konva/src/Node.js

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///////////////////////////////////////////////////////////////////////
// Node
///////////////////////////////////////////////////////////////////////
/**
* Node constructor.  Nodes are entities that can move around
* and have events bound to them. They are the building blocks of a KineticJS
* application
* @constructor
* @param {Object} config
*/
Kinetic.Node = function(config) {
this.visible = true;
this.isListening = true;
this.name = undefined;
this.alpha = 1;
this.x = 0;
this.y = 0;
this.scale = {
x: 1,
y: 1
};
this.rotation = 0;
this.centerOffset = {
x: 0,
y: 0
};
this.eventListeners = {};
this.dragConstraint = 'none';
this.dragBounds = {};
this._draggable = false;
// set properties from config
if(config) {
for(var key in config) {
// handle special keys
switch (key) {
case 'draggable':
this.draggable(config[key]);
break;
case 'listen':
this.listen(config[key]);
break;
case 'rotationDeg':
this.rotation = config[key] * Math.PI / 180;
break;
default:
this[key] = config[key];
break;
}
}
}
// overrides
if(this.centerOffset.x === undefined) {
this.centerOffset.x = 0;
}
if(this.centerOffset.y === undefined) {
this.centerOffset.y = 0;
}
};
/*
* Node methods
*/
Kinetic.Node.prototype = {
/**
* bind events to the node. KineticJS supports mouseover, mousemove,
* mouseout, mousedown, mouseup, click, dblclick, touchstart, touchmove,
* touchend, dbltap, dragstart, dragmove, and dragend. Pass in a string
* of event types delimmited by a space to bind multiple events at once
* such as 'mousedown mouseup mousemove'. include a namespace to bind an
* event by name such as 'click.foobar'.
* @param {String} typesStr
* @param {function} handler
*/
on: function(typesStr, handler) {
var types = typesStr.split(' ');
/*
* loop through types and attach event listeners to
* each one. eg. 'click mouseover.namespace mouseout'
* will create three event bindings
*/
for(var n = 0; n < types.length; n++) {
var type = types[n];
var event = (type.indexOf('touch') === -1) ? 'on' + type : type;
var parts = event.split('.');
var baseEvent = parts[0];
var name = parts.length > 1 ? parts[1] : '';
if(!this.eventListeners[baseEvent]) {
this.eventListeners[baseEvent] = [];
}
this.eventListeners[baseEvent].push({
name: name,
handler: handler
});
}
},
/**
* remove event bindings from the node. Pass in a string of
* event types delimmited by a space to remove multiple event
* bindings at once such as 'mousedown mouseup mousemove'.
* include a namespace to remove an event binding by name
* such as 'click.foobar'.
* @param {String} typesStr
*/
off: function(typesStr) {
var types = typesStr.split(' ');
for(var n = 0; n < types.length; n++) {
var type = types[n];
var event = (type.indexOf('touch') === -1) ? 'on' + type : type;
var parts = event.split('.');
var baseEvent = parts[0];
if(this.eventListeners[baseEvent] && parts.length > 1) {
var name = parts[1];
for(var i = 0; i < this.eventListeners[baseEvent].length; i++) {
if(this.eventListeners[baseEvent][i].name === name) {
this.eventListeners[baseEvent].splice(i, 1);
if(this.eventListeners[baseEvent].length === 0) {
this.eventListeners[baseEvent] = undefined;
}
break;
}
}
}
else {
this.eventListeners[baseEvent] = undefined;
}
}
},
/**
* show node
*/
show: function() {
this.visible = true;
},
/**
* hide node
*/
hide: function() {
this.visible = false;
},
/**
* get zIndex
*/
getZIndex: function() {
return this.index;
},
/**
* get absolute z-index by taking into account
* all parent and sibling indices
*/
getAbsoluteZIndex: function() {
var level = this.getLevel();
var stage = this.getStage();
var that = this;
var index = 0;
function addChildren(children) {
var nodes = [];
for(var n = 0; n < children.length; n++) {
var child = children[n];
index++;
if(child.className !== 'Shape') {
nodes = nodes.concat(child.getChildren());
}
if(child.id === that.id) {
n = children.length;
}
}
if(nodes.length > 0 && nodes[0].getLevel() <= level) {
addChildren(nodes);
}
}
if(that.className !== 'Stage') {
addChildren(that.getStage().getChildren());
}
return index;
},
/**
* get node level in node tree
*/
getLevel: function() {
var level = 0;
var parent = this.parent;
while(parent) {
level++;
parent = parent.parent;
}
return level;
},
/**
* set node scale. If only one parameter is passed in,
* then both scaleX and scaleY are set with that parameter
* @param {Number} scaleX
* @param {Number} scaleY
*/
setScale: function(scaleX, scaleY) {
if(scaleY) {
this.scale.x = scaleX;
this.scale.y = scaleY;
}
else {
this.scale.x = scaleX;
this.scale.y = scaleX;
}
},
/**
* get scale
*/
getScale: function() {
return this.scale;
},
/**
* set node position
* @param {Number} x
* @param {Number} y
*/
setPosition: function(x, y) {
this.x = x;
this.y = y;
},
/**
