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Update approach of dealing with file extensions differences between typescript & node. Leverages `rewriteRelativeImportExtensions` that was added in typescript 5.7 [1], and that is recommended path by node to run typescript in the future [2] [1] https://www.typescriptlang.org/docs/handbook/release-notes/typescript-5-7.html#path-rewriting-for-relative-paths [2] https://nodejs.org/api/typescript.html#type-stripping
289 lines
7.3 KiB
TypeScript
289 lines
7.3 KiB
TypeScript
import { assert } from 'chai';
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import { addStage, Konva, loadImage } from './test-utils.ts';
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describe('Sprite', function () {
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// ======================================================
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it('add sprite', function (done) {
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loadImage('scorpion-sprite.png', (imageObj) => {
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var stage = addStage();
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var layer = new Konva.Layer();
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var sprite = new Konva.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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animation: 'standing',
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animations: {
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standing: [
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0, 0, 49, 109, 52, 0, 49, 109, 105, 0, 49, 109, 158, 0, 49, 109,
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210, 0, 49, 109, 262, 0, 49, 109,
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],
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kicking: [
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0, 109, 45, 98, 45, 109, 45, 98, 95, 109, 63, 98, 156, 109, 70, 98,
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229, 109, 60, 98, 287, 109, 41, 98,
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],
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},
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frameRate: 10,
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draggable: true,
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shadowColor: 'black',
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shadowBlur: 3,
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shadowOffset: { x: 3, y: 1 },
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shadowOpacity: 0.3,
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});
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layer.add(sprite);
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stage.add(layer);
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assert.equal(sprite.getClassName(), 'Sprite');
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assert.equal(sprite.frameIndex(), 0);
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var trace = layer.hitCanvas.getContext().getTrace();
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assert.equal(trace.indexOf(sprite.colorKey) >= 0, true);
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sprite.start();
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// kick once
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setTimeout(function () {
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sprite.animation('kicking');
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sprite.on('indexChange', function (evt) {
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if (evt['newVal'] === 0 && this.animation() === 'kicking') {
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sprite.animation('standing');
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}
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});
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}, 2000);
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setTimeout(function () {
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sprite.stop();
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}, 3000);
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done();
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});
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});
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// ======================================================
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it('don`t update layer too many times', function (done) {
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loadImage('scorpion-sprite.png', (imageObj) => {
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var stage = addStage();
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var layer = new Konva.Layer();
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var sprite = new Konva.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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animation: 'standing',
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animations: {
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standing: [
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0, 0, 49, 109, 52, 0, 49, 109, 105, 0, 49, 109, 158, 0, 49, 109,
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210, 0, 49, 109, 262, 0, 49, 109,
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],
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},
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frameRate: 5,
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draggable: true,
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shadowColor: 'black',
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shadowBlur: 3,
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shadowOffset: { x: 3, y: 1 },
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shadowOpacity: 0.3,
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});
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layer.add(sprite);
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stage.add(layer);
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var oldDraw = layer.draw;
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var updateCount = 0;
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layer.draw = function () {
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updateCount++;
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oldDraw.call(layer);
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return layer;
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};
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sprite.start();
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setTimeout(function () {
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sprite.stop();
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assert.equal(updateCount < 7, true);
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done();
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}, 1000);
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});
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});
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// ======================================================
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it('don`t update layer too many times 2', function (done) {
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loadImage('scorpion-sprite.png', (imageObj) => {
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var stage = addStage();
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var layer = new Konva.Layer();
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var sprite = new Konva.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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animation: 'standing',
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animations: {
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standing: [
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0, 0, 49, 109, 52, 0, 49, 109, 105, 0, 49, 109, 158, 0, 49, 109,
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210, 0, 49, 109, 262, 0, 49, 109,
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],
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},
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frameRate: 5,
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});
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var sprite2 = new Konva.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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animation: 'standing',
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animations: {
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standing: [
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0, 0, 49, 109, 52, 0, 49, 109, 105, 0, 49, 109, 158, 0, 49, 109,
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210, 0, 49, 109, 262, 0, 49, 109,
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],
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},
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frameRate: 20,
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});
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layer.add(sprite).add(sprite2);
