rather than an optional layer which contained a canvas. fixed some transformation issues introduced with a pull request that I pulled in last week 2012-07-18 23:28:45 -07:00
manualTests.js draw methods now draw on both the front and back buffer by default, unless a canvas is passed as an argument. continued fixing up unit tests. Image width and height are now synced whenever the image object changes. 2012-08-15 23:13:50 -07:00
performanceTests.js checking in first phase of new hit detection algo, which enables high performance event detections even if there are hundreds of thousands of shapes. This is a giant improvement over the previous algo, and is a fairly big architectural change. Since the Animation architecture and API is also changing, I feel that these changes are big enough to warrant a new major version, v4.0.0 2012-08-11 16:22:01 -07:00
Test.js fixed new bug with stage toDataURL that was introduced with the new Canvas class, and added new filter unit tests 2012-07-21 13:29:22 -07:00
unitTests.js draw methods now draw on both the front and back buffer by default, unless a canvas is passed as an argument. continued fixing up unit tests. Image width and height are now synced whenever the image object changes. 2012-08-15 23:13:50 -07:00