* get node position relative to container
*/
getPosition: function() {
return {
x: this.x,
y: this.y
};
},
/**
* get absolute position relative to stage
*/
getAbsolutePosition: function() {
return this.getAbsoluteTransform().getTranslation();
},
/**
* move node by an amount
* @param {Number} x
* @param {Number} y
*/
move: function(x, y) {
this.x += x;
this.y += y;
},
/**
* set node rotation in radians
* @param {Number} theta
*/
setRotation: function(theta) {
this.rotation = theta;
},
/**
* set node rotation in degrees
* @param {Number} deg
*/
setRotationDeg: function(deg) {
this.rotation = (deg * Math.PI / 180);
},
/**
* get rotation in radians
*/
getRotation: function() {
return this.rotation;
},
/**
* get rotation in degrees
*/
getRotationDeg: function() {
return this.rotation * 180 / Math.PI;
},
/**
* rotate node by an amount in radians
* @param {Number} theta
*/
rotate: function(theta) {
this.rotation += theta;
},
/**
* rotate node by an amount in degrees
* @param {Number} deg
*/
rotateDeg: function(deg) {
this.rotation += (deg * Math.PI / 180);
},
/**
* listen or don't listen to events
* @param {Boolean} isListening
*/
listen: function(isListening) {
this.isListening = isListening;
},
/**
* move node to top
*/
moveToTop: function() {
var index = this.index;
this.parent.children.splice(index, 1);
this.parent.children.push(this);
this.parent._setChildrenIndices();
},
/**
* move node up
*/
moveUp: function() {
var index = this.index;
this.parent.children.splice(index, 1);
this.parent.children.splice(index + 1, 0, this);
this.parent._setChildrenIndices();
},
/**
* move node down
*/
moveDown: function() {
var index = this.index;
if(index > 0) {
this.parent.children.splice(index, 1);
this.parent.children.splice(index - 1, 0, this);
this.parent._setChildrenIndices();
}
},
/**
* move node to bottom
*/
moveToBottom: function() {
var index = this.index;
this.parent.children.splice(index, 1);
this.parent.children.unshift(this);
this.parent._setChildrenIndices();
},
/**
* set zIndex
* @param {int} zIndex
*/
setZIndex: function(zIndex) {
var index = this.index;
this.parent.children.splice(index, 1);
this.parent.children.splice(zIndex, 0, this);
this.parent._setChildrenIndices();
},
/**
* set alpha. Alpha values range from 0 to 1.
* A node with an alpha of 0 is fully transparent, and a node
* with an alpha of 1 is fully opaque
* @param {Object} alpha
*/
setAlpha: function(alpha) {
this.alpha = alpha;
},
/**
* get alpha. Alpha values range from 0 to 1.
* A node with an alpha of 0 is fully transparent, and a node
* with an alpha of 1 is fully opaque
*/
getAlpha: function() {
return this.alpha;
},
/**
* get absolute alpha
*/
getAbsoluteAlpha: function() {
var absAlpha = 1;
var node = this;
// traverse upwards
while(node.className !== 'Stage') {
absAlpha *= node.alpha;
node = node.parent;
}
return absAlpha;
},
/**
* enable or disable drag and drop
* @param {Boolean} isDraggable
*/
draggable: function(isDraggable) {
if(this.draggable !== isDraggable) {
if(isDraggable) {
this._initDrag();
}
else {
this._dragCleanup();
}
this._draggable = isDraggable;
}
},
/**
* determine if node is currently in drag and drop mode
*/
isDragging: function() {
var go = Kinetic.GlobalObject;
return go.drag.node !== undefined && go.drag.node.id === this.id && go.drag.moving;
},
/**
* move node to another container
* @param {Container} newContainer
*/
moveTo: function(newContainer) {
var parent = this.parent;
// remove from parent's children
parent.children.splice(this.index, 1);
parent._setChildrenIndices();
// add to new parent
newContainer.children.push(this);
this.index = newContainer.children.length - 1;
this.parent = newContainer;
newContainer._setChildrenIndices();
// update children hashes
if(this.name) {
parent.childrenNames[this.name] = undefined;
newContainer.childrenNames[this.name] = this;
}
},
/**
* get parent container
*/
getParent: function() {
return this.parent;
},
/**
* get layer associated to node
*/
getLayer: function() {
if(this.className === 'Layer') {
return this;
}
else {
return this.getParent().getLayer();
}
},
/**
* get stage associated to node
*/
getStage: function() {
if(this.className === 'Stage') {
return this;
}
else {
return this.getParent().getStage();
}
},
/**
* get name
*/
getName: function() {
return this.name;
},
/**
* set center offset
* @param {Number} x
* @param {Number} y
*/
setCenterOffset: function(x, y) {
this.centerOffset.x = x;
this.centerOffset.y = y;
},
/**
* get center offset
*/
getCenterOffset: function() {
return this.centerOffset;
},
/**
* transition node to another state. Any property that can accept a real
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* number can be transitioned, including x, y, rotation, alpha, strokeWidth,
* radius, scale.x, scale.y, centerOffset.x, centerOffset.y, etc.
