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467 lines
13 KiB
JavaScript
467 lines
13 KiB
JavaScript
///////////////////////////////////////////////////////////////////////
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// Shape
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///////////////////////////////////////////////////////////////////////
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/**
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* Shape constructor. Shapes are used to objectify drawing bits of a KineticJS
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* application
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* @constructor
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* @augments Kinetic.Node
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* @param {Object} config
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* @config {String|Object} [fill] can be a string color, a linear gradient object, a radial
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* gradient object, or a pattern object.
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* @config {String} [stroke] stroke color
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* @config {Number} [strokeWidth] stroke width
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* @config {String} [lineJoin] line join can be "miter", "round", or "bevel". The default
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* is "miter"
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* @config {Object} [shadow] shadow object
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* @config {String} [detectionType] shape detection type. Can be "path" or "pixel".
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* The default is "path" because it performs better
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*/
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Kinetic.Shape = function(config) {
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this.setDefaultAttrs({
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detectionType: 'path'
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});
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this.data = [];
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this.nodeType = 'Shape';
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this.appliedShadow = false;
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// call super constructor
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Kinetic.Node.apply(this, [config]);
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};
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/*
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* Shape methods
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*/
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Kinetic.Shape.prototype = {
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/**
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* get layer context where the shape is being drawn. When
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* the shape is being rendered, .getContext() returns the context of the
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* user created layer that contains the shape. When the event detection
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* engine is determining whether or not an event has occured on that shape,
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* .getContext() returns the context of the invisible path layer.
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*/
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getContext: function() {
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return this.tempLayer.getContext();
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},
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/**
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* get shape temp layer canvas
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*/
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getCanvas: function() {
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return this.tempLayer.getCanvas();
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},
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/**
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* helper method to stroke the shape and apply
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* shadows if needed
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*/
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stroke: function() {
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var go = Kinetic.GlobalObject;
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var appliedShadow = false;
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var context = this.getContext();
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if(this.attrs.stroke || this.attrs.strokeWidth) {
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context.save();
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if(this.attrs.shadow && !this.appliedShadow) {
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appliedShadow = this._applyShadow();
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}
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var stroke = this.attrs.stroke ? this.attrs.stroke : 'black';
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var strokeWidth = this.attrs.strokeWidth ? this.attrs.strokeWidth : 2;
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context.lineWidth = strokeWidth;
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context.strokeStyle = stroke;
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context.stroke();
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context.restore();
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}
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if(appliedShadow) {
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this.stroke();
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}
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},
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/**
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* helper method to fill the shape with a color, linear gradient,
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* radial gradient, or pattern, and also apply shadows if needed
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* */
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fill: function() {
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var appliedShadow = false;
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var context = this.getContext();
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context.save();
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var fill = this.attrs.fill;
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if(fill) {
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if(this.attrs.shadow && !this.appliedShadow) {
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appliedShadow = this._applyShadow();
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}
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var s = fill.start;
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var e = fill.end;
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var f = null;
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// color fill
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if( typeof fill == 'string') {
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f = this.attrs.fill;
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context.fillStyle = f;
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context.fill();
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}
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// pattern
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else if(fill.image) {
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var repeat = !fill.repeat ? 'repeat' : fill.repeat;
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f = context.createPattern(fill.image, repeat);
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context.save();
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if(fill.scale) {
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context.scale(fill.scale.x, fill.scale.y);
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}
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if(fill.offset) {
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context.translate(fill.offset.x, fill.offset.y);
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}
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context.fillStyle = f;
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context.fill();
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context.restore();
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}
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// linear gradient
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else if(!s.radius && !e.radius) {
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var context = this.getContext();
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var grd = context.createLinearGradient(s.x, s.y, e.x, e.y);
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var colorStops = fill.colorStops;
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// build color stops
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for(var n = 0; n < colorStops.length; n += 2) {
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grd.addColorStop(colorStops[n], colorStops[n + 1]);
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}
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f = grd;
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context.fillStyle = f;
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context.fill();
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}
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// radial gradient
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else if(s.radius && e.radius) {
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var context = this.getContext();
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var grd = context.createRadialGradient(s.x, s.y, s.radius, e.x, e.y, e.radius);
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var colorStops = fill.colorStops;
