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konva
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f53c43d4f71bb6eaae2da5c42027b7717a3f21f6
konva
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tests
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js
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Eric Rowell
f53c43d4f7
added drawScene() method which only redraws the scene and not the buffer
2012-08-16 23:22:07 -07:00
..
functionalTests.js
hit detection color mapping now takes into account anti-aliasing color variations, which was causing issues when moving the mouse from one shape into another shape which were inside the same group. created getIntersections() method which returns an object with shape and pixel data
2012-08-16 23:03:28 -07:00
manualTests.js
draw methods now draw on both the front and back buffer by default, unless a canvas is passed as an argument. continued fixing up unit tests. Image width and height are now synced whenever the image object changes.
2012-08-15 23:13:50 -07:00
performanceTests.js
checking in first phase of new hit detection algo, which enables high performance event detections even if there are hundreds of thousands of shapes. This is a giant improvement over the previous algo, and is a fairly big architectural change. Since the Animation architecture and API is also changing, I feel that these changes are big enough to warrant a new major version, v4.0.0
2012-08-11 16:22:01 -07:00
Test.js
fixed new bug with stage toDataURL that was introduced with the new Canvas class, and added new filter unit tests
2012-07-21 13:29:22 -07:00
unitTests.js
added drawScene() method which only redraws the scene and not the buffer
2012-08-16 23:22:07 -07:00