mirror of
https://github.com/konvajs/konva.git
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224 lines
6.0 KiB
JavaScript
224 lines
6.0 KiB
JavaScript
Test.prototype.tests = {
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'DRAWING - draw rect': function(containerId) {
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var stage = new Kinetic.Stage({
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container: containerId,
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width: 578,
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height: 200
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});
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var layer = new Kinetic.Layer();
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startTimer();
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console.profile();
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for(var n = 0; n < 1000; n++) {
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var rect = new Kinetic.Rect({
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x: 10,
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y: 10,
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width: 100,
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height: 100,
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fill: 'yellow',
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stroke: 'blue'
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});
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layer.add(rect);
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}
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stage.add(layer);
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console.profileEnd();
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endTimer('add and draw 1,000 Kinetic rectangles');
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},
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'*ANIMATION - test animation frame rate': function(containerId) {
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var stage = new Kinetic.Stage({
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container: containerId,
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width: 578,
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height: 200
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});
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var layer = new Kinetic.Layer();
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var rect = new Kinetic.Rect({
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x: 200,
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y: 100,
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width: 100,
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height: 50,
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fill: 'green',
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stroke: 'black',
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strokeWidth: 4
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});
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layer.add(rect);
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stage.add(layer);
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var amplitude = 150;
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var period = 1000;
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// in ms
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var centerX = stage.getWidth() / 2 - 100 / 2;
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stage.onFrame(function(frame) {
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rect.attrs.x = amplitude * Math.sin(frame.time * 2 * Math.PI / period) + centerX;
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layer.draw();
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//console.log(frame.timeDiff)
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});
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stage.start();
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setTimeout(function() {
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//stage.stop();
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}, 1000)
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},
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'DRAWING - draw rect vs image from image data': function(containerId) {
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var stage = new Kinetic.Stage({
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container: containerId,
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width: 578,
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height: 200
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});
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var layer = new Kinetic.Layer();
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stage.add(layer);
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var canvas = layer.getCanvas();
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var context = layer.getContext();
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startTimer();
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for(var n = 0; n < 10000; n++) {
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context.fillStyle = 'blue';
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context.lineWidth = 6;
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context.strokeStyle = 'red';
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context.fillRect(10, 10, 100, 100);
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context.strokeRect(10, 10, 100, 100);
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}
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endTimer('draw 10,000 rects with canvas API');
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startTimer();
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var imageData = context.getImageData(7, 7, 106, 106);
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endTimer('create image data');
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layer.canvas.clear();
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startTimer();
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for(var n = 0; n < 10000; n++) {
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context.putImageData(imageData, 7, 7);
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}
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endTimer('draw 10,000 images with putImageData');
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},
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'DRAWING - draw rect vs image from data url': function(containerId) {
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var stage = new Kinetic.Stage({
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container: containerId,
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width: 578,
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height: 200
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});
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var layer = new Kinetic.Layer();
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stage.add(layer);
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var canvas = layer.getCanvas();
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var context = layer.getContext();
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startTimer();
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for(var n = 0; n < 10000; n++) {
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context.fillStyle = 'blue';
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context.lineWidth = 6;
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context.strokeStyle = 'red';
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context.fillRect(10, 10, 100, 100);
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context.strokeRect(10, 10, 100, 100);
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}
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endTimer('draw 10,000 rects with canvas API');
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startTimer();
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var url = layer.toDataURL();
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endTimer('create data url');
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var imageObj = new Image();
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imageObj.onload = function() {
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layer.canvas.clear();
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startTimer();
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for(var n = 0; n < 10000; n++) {
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context.drawImage(imageObj, 7, 7, 106, 106, 10, 10, 106, 106);
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}
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endTimer('draw 10,000 images with image object from data url');
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}
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imageObj.src = url;
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},
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'DRAWING - draw 1,000 stars': function(containerId) {
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var stage = new Kinetic.Stage({
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container: containerId,
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width: 578,
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height: 200
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});
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var layer = new Kinetic.Layer();
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startTimer();
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for(var n = 0; n < 1000; n++) {
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var star = new Kinetic.Star({
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innerRadius: 20,
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outerRadius: 50,
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fill: 'yellow',
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stroke: 'black',
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strokeWidth: 5,
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numPoints: 5,
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x: Math.random() * stage.getWidth(),
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y: Math.random() * stage.getHeight(),
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shadow: {
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offset: 5,
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color: 'black',
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blur: 5,
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alpha: 0.5
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}
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});
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layer.add(star);
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}
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stage.add(layer);
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endTimer('draw 1,000 stars');
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},
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'DRAWING - draw 1,000 cached stars': function(containerId) {
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var stage = new Kinetic.Stage({
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container: containerId,
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width: 578,
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height: 200
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});
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var layer = new Kinetic.Layer();
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var star = new Kinetic.Star({
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innerRadius: 20,
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outerRadius: 50,
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fill: 'yellow',
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stroke: 'black',
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strokeWidth: 5,
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numPoints: 5,
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x: 70,
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y: 70,
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shadow: {
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offset: 5,
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color: 'black',
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blur: 5,
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alpha: 0.5
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}
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});
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layer.add(star);
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stage.add(layer);
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star.toImage({
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callback: function(img) {
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startTimer();
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for(var n = 0; n < 1000; n++) {
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var image = new Kinetic.Image({
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image: img,
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x: Math.random() * stage.getWidth(),
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y: Math.random() * stage.getHeight(),
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offset: 70
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});
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layer.add(image);
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}
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layer.draw();
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endTimer('draw 1,000 cached stars');
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}
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});
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}
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};
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