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// build color stops
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for(var n = 0; n < colorStops.length; n += 2) {
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grd.addColorStop(colorStops[n], colorStops[n + 1]);
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}
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f = grd;
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context.fillStyle = f;
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context.fill();
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}
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else {
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f = 'black';
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context.fillStyle = f;
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context.fill();
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}
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}
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context.restore();
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if(appliedShadow) {
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this.fill();
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}
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},
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/**
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* helper method to fill text and appy shadows if needed
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* @param {String} text
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* @param {Number} x
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* @param {Number} y
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*/
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fillText: function(text, x, y) {
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var appliedShadow = false;
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var context = this.getContext();
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context.save();
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if(this.attrs.textFill) {
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if(this.attrs.shadow && !this.appliedShadow) {
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appliedShadow = this._applyShadow();
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}
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context.fillStyle = this.attrs.textFill;
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context.fillText(text, x, y);
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}
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context.restore();
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if(appliedShadow) {
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this.fillText(text, x, y);
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}
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},
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/**
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* helper method to stroke text and apply shadows
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* if needed
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* @param {String} text
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* @param {Number} x
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* @param {Number} y
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*/
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strokeText: function(text, x, y) {
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var appliedShadow = false;
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var context = this.getContext();
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context.save();
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if(this.attrs.textStroke || this.attrs.textStrokeWidth) {
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if(this.attrs.shadow && !this.appliedShadow) {
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appliedShadow = this._applyShadow();
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}
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// defaults
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if(!this.attrs.textStroke) {
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this.attrs.textStroke = 'black';
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}
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else if(!this.attrs.textStrokeWidth && this.attrs.textStrokeWidth !== 0) {
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this.attrs.textStrokeWidth = 2;
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}
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context.lineWidth = this.attrs.textStrokeWidth;
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context.strokeStyle = this.attrs.textStroke;
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context.strokeText(text, x, y);
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}
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context.restore();
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if(appliedShadow) {
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this.strokeText(text, x, y);
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}
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},
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/**
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* helper method to draw an image and apply
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* a shadow if neede
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*/
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drawImage: function() {
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var appliedShadow = false;
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var context = this.getContext();
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context.save();
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var a = Array.prototype.slice.call(arguments);
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if(a.length === 5 || a.length === 9) {
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if(this.attrs.shadow && !this.appliedShadow) {
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appliedShadow = this._applyShadow();
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}
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switch(a.length) {
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case 5:
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context.drawImage(a[0], a[1], a[2], a[3], a[4]);
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break;
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case 9:
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context.drawImage(a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8]);
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break;
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}
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}
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context.restore();
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if(appliedShadow) {
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this.drawImage.apply(this, a);
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}
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},
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/**
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* helper method to set the line join of a shape
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* based on the lineJoin property
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*/
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applyLineJoin: function() {
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var context = this.getContext();
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if(this.attrs.lineJoin) {
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context.lineJoin = this.attrs.lineJoin;
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}
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},
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/**
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* apply shadow. return true if shadow was applied
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* and false if it was not
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*/
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_applyShadow: function() {
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var context = this.getContext();
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var s = this.attrs.shadow;
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if(s) {
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var aa = this.getAbsoluteAlpha();
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// defaults
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var color = s.color ? s.color : 'black';
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var blur = s.blur ? s.blur : 5;
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var offset = s.offset ? s.offset : {
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x: 0,
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y: 0
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};
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if(s.alpha) {
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context.globalAlpha = s.alpha * aa;
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}
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context.shadowColor = color;
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context.shadowBlur = blur;
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context.shadowOffsetX = offset.x;
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context.shadowOffsetY = offset.y;
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this.appliedShadow = true;
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return true;
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}
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return false;
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},
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/**
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* save shape data when using pixel detection.
