mirror of
https://github.com/konvajs/konva.git
synced 2025-09-18 09:50:05 +08:00
201 lines
4.6 KiB
JavaScript
201 lines
4.6 KiB
JavaScript
(function(Kinetic) {
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function pixelAt(idata, x, y) {
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var idx = (y * idata.width + x) * 4;
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var d = [];
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d.push(idata.data[idx++], idata.data[idx++], idata.data[idx++], idata.data[idx++]);
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return d;
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};
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function rgbDistance(p1, p2) {
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return Math.sqrt(Math.pow(p1[0] - p2[0], 2) + Math.pow(p1[1] - p2[1], 2) + Math.pow(p1[2] - p2[2], 2));
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};
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function rgbMean(pTab) {
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var m = [0, 0, 0];
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for (var i = 0; i < pTab.length; i++) {
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m[0] += pTab[i][0];
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m[1] += pTab[i][1];
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m[2] += pTab[i][2];
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}
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m[0] /= pTab.length;
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m[1] /= pTab.length;
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m[2] /= pTab.length;
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return m;
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};
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function backgroundMask(idata, config) {
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var rgbv_no = pixelAt(idata, 0, 0);
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var rgbv_ne = pixelAt(idata, idata.width - 1, 0);
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var rgbv_so = pixelAt(idata, 0, idata.height - 1);
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var rgbv_se = pixelAt(idata, idata.width - 1, idata.height - 1);
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var thres = (config && config.threshold) ? config.threshold : 10;
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if (rgbDistance(rgbv_no, rgbv_ne) < thres && rgbDistance(rgbv_ne, rgbv_se) < thres && rgbDistance(rgbv_se, rgbv_so) < thres && rgbDistance(rgbv_so, rgbv_no) < thres) {
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// Mean color
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var mean = rgbMean([rgbv_ne, rgbv_no, rgbv_se, rgbv_so]);
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// Mask based on color distance
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var mask = [];
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for (var i = 0; i < idata.width * idata.height; i++) {
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var d = rgbDistance(mean, [idata.data[i * 4], idata.data[i * 4 + 1], idata.data[i * 4 + 2]]);
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mask[i] = (d < thres) ? 0 : 255;
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}
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return mask;
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}
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};
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function applyMask(idata, mask) {
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for (var i = 0; i < idata.width * idata.height; i++) {
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idata.data[4 * i + 3] = mask[i];
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}
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};
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function erodeMask(mask, sw, sh) {
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var weights = [1, 1, 1, 1, 0, 1, 1, 1, 1];
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var side = Math.round(Math.sqrt(weights.length));
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var halfSide = Math.floor(side / 2);
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var maskResult = [];
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for (var y = 0; y < sh; y++) {
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for (var x = 0; x < sw; x++) {
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var so = y * sw + x;
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var a = 0;
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for (var cy = 0; cy < side; cy++) {
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for (var cx = 0; cx < side; cx++) {
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var scy = y + cy - halfSide;
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var scx = x + cx - halfSide;
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if (scy >= 0 && scy < sh && scx >= 0 && scx < sw) {
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var srcOff = scy * sw + scx;
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var wt = weights[cy * side + cx];
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a += mask[srcOff] * wt;
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}
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}
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}
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maskResult[so] = (a === 255 * 8) ? 255 : 0;
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}
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}
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return maskResult;
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};
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function dilateMask(mask, sw, sh) {
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var weights = [1, 1, 1, 1, 1, 1, 1, 1, 1];
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var side = Math.round(Math.sqrt(weights.length));
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var halfSide = Math.floor(side / 2);
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var maskResult = [];
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for (var y = 0; y < sh; y++) {
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for (var x = 0; x < sw; x++) {
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var so = y * sw + x;
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var a = 0;
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for (var cy = 0; cy < side; cy++) {
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for (var cx = 0; cx < side; cx++) {
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var scy = y + cy - halfSide;
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var scx = x + cx - halfSide;
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if (scy >= 0 && scy < sh && scx >= 0 && scx < sw) {
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var srcOff = scy * sw + scx;
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var wt = weights[cy * side + cx];
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a += mask[srcOff] * wt;
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}
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}
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}
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maskResult[so] = (a >= 255 * 4) ? 255 : 0;
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}
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}
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return maskResult;
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};
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function smoothEdgeMask(mask, sw, sh) {
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var weights = [1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9];
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var side = Math.round(Math.sqrt(weights.length));
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var halfSide = Math.floor(side / 2);
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var maskResult = [];
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for (var y = 0; y < sh; y++) {
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for (var x = 0; x < sw; x++) {
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var so = y * sw + x;
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var a = 0;
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for (var cy = 0; cy < side; cy++) {
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for (var cx = 0; cx < side; cx++) {
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var scy = y + cy - halfSide;
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var scx = x + cx - halfSide;
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if (scy >= 0 && scy < sh && scx >= 0 && scx < sw) {
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var srcOff = scy * sw + scx;
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var wt = weights[cy * side + cx];
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a += mask[srcOff] * wt;
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}
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}
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}
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maskResult[so] = a;
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}
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}
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return maskResult;
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}
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Kinetic = Kinetic || {};
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Kinetic.Filters = Kinetic.Filters || {};
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/**
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* Crop Filter
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*
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* Only crop unicolor background images for instance
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*
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* @function
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* @memberOf Kinetic.Filters
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* @param {Object} imageData
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* @param {Object} config
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* @param {Integer} config.threshold The RGB euclidian distance threshold (default : 10)
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*/
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Kinetic.Filters.Crop = function(idata, config) {
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// Detect pixels close to the background color
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var mask = backgroundMask(idata, config);
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if (mask) {
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// Erode
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mask = erodeMask(mask, idata.width, idata.height);
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// Dilate
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mask = dilateMask(mask, idata.width, idata.height);
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// Gradient
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mask = smoothEdgeMask(mask, idata.width, idata.height);
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// Apply mask
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applyMask(idata, mask);
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// todo : Update hit region function according to mask
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}
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return idata;
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};
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window['Kinetic'] = Kinetic;
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})(Kinetic);
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