konva/src/shapes/Star.js

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///////////////////////////////////////////////////////////////////////
// Star
///////////////////////////////////////////////////////////////////////
/**
* Star constructor
* @constructor
* @augments Kinetic.Shape
* @param {Object} config
*/
Kinetic.Star = function(config) {
config.drawFunc = function() {
var context = this.getContext();
context.beginPath();
context.moveTo(0, 0 - this.outerRadius);
for(var n = 1; n < this.points * 2; n++) {
var radius = n % 2 === 0 ? this.outerRadius : this.innerRadius;
var x = radius * Math.sin(n * Math.PI / this.points);
var y = -1 * radius * Math.cos(n * Math.PI / this.points);
context.lineTo(x, y);
}
context.closePath();
this.fillStroke();
};
// call super constructor
Kinetic.Shape.apply(this, [config]);
};
/*
* Star methods
*/
Kinetic.Star.prototype = {
/**
* set points array
* @param {Array} points
*/
setPoints: function(points) {
this.points = points;
},
/**
* get points array
*/
getPoints: function() {
return this.points;
},
/**
* set outer radius
* @param {Number} radius
*/
setOuterRadius: function(radius) {
this.outerRadius = radius;
},
/**
* get outer radius
*/
getOuterRadius: function() {
return this.outerRadius;
},
/**
* set inner radius
* @param {Number} radius
*/
setInnerRadius: function(radius) {
this.innerRadius = radius;
},
/**
* get inner radius
*/
getInnerRadius: function() {
return this.innerRadius;
}
};
// extend Shape
Kinetic.GlobalObject.extend(Kinetic.Star, Kinetic.Shape);