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*/
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saveData: function() {
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var stage = this.getStage();
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var w = stage.attrs.width;
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var h = stage.attrs.height;
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var bufferLayer = stage.bufferLayer;
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var bufferLayerContext = bufferLayer.getContext();
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bufferLayer.clear();
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this._draw(bufferLayer);
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var imageData = bufferLayerContext.getImageData(0, 0, w, h);
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this.data = imageData.data;
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},
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/**
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* clear shape data
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*/
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clearData: function() {
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this.data = [];
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},
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/**
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* determines if point is in the shape
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* @param {Object|Array} point point can be an object containing
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* an x and y property, or it can be an array with two elements
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* in which the first element is the x component and the second
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* element is the y component
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*/
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intersects: function() {
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var pos = Kinetic.GlobalObject._getXY(Array.prototype.slice.call(arguments));
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var stage = this.getStage();
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if(this.attrs.detectionType === 'path') {
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var pathLayer = stage.pathLayer;
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var pathLayerContext = pathLayer.getContext();
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this._draw(pathLayer);
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return pathLayerContext.isPointInPath(pos.x, pos.y);
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}
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else {
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var w = stage.attrs.width;
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var alpha = this.data[((w * pos.y) + pos.x) * 4 + 3];
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return (!!alpha);
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}
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},
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_draw: function(layer) {
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if(layer && this.attrs.drawFunc) {
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var stage = layer.getStage();
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var context = layer.getContext();
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var family = [];
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var parent = this.parent;
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family.unshift(this);
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while(parent) {
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family.unshift(parent);
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parent = parent.parent;
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}
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context.save();
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for(var n = 0; n < family.length; n++) {
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var node = family[n];
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var t = node.getTransform();
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// center offset
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if(node.attrs.offset.x !== 0 || node.attrs.offset.y !== 0) {
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t.translate(-1 * node.attrs.offset.x, -1 * node.attrs.offset.y);
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}
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var m = t.getMatrix();
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context.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
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}
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this.tempLayer = layer;
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/*
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* pre styles include alpha, linejoin
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*/
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var absAlpha = this.getAbsoluteAlpha();
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if(absAlpha !== 1) {
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context.globalAlpha = absAlpha;
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}
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this.applyLineJoin();
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// draw the shape
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this.appliedShadow = false;
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this.attrs.drawFunc.call(this);
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context.restore();
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}
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}
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};
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// extend Node
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Kinetic.GlobalObject.extend(Kinetic.Shape, Kinetic.Node);
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// add setters and getters
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Kinetic.GlobalObject.addSettersGetters(Kinetic.Shape, ['fill', 'stroke', 'lineJoin', 'strokeWidth', 'shadow', 'drawFunc']);
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/**
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* set fill which can be a color, linear gradient object,
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* radial gradient object, or pattern object
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* @name setFill
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* @methodOf Kinetic.Shape.prototype
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* @param {String|Object} fill
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*/
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/**
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* set stroke color
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* @name setStroke
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* @methodOf Kinetic.Shape.prototype
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* @param {String} stroke
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*/
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/**
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* set line join
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* @name setLineJoin
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* @methodOf Kinetic.Shape.prototype
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* @param {String} lineJoin. Can be miter, round, or bevel. The
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* default is miter
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*/
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/**
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* set stroke width
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* @name setStrokeWidth
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* @methodOf Kinetic.Shape.prototype
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* @param {Number} strokeWidth
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*/
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/**
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* set shadow object
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* @name setShadow
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* @methodOf Kinetic.Shape.prototype
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* @param {Object} config
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*/
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/**
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* set draw function
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* @name setDrawFunc
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* @methodOf Kinetic.Shape.prototype
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* @param {Function} drawFunc drawing function
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*/
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/**
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* get fill
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* @name getFill
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* @methodOf Kinetic.Shape.prototype
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*/
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/**
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* get stroke color
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* @name getStrokeColor
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* @methodOf Kinetic.Shape.prototype
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*/
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/**
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* get line join
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* @name getLineJoin
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* @methodOf Kinetic.Shape.prototype
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*/
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/**
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* get stroke width
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* @name getStrokeWidth
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* @methodOf Kinetic.Shape.prototype
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*/
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/**
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* get shadow object
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* @name getShadow
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* @methodOf Kinetic.Shape.prototype
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*/
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/**
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* get draw function
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* @name getDrawFunc
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* @methodOf Kinetic.Shape.prototype
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*/ |