konva/src/shapes/RegularPolygon.js

63 lines
1.6 KiB
JavaScript

///////////////////////////////////////////////////////////////////////
// RegularPolygon
///////////////////////////////////////////////////////////////////////
/**
* RegularPolygon constructor.  Examples include triangles, squares, pentagons, hexagons, etc.
* @constructor
* @augments Kinetic.Shape
* @param {Object} config
*/
Kinetic.RegularPolygon = function(config) {
this.setDefaultAttrs({
radius: 0,
sides: 0
});
this.shapeType = "RegularPolygon";
config.drawFunc = function() {
var context = this.getContext();
context.beginPath();
context.moveTo(0, 0 - this.attrs.radius);
for(var n = 1; n < this.attrs.sides; n++) {
var x = this.attrs.radius * Math.sin(n * 2 * Math.PI / this.attrs.sides);
var y = -1 * this.attrs.radius * Math.cos(n * 2 * Math.PI / this.attrs.sides);
context.lineTo(x, y);
}
context.closePath();
this.fill();
this.stroke();
};
// call super constructor
Kinetic.Shape.apply(this, [config]);
};
// extend Shape
Kinetic.GlobalObject.extend(Kinetic.RegularPolygon, Kinetic.Shape);
// add setters and getters
Kinetic.GlobalObject.addSettersGetters(Kinetic.Rect, ['radius', 'sides']);
/**
* set radius
* @name setRadius
* @methodOf Kinetic.RegularPolygon.prototype
* @param {Number} radius
*/
/**
* set number of sides
* @name setSides
* @methodOf Kinetic.RegularPolygon.prototype
* @param {int} sides
*/
/**
* get radius
* @name getRadius
* @methodOf Kinetic.RegularPolygon.prototype
*/
/**
* get number of sides
* @name getSides
* @methodOf Kinetic.RegularPolygon.prototype
*/