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stage.add(layer);
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var oldDraw = layer.draw;
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var updateCount = 0;
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layer.draw = function () {
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updateCount++;
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oldDraw.call(layer);
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return layer;
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};
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sprite.start();
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sprite2.start();
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setTimeout(function () {
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sprite.stop();
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sprite2.stop();
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assert.equal(updateCount > 15, true);
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assert.equal(updateCount < 27, true);
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done();
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}, 1000);
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});
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});
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it('check is sprite running', function (done) {
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loadImage('scorpion-sprite.png', (imageObj) => {
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var stage = addStage();
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var layer = new Konva.Layer();
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var sprite = new Konva.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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animation: 'standing',
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animations: {
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standing: [
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0, 0, 49, 109, 52, 0, 49, 109, 105, 0, 49, 109, 158, 0, 49, 109,
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210, 0, 49, 109, 262, 0, 49, 109,
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],
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},
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frameRate: 50,
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draggable: true,
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shadowColor: 'black',
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shadowBlur: 3,
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shadowOffset: { x: 3, y: 1 },
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shadowOpacity: 0.3,
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});
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layer.add(sprite);
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stage.add(layer);
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assert.equal(sprite.isRunning(), false);
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sprite.start();
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assert.equal(sprite.isRunning(), true);
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sprite.stop();
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done();
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});
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});
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it('start do nothing if animation is already running', function (done) {
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loadImage('scorpion-sprite.png', (imageObj) => {
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var stage = addStage();
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var layer = new Konva.Layer();
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var sprite = new Konva.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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animation: 'standing',
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animations: {
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standing: [
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0, 0, 49, 109, 52, 0, 49, 109, 105, 0, 49, 109, 158, 0, 49, 109,
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210, 0, 49, 109, 262, 0, 49, 109,
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],
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},
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frameRate: 50,
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draggable: true,
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shadowColor: 'black',
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shadowBlur: 3,
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shadowOffset: { x: 3, y: 1 },
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shadowOpacity: 0.3,
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});
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layer.add(sprite);
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stage.add(layer);
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var counter = 0;
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sprite.on('frameIndexChange.konva', function (event) {
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counter += 1;
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});
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sprite.start();
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sprite.start();
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sprite.stop();
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setTimeout(function () {
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assert.equal(counter, 0);
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done();
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}, 200);
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});
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});
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// need fix.
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it.skip('can change frame rate on fly', function (done) {
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loadImage('scorpion-sprite.png', (imageObj) => {
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var stage = addStage();
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var layer = new Konva.Layer();
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var sprite = new Konva.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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animation: 'standing',
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animations: {
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standing: [
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0, 0, 49, 109, 52, 0, 49, 109, 105, 0, 49, 109, 158, 0, 49, 109,
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210, 0, 49, 109, 262, 0, 49, 109,
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],
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},
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frameRate: 50,
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draggable: true,
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shadowColor: 'black',
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shadowBlur: 3,
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shadowOffset: { x: 3, y: 1 },
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shadowOpacity: 0.3,
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});
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layer.add(sprite);
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stage.add(layer);
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assert.equal(sprite.frameRate(), 50);
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setTimeout(function () {
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sprite.frameRate(100);
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assert.equal(sprite.frameRate(), 100);
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assert.equal(sprite.anim.isRunning(), false, '1');
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}, 23);
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setTimeout(function () {
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sprite.start();
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sprite.frameRate(52);
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assert.equal(sprite.anim.isRunning(), true);
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// for this moment should tick more than 2 times
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// make sure that sprite is not restating after set frame rate
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assert.equal(sprite.frameIndex() > 2, true, '2');
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done();
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}, 68);
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});
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});
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});
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