konva/tests/assets
2013-01-02 22:02:00 -08:00
..
cropped-darth.jpg optimized line shape drawing logic, and also added image cropping performance tests 2012-11-30 21:59:48 -08:00
cropped-darth.png optimized line shape drawing logic, and also added image cropping performance tests 2012-11-30 21:59:48 -08:00
darth-vader.jpg fixed new bug with stage toDataURL that was introduced with the new Canvas class, and added new filter unit tests 2012-07-21 13:29:22 -07:00
functionalDataUrls.js cleaned up functional test data urls. Functional tests now pass with no warnings 2012-11-24 23:00:14 -08:00
lion.png fixed new bug with stage toDataURL that was introduced with the new Canvas class, and added new filter unit tests 2012-07-21 13:29:22 -07:00
scorpion-sprite.png fixed new bug with stage toDataURL that was introduced with the new Canvas class, and added new filter unit tests 2012-07-21 13:29:22 -07:00
tiger.js Implemented "a", "A". Added unit test for SVG "tiger" path (the canonical SVG example) 2012-06-05 23:56:46 -04:00
unitDataUrls.js layer.toDataURL() now directly returns layer canvas data url if position and size are not specificed. updated unit tests and docs 2013-01-02 22:02:00 -08:00
worldMap.js turns out there was no performance problems with the path (made a dumb mistake with implementation). However, during the analysis, I ended up adding event detection throttling which is pretty handy. It cuts down unecessary mousemove event handling dramatically and greatly improves performance when you have thousands of shapes 2012-05-27 23:41:05 -07:00