This website requires JavaScript.
Explore
Help
Register
Sign In
lsm
/
konva
Watch
1
Star
0
Fork
0
You've already forked konva
mirror of
https://github.com/konvajs/konva.git
synced
2025-11-18 17:21:36 +08:00
Code
Issues
Actions
3
Packages
Projects
Releases
Wiki
Activity
Files
82bfd9c15a2de14e21fbf2c5ed478db7254c6a3d
konva
/
tests
/
assets
History
ericdrowell
3f8801a494
setZIndex now correctly reorders layer canvases
2012-10-05 18:59:03 -07:00
..
darth-vader.jpg
fixed new bug with stage toDataURL that was introduced with the new Canvas class, and added new filter unit tests
2012-07-21 13:29:22 -07:00
functionalDataUrls.js
worked through some synchronous / asynchronous issues with toDataURL and toImage(). stage toDataURL() is now asynchronous, and all other node toDataURLs is still synchronous. toImage() is now asynchronous. Kinetic.Image once again only accepts image objects, and can no longer be instantiated with a data URL or image data due to asynchronous issues. It's much cleaner for the developer to load an image however they like, and then instantiate a Kinetic.Image shape synchronously
2012-07-15 20:12:18 -07:00
lion.png
fixed new bug with stage toDataURL that was introduced with the new Canvas class, and added new filter unit tests
2012-07-21 13:29:22 -07:00
scorpion-sprite.png
fixed new bug with stage toDataURL that was introduced with the new Canvas class, and added new filter unit tests
2012-07-21 13:29:22 -07:00
tiger.js
Implemented "a", "A". Added unit test for SVG "tiger" path (the canonical SVG example)
2012-06-05 23:56:46 -04:00
unitDataUrls.js
setZIndex now correctly reorders layer canvases
2012-10-05 18:59:03 -07:00
worldMap.js
turns out there was no performance problems with the path (made a dumb mistake with implementation). However, during the analysis, I ended up adding event detection throttling which is pretty handy. It cuts down unecessary mousemove event handling dramatically and greatly improves performance when you have thousands of shapes
2012-05-27 23:41:05 -07:00