konva/src/Shape.js

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///////////////////////////////////////////////////////////////////////
// Shape
///////////////////////////////////////////////////////////////////////
/**
* Shape constructor. Shapes are used to objectify drawing bits of a KineticJS
* application
* @constructor
* @augments Kinetic.Node
* @param {Object} config
*/
Kinetic.Shape = function(config) {
this.className = 'Shape';
// defaults
if(config.stroke !== undefined || config.strokeWidth !== undefined) {
if(config.stroke === undefined) {
config.stroke = 'black';
}
else if(config.strokeWidth === undefined) {
config.strokeWidth = 2;
}
}
// required
this.drawFunc = config.drawFunc;
// call super constructor
Kinetic.Node.apply(this, [config]);
};
/*
* Shape methods
*/
Kinetic.Shape.prototype = {
/**
* get layer context where the shape is being drawn. When
* the shape is being rendered, .getContext() returns the context of the
* user created layer that contains the shape. When the event detection
* engine is determining whether or not an event has occured on that shape,
* .getContext() returns the context of the invisible backstage layer.
*/
getContext: function() {
return this.tempLayer.getContext();
},
/**
* get shape temp layer canvas
*/
getCanvas: function() {
return this.tempLayer.getCanvas();
},
/**
* helper method to fill and stroke a shape based on its
* fill, stroke, and strokeWidth properties
*/
fillStroke: function() {
var context = this.getContext();
if(this.fill !== undefined) {
context.fillStyle = this.fill;
context.fill();
}
if(this.stroke !== undefined) {
context.lineWidth = this.strokeWidth === undefined ? 1 : this.strokeWidth;
context.strokeStyle = this.stroke;
context.stroke();
}
},
/**
* set fill which can be a color, gradient object,
* or pattern object
* @param {String|CanvasGradient|CanvasPattern} fill
*/
setFill: function(fill) {
this.fill = fill;
},
/**
* get fill
*/
getFill: function() {
return this.fill;
},
/**
* set stroke color
* @param {String} stroke
*/
setStroke: function(stroke) {
this.stroke = stroke;
},
/**
* get stroke color
*/
getStroke: function() {
return this.stroke;
},
/**
* set stroke width
* @param {Number} strokeWidth
*/
setStrokeWidth: function(strokeWidth) {
this.strokeWidth = strokeWidth;
},
/**
* get stroke width
*/
getStrokeWidth: function() {
return this.strokeWidth;
},
/**
* draw shape
* @param {Layer} layer Layer that the shape will be drawn on
*/
_draw: function(layer) {
if(this.visible) {
var stage = layer.getStage();
var context = layer.getContext();
var family = [];
family.unshift(this);
var parent = this.parent;
while(parent.className !== 'Stage') {
family.unshift(parent);
parent = parent.parent;
}
// children transforms
for(var n = 0; n < family.length; n++) {
var obj = family[n];
context.save();
if(obj.x !== 0 || obj.y !== 0) {
context.translate(obj.x, obj.y);
}
if(obj.centerOffset.x !== 0 || obj.centerOffset.y !== 0) {
context.translate(obj.centerOffset.x, obj.centerOffset.y);
}
if(obj.rotation !== 0) {
context.rotate(obj.rotation);
}
if(obj.scale.x !== 1 || obj.scale.y !== 1) {
context.scale(obj.scale.x, obj.scale.y);
}
if(obj.centerOffset.x !== 0 || obj.centerOffset.y !== 0) {
context.translate(-1 * obj.centerOffset.x, -1 * obj.centerOffset.y);
}
if(obj.getAbsoluteAlpha() !== 1) {
context.globalAlpha = obj.getAbsoluteAlpha();
}
}
// stage transform
context.save();
if(stage && (stage.scale.x !== 1 || stage.scale.y !== 1)) {
context.scale(stage.scale.x, stage.scale.y);
}
this.tempLayer = layer;
this.drawFunc.call(this);
// children restore
for(var i = 0; i < family.length; i++) {
context.restore();
}
// stage restore
context.restore();
}
}
};
// extend Node
Kinetic.GlobalObject.extend(Kinetic.Shape, Kinetic.Node);