mirror of
https://github.com/seaweedfs/seaweedfs.git
synced 2025-12-20 03:59:49 +08:00
working skiplist
This commit is contained in:
480
weed/util/skiplist/skiplist.go
Normal file
480
weed/util/skiplist/skiplist.go
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@@ -0,0 +1,480 @@
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package skiplist
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import (
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"bytes"
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"fmt"
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"math/bits"
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"math/rand"
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"time"
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)
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const (
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// maxLevel denotes the maximum height of the skiplist. This height will keep the skiplist
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// efficient for up to 34m entries. If there is a need for much more, please adjust this constant accordingly.
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maxLevel = 25
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)
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type SkipList struct {
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startLevels [maxLevel]*SkipListElementReference
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endLevels [maxLevel]*SkipListElementReference
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maxNewLevel int
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maxLevel int
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elementCount int
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}
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// NewSeedEps returns a new empty, initialized Skiplist.
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// Given a seed, a deterministic height/list behaviour can be achieved.
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// Eps is used to compare keys given by the ExtractKey() function on equality.
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func NewSeed(seed int64) *SkipList {
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// Initialize random number generator.
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rand.Seed(seed)
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//fmt.Printf("SkipList seed: %v\n", seed)
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list := &SkipList{
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maxNewLevel: maxLevel,
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maxLevel: 0,
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elementCount: 0,
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}
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return list
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}
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// New returns a new empty, initialized Skiplist.
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func New() *SkipList {
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return NewSeed(time.Now().UTC().UnixNano())
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}
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// IsEmpty checks, if the skiplist is empty.
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func (t *SkipList) IsEmpty() bool {
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return t.startLevels[0] == nil
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}
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func (t *SkipList) generateLevel(maxLevel int) int {
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level := maxLevel - 1
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// First we apply some mask which makes sure that we don't get a level
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// above our desired level. Then we find the first set bit.
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var x = rand.Uint64() & ((1 << uint(maxLevel-1)) - 1)
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zeroes := bits.TrailingZeros64(x)
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if zeroes <= maxLevel {
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level = zeroes
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}
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return level
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}
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func (t *SkipList) findEntryIndex(key []byte, level int) int {
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// Find good entry point so we don't accidentally skip half the list.
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for i := t.maxLevel; i >= 0; i-- {
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if t.startLevels[i] != nil && bytes.Compare(t.startLevels[i].Key, key) < 0 || i <= level {
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return i
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}
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}
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return 0
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}
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func (t *SkipList) findExtended(key []byte, findGreaterOrEqual bool) (foundElem *SkipListElement, ok bool) {
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foundElem = nil
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ok = false
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if t.IsEmpty() {
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return
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}
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index := t.findEntryIndex(key, 0)
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var currentNode *SkipListElement
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currentNode = t.startLevels[index].Load()
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// In case, that our first element is already greater-or-equal!
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if findGreaterOrEqual && compareElement(currentNode, key) > 0 {
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foundElem = currentNode
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ok = true
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return
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}
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for {
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if compareElement(currentNode, key) == 0 {
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foundElem = currentNode
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ok = true
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return
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}
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// Which direction are we continuing next time?
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if currentNode.Next[index] != nil && bytes.Compare(currentNode.Next[index].Key, key) <= 0 {
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// Go right
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currentNode = currentNode.Next[index].Load()
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} else {
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if index > 0 {
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// Early exit
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if currentNode.Next[0] != nil && bytes.Compare(currentNode.Next[0].Key, key) == 0 {
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currentNodeNext := currentNode.Next[0].Load()
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foundElem = currentNodeNext
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ok = true
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return
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}
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// Go down
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index--
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} else {
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// Element is not found and we reached the bottom.
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if findGreaterOrEqual {
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foundElem = currentNode.Next[index].Load()
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ok = foundElem != nil
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}
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return
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}
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}
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}
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}
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// Find tries to find an element in the skiplist based on the key from the given ListElement.
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// elem can be used, if ok is true.
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// Find runs in approx. O(log(n))
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func (t *SkipList) Find(key []byte) (elem *SkipListElement, ok bool) {
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if t == nil || key == nil {
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return
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}
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elem, ok = t.findExtended(key, false)
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return
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}
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// FindGreaterOrEqual finds the first element, that is greater or equal to the given ListElement e.
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// The comparison is done on the keys (So on ExtractKey()).