* @param {Object} config
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* @config {Number} [duration] duration that the transition runs in seconds
* @config {String} [easing] easing function. can be linear, ease-in, ease-out, or ease-in-out.
* linear is the default
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* @config {Function} [callback] callback function to be executed when
* transition completes
*/
transitionTo: function(config) {
var layer = this.getLayer();
var that = this;
var duration = config.duration * 1000;
var starts = {};
/*
* clear transition if one is currenlty running.
* This make it easy to start new transitions without
* having to explicitly cancel old ones
*/
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Kinetic.GlobalObject._clearTransition(this);
for(var key in config) {
if(config.hasOwnProperty(key) && key !== 'duration' && key !== 'easing' && key !== 'callback') {
if(config[key].x !== undefined || config[key].y !== undefined) {
starts[key] = {};
var propArray = ['x', 'y'];
for(var n = 0; n < propArray.length; n++) {
var prop = propArray[n];
if(config[key][prop] !== undefined) {
starts[key][prop] = this[key][prop];
}
}
}
else {
starts[key] = this[key];
}
}
}
layer.transitions.push({
id: layer.transitionIdCounter++,
time: 0,
config: config,
node: this,
starts: starts
});
Kinetic.GlobalObject._handleAnimation();
},
/**
* set drag constraint
* @param {String} constraint
*/
setDragConstraint: function(constraint) {
this.dragConstraint = constraint;
},
/**
* get drag constraint
*/
getDragConstraint: function() {
return this.dragConstraint;
},
/**
* set drag bounds
* @param {Object} bounds
* @config {Number} [left] left bounds position
* @config {Number} [top] top bounds position
* @config {Number} [right] right bounds position
* @config {Number} [bottom] bottom bounds position
*/
setDragBounds: function(bounds) {
this.dragBounds = bounds;
},
/**
* get drag bounds
*/
getDragBounds: function() {
return this.dragBounds;
},
/**
* get transform of the node while taking into
* account the transforms of its parents
*/
getAbsoluteTransform: function() {
// absolute transform
var am = new Kinetic.Transform();
var family = [];
var parent = this.parent;
family.unshift(this);
while(parent) {
family.unshift(parent);
parent = parent.parent;
}
for(var n = 0; n < family.length; n++) {
var node = family[n];
var m = node.getTransform();
am.multiply(m);
}
return am;
},
/**
* get transform of the node while not taking
* into account the transforms of its parents
*/
getTransform: function() {
var m = new Kinetic.Transform();
if(this.x !== 0 || this.y !== 0) {
m.translate(this.x, this.y);
}
if(this.rotation !== 0) {
m.rotate(this.rotation);
}
if(this.scale.x !== 1 || this.scale.y !== 1) {
m.scale(this.scale.x, this.scale.y);
}
if(this.centerOffset.x !== 0 || this.centerOffset.y !== 0) {
m.translate(-1 * this.centerOffset.x, -1 * this.centerOffset.y);
}
return m;
},
/**
* initialize drag and drop
*/
_initDrag: function() {
this._dragCleanup();
var go = Kinetic.GlobalObject;
var that = this;
this.on('mousedown.initdrag touchstart.initdrag', function(evt) {
var stage = that.getStage();
var pos = stage.getUserPosition();
if(pos) {
var m = that.getTransform().getTranslation();
var am = that.getAbsoluteTransform().getTranslation();
go.drag.node = that;
go.drag.offset.x = pos.x - that.getAbsoluteTransform().getTranslation().x;
go.drag.offset.y = pos.y - that.getAbsoluteTransform().getTranslation().y;
}
});
},
/**
* remove drag and drop event listener
*/
_dragCleanup: function() {
this.off('mousedown.initdrag');
this.off('touchstart.initdrag');
},
/**
* handle node events
* @param {String} eventType
* @param {Event} evt
*/
_handleEvents: function(eventType, evt) {
if(this.className === 'Shape') {
evt.shape = this;
}
var stage = this.getStage();
this._handleEvent(this, stage.mouseoverShape, stage.mouseoutShape, eventType, evt);
},
/**
* handle node event
*/
_handleEvent: function(node, mouseoverNode, mouseoutNode, eventType, evt) {
var el = node.eventListeners;
var okayToRun = true;
/*
* determine if event handler should be skipped by comparing
* parent nodes
*/
if(eventType === 'onmouseover' && mouseoutNode && mouseoutNode.id === node.id) {
okayToRun = false;
}
else if(eventType === 'onmouseout' && mouseoverNode && mouseoverNode.id === node.id) {
okayToRun = false;
}
if(el[eventType] && okayToRun) {
var events = el[eventType];
for(var i = 0; i < events.length; i++) {
events[i].handler.apply(node, [evt]);
}
}
var mouseoverParent = mouseoverNode ? mouseoverNode.parent : undefined;
var mouseoutParent = mouseoutNode ? mouseoutNode.parent : undefined;
// simulate event bubbling
if(!evt.cancelBubble && node.parent.className !== 'Stage') {
this._handleEvent(node.parent, mouseoverParent, mouseoutParent, eventType, evt);
}
}
};