Files
konva/src/shapes/Wedge.ts

130 lines
2.7 KiB
TypeScript

import { Factory } from '../Factory.ts';
import type { Context } from '../Context.ts';
import type { ShapeConfig } from '../Shape.ts';
import { Shape } from '../Shape.ts';
import { Konva } from '../Global.ts';
import { getNumberValidator } from '../Validators.ts';
import { _registerNode } from '../Global.ts';
import type { GetSet } from '../types.ts';
export interface WedgeConfig extends ShapeConfig {
angle: number;
radius: number;
clockwise?: boolean;
}
/**
* Wedge constructor
* @constructor
* @memberof Konva
* @augments Konva.Shape
* @param {Object} config
* @param {Number} config.angle in degrees
* @param {Number} config.radius
* @param {Boolean} [config.clockwise]
* @@shapeParams
* @@nodeParams
* @example
* // draw a wedge that's pointing downwards
* var wedge = new Konva.Wedge({
* radius: 40,
* fill: 'red',
* stroke: 'black'
* strokeWidth: 5,
* angleDeg: 60,
* rotationDeg: -120
* });
*/
export class Wedge extends Shape<WedgeConfig> {
_sceneFunc(context: Context) {
context.beginPath();
context.arc(
0,
0,
this.radius(),
0,
Konva.getAngle(this.angle()),
this.clockwise()
);
context.lineTo(0, 0);
context.closePath();
context.fillStrokeShape(this);
}
getWidth() {
return this.radius() * 2;
}
getHeight() {
return this.radius() * 2;
}
setWidth(width: number) {
this.radius(width / 2);
}
setHeight(height: number) {
this.radius(height / 2);
}
radius: GetSet<number, this>;
angle: GetSet<number, this>;
clockwise: GetSet<boolean, this>;
}
Wedge.prototype.className = 'Wedge';
Wedge.prototype._centroid = true;
Wedge.prototype._attrsAffectingSize = ['radius'];
_registerNode(Wedge);
/**
* get/set radius
* @name Konva.Wedge#radius
* @method
* @param {Number} radius
* @returns {Number}
* @example
* // get radius
* var radius = wedge.radius();
*
* // set radius
* wedge.radius(10);
*/
Factory.addGetterSetter(Wedge, 'radius', 0, getNumberValidator());
/**
* get/set angle in degrees
* @name Konva.Wedge#angle
* @method
* @param {Number} angle
* @returns {Number}
* @example
* // get angle
* var angle = wedge.angle();
*
* // set angle
* wedge.angle(20);
*/
Factory.addGetterSetter(Wedge, 'angle', 0, getNumberValidator());
/**
* get/set clockwise flag
* @name Konva.Wedge#clockwise
* @method
* @param {Number} clockwise
* @returns {Number}
* @example
* // get clockwise flag
* var clockwise = wedge.clockwise();
*
* // draw wedge counter-clockwise
* wedge.clockwise(false);
*
* // draw wedge clockwise
* wedge.clockwise(true);
*/
Factory.addGetterSetter(Wedge, 'clockwise', false);
Factory.backCompat(Wedge, {
angleDeg: 'angle',
getAngleDeg: 'getAngle',
setAngleDeg: 'setAngle',
});