2012-03-07 13:45:48 +08:00
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///////////////////////////////////////////////////////////////////////
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// Layer
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///////////////////////////////////////////////////////////////////////
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/**
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* Layer constructor. Layers are tied to their own canvas element and are used
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* to contain groups or shapes
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* @constructor
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* @augments Kinetic.Container
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* @augments Kinetic.Node
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* @param {Object} config
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*/
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Kinetic.Layer = function(config) {
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2012-04-29 03:55:18 +08:00
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this.setDefaultAttrs({
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throttle: 12
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});
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2012-04-29 02:18:40 +08:00
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2012-04-05 13:57:36 +08:00
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this.nodeType = 'Layer';
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2012-04-29 02:18:40 +08:00
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this.lastDrawTime = 0;
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2012-03-07 13:45:48 +08:00
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this.canvas = document.createElement('canvas');
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this.context = this.canvas.getContext('2d');
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this.canvas.style.position = 'absolute';
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2012-03-20 12:09:13 +08:00
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2012-03-07 13:45:48 +08:00
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// call super constructors
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Kinetic.Container.apply(this, []);
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Kinetic.Node.apply(this, [config]);
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};
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/*
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* Layer methods
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*/
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Kinetic.Layer.prototype = {
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/**
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2012-03-24 14:39:54 +08:00
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* draw children nodes. this includes any groups
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* or shapes
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2012-03-07 13:45:48 +08:00
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*/
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draw: function() {
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2012-04-29 02:18:40 +08:00
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var throttle = this.attrs.throttle;
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var date = new Date();
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var time = date.getTime();
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var timeDiff = time - this.lastDrawTime;
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if(timeDiff >= throttle) {
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this._draw();
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this.lastDrawTime = time;
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}
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2012-04-29 04:46:54 +08:00
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/*
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* if we cannot draw the layer due to throttling,
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* try to redraw the layer in the near future
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*/
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else if(this.drawTimeout === undefined) {
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var that = this;
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this.drawTimeout = setTimeout(function() {
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that.draw();
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clearTimeout(that.drawTimeout);
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}, 5);
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}
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2012-04-29 02:18:40 +08:00
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},
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/**
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* set throttle
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* @param {Number} throttle in ms
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*/
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setThrottle: function(throttle) {
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2012-04-29 03:55:18 +08:00
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this.attrs.throttle = throttle;
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2012-04-29 02:18:40 +08:00
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},
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/**
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* get throttle
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*/
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getThrottle: function() {
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2012-04-29 03:55:18 +08:00
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return this.attrs.throttle;
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2012-03-07 13:45:48 +08:00
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},
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/**
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2012-03-24 14:39:54 +08:00
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* clears the canvas context tied to the layer. Clearing
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* a layer does not remove its children. The nodes within
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* the layer will be redrawn whenever the .draw() method
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* is used again.
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2012-03-07 13:45:48 +08:00
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*/
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clear: function() {
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var context = this.getContext();
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var canvas = this.getCanvas();
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context.clearRect(0, 0, canvas.width, canvas.height);
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},
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/**
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* get layer canvas
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*/
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getCanvas: function() {
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return this.canvas;
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},
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/**
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* get layer context
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*/
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getContext: function() {
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return this.context;
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},
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/**
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2012-03-24 14:39:54 +08:00
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* add a node to the layer. New nodes are always
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* placed at the top.
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2012-03-07 13:45:48 +08:00
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* @param {Node} node
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*/
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add: function(child) {
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this._add(child);
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},
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/**
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* remove a child from the layer
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* @param {Node} child
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*/
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remove: function(child) {
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this._remove(child);
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},
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/**
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* private draw children
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*/
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_draw: function() {
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this.clear();
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2012-04-06 14:48:58 +08:00
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if(this.attrs.visible) {
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2012-03-07 13:45:48 +08:00
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this._drawChildren();
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}
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}
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};
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// Extend Container and Node
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Kinetic.GlobalObject.extend(Kinetic.Layer, Kinetic.Container);
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2012-03-13 13:41:09 +08:00
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Kinetic.GlobalObject.extend(Kinetic.Layer, Kinetic.Node);
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