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// FindGreaterOrEqual runs in approx. O(log(n))
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func (t *SkipList) FindGreaterOrEqual(key []byte) (elem *SkipListElement, ok bool) {
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if t == nil || key == nil {
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return
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}
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elem, ok = t.findExtended(key, true)
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return
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}
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// Delete removes an element equal to e from the skiplist, if there is one.
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// If there are multiple entries with the same value, Delete will remove one of them
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// (Which one will change based on the actual skiplist layout)
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// Delete runs in approx. O(log(n))
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func (t *SkipList) Delete(key []byte) {
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if t == nil || t.IsEmpty() || key == nil {
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return
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}
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index := t.findEntryIndex(key, t.maxLevel)
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var currentNode *SkipListElement
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var nextNode *SkipListElement
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for {
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if currentNode == nil {
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nextNode = t.startLevels[index].Load()
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} else {
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nextNode = currentNode.Next[index].Load()
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}
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// Found and remove!
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if nextNode != nil && compareElement(nextNode, key) == 0 {
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if currentNode != nil {
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currentNode.Next[index] = nextNode.Next[index]
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currentNode.Save()
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}
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if index == 0 {
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if nextNode.Next[index] != nil {
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nextNextNode := nextNode.Next[index].Load()
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nextNextNode.Prev = currentNode.Reference()
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nextNextNode.Save()
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}
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t.elementCount--
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nextNode.DeleteSelf()
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}
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// Link from start needs readjustments.
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startNextKey := t.startLevels[index].Key
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if compareElement(nextNode, startNextKey) == 0 {
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t.startLevels[index] = nextNode.Next[index]
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// This was our currently highest node!
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if t.startLevels[index] == nil {
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t.maxLevel = index - 1
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}
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}
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// Link from end needs readjustments.
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if nextNode.Next[index] == nil {
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t.endLevels[index] = currentNode.Reference()
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}
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nextNode.Next[index] = nil
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}
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if nextNode != nil && compareElement(nextNode, key) < 0 {
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// Go right
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currentNode = nextNode
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} else {
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// Go down
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index--
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if index < 0 {
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break
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}
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}
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}
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}
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// Insert inserts the given ListElement into the skiplist.
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// Insert runs in approx. O(log(n))
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func (t *SkipList) Insert(key []byte) {
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if t == nil || key == nil {
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return
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}
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level := t.generateLevel(t.maxNewLevel)
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// Only grow the height of the skiplist by one at a time!
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if level > t.maxLevel {
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level = t.maxLevel + 1
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t.maxLevel = level
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}
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elem := &SkipListElement{
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Id: rand.Int63(),
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Next: make([]*SkipListElementReference, t.maxNewLevel, t.maxNewLevel),
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Level: int32(level),
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Values: [][]byte{key},
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}
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t.elementCount++
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newFirst := true
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newLast := true
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if !t.IsEmpty() {
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newFirst = compareElement(elem, t.startLevels[0].Key) < 0
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newLast = compareElement(elem, t.endLevels[0].Key) > 0
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}
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normallyInserted := false
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if !newFirst && !newLast {
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normallyInserted = true
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index := t.findEntryIndex(key, level)
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var currentNode *SkipListElement
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var nextNodeRef *SkipListElementReference
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for {
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if currentNode == nil {
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nextNodeRef = t.startLevels[index]
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} else {
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nextNodeRef = currentNode.Next[index]
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}
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var nextNode *SkipListElement
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// Connect node to next
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if index <= level && (nextNodeRef == nil || bytes.Compare(nextNodeRef.Key, key) > 0) {
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elem.Next[index] = nextNodeRef
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if currentNode != nil {
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currentNode.Next[index] = elem.Reference()
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currentNode.Save()
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}
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if index == 0 {
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elem.Prev = currentNode.Reference()
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if nextNodeRef != nil {
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nextNode = nextNodeRef.Load()
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nextNode.Prev = elem.Reference()
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nextNode.Save()
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}
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}
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}
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if nextNodeRef != nil && bytes.Compare(nextNodeRef.Key, key) <= 0 {
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// Go right
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if nextNode == nil {
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// reuse nextNode when index == 0
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nextNode = nextNodeRef.Load()
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}
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currentNode = nextNode
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} else {
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// Go down
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index--
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if index < 0 {
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break
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}
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}
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}
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}
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// Where we have a left-most position that needs to be referenced!
