konva/tests/assets
2013-01-26 19:35:53 -08:00
..
cropped-darth.jpg optimized line shape drawing logic, and also added image cropping performance tests 2012-11-30 21:59:48 -08:00
cropped-darth.png optimized line shape drawing logic, and also added image cropping performance tests 2012-11-30 21:59:48 -08:00
darth-vader.jpg fixed new bug with stage toDataURL that was introduced with the new Canvas class, and added new filter unit tests 2012-07-21 13:29:22 -07:00
functionalDataUrls.js fixed several memory issues with transition logic. Heavily refactored Transition module. New Animation isRunning method. destroy() method now correctly stops currently running transitions. added several transition and destroy related unit tests 2013-01-13 19:59:35 -08:00
lion.png fixed new bug with stage toDataURL that was introduced with the new Canvas class, and added new filter unit tests 2012-07-21 13:29:22 -07:00
scorpion-sprite.png fixed new bug with stage toDataURL that was introduced with the new Canvas class, and added new filter unit tests 2012-07-21 13:29:22 -07:00
tiger.js Implemented "a", "A". Added unit test for SVG "tiger" path (the canonical SVG example) 2012-06-05 23:56:46 -04:00
unitDataUrls.js added enabler / disabler tests for Text. added more documentation 2013-01-26 19:35:53 -08:00
worldMap.js turns out there was no performance problems with the path (made a dumb mistake with implementation). However, during the analysis, I ended up adding event detection throttling which is pretty handy. It cuts down unecessary mousemove event handling dramatically and greatly improves performance when you have thousands of shapes 2012-05-27 23:41:05 -07:00