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for i := level; i >= 0; i-- {
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didSomething := false
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if newFirst || normallyInserted {
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if t.startLevels[i] == nil || bytes.Compare(t.startLevels[i].Key, key) > 0 {
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if i == 0 && t.startLevels[i] != nil {
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startLevelElement := t.startLevels[i].Load()
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startLevelElement.Prev = elem.Reference()
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startLevelElement.Save()
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}
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elem.Next[i] = t.startLevels[i]
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t.startLevels[i] = elem.Reference()
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}
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// link the endLevels to this element!
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if elem.Next[i] == nil {
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t.endLevels[i] = elem.Reference()
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}
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didSomething = true
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}
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if newLast {
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// Places the element after the very last element on this level!
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// This is very important, so we are not linking the very first element (newFirst AND newLast) to itself!
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if !newFirst {
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if t.endLevels[i] != nil {
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endLevelElement := t.endLevels[i].Load()
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endLevelElement.Next[i] = elem.Reference()
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endLevelElement.Save()
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}
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if i == 0 {
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elem.Prev = t.endLevels[i]
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}
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t.endLevels[i] = elem.Reference()
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}
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// Link the startLevels to this element!
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if t.startLevels[i] == nil || bytes.Compare(t.startLevels[i].Key, key) > 0 {
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t.startLevels[i] = elem.Reference()
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}
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didSomething = true
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}
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if !didSomething {
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break
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}
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}
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elem.Save()
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}
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// GetValue extracts the ListElement value from a skiplist node.
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func (e *SkipListElement) GetValue() []byte {
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return e.Values[0]
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}
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// GetSmallestNode returns the very first/smallest node in the skiplist.
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// GetSmallestNode runs in O(1)
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func (t *SkipList) GetSmallestNode() *SkipListElement {
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return t.startLevels[0].Load()
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}
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// GetLargestNode returns the very last/largest node in the skiplist.
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// GetLargestNode runs in O(1)
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func (t *SkipList) GetLargestNode() *SkipListElement {
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return t.endLevels[0].Load()
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}
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// Next returns the next element based on the given node.
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// Next will loop around to the first node, if you call it on the last!
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func (t *SkipList) Next(e *SkipListElement) *SkipListElement {
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if e.Next[0] == nil {
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return t.startLevels[0].Load()
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}
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return e.Next[0].Load()
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}
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// Prev returns the previous element based on the given node.
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// Prev will loop around to the last node, if you call it on the first!
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func (t *SkipList) Prev(e *SkipListElement) *SkipListElement {
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if e.Prev == nil {
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return t.endLevels[0].Load()
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}
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return e.Prev.Load()
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}
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// GetNodeCount returns the number of nodes currently in the skiplist.
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func (t *SkipList) GetNodeCount() int {
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return t.elementCount
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}
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// String returns a string format of the skiplist. Useful to get a graphical overview and/or debugging.
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func (t *SkipList) println() {
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print("start --> ")
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for i, l := range t.startLevels {
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if l == nil {
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break
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}
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if i > 0 {
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print(" -> ")
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}
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next := "---"
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if l != nil {
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next = string(l.Key)
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}
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print(fmt.Sprintf("[%v]", next))
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}
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println()
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nodeRef := t.startLevels[0]
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for nodeRef != nil {
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print(fmt.Sprintf("%v: ", string(nodeRef.Key)))
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node := nodeRef.Load()
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for i := 0; i <= int(node.Level); i++ {
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l := node.Next[i]
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next := "---"
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if l != nil {
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next = string(l.Key)
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}
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if i == 0 {
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prev := "---"
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if node.Prev != nil {
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prev = string(node.Prev.Key)
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}
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print(fmt.Sprintf("[%v|%v]", prev, next))
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} else {
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print(fmt.Sprintf("[%v]", next))
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}
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if i < int(node.Level) {
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print(" -> ")
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}
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}
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println()
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nodeRef = node.Next[0]
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}
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print("end --> ")
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for i, l := range t.endLevels {
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if l == nil {
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break
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}
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if i > 0 {
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print(" -> ")
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}
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next := "---"
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if l != nil {
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next = string(l.Key)
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}
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print(fmt.Sprintf("[%v]", next))
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}
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println()
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}
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Reference in New Issue
Block a user