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fix event trigger flow. close #989
This commit is contained in:
24
konva.js
24
konva.js
@@ -4508,7 +4508,7 @@
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// if no cache for listeners, we need to pre calculate it
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if (!listeners) {
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listeners = {};
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var obj = this;
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var obj = Object.getPrototypeOf(this);
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while (obj) {
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if (!obj.eventListeners) {
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obj = Object.getPrototypeOf(obj);
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@@ -4526,13 +4526,21 @@
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return listeners[eventType];
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};
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Node.prototype._fire = function (eventType, evt) {
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var events = this._getListeners(eventType), i;
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if (events) {
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evt = evt || {};
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evt.currentTarget = this;
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evt.type = eventType;
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for (i = 0; i < events.length; i++) {
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events[i].handler.call(this, evt);
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evt = evt || {};
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evt.currentTarget = this;
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evt.type = eventType;
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var topListeners = this._getListeners(eventType);
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if (topListeners) {
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for (var i = 0; i < topListeners.length; i++) {
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topListeners[i].handler.call(this, evt);
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}
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}
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// it is important to iterate over self listeners without cache
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// because events can be added/removed while firing
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var selfListeners = this.eventListeners[eventType];
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if (selfListeners) {
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for (var i = 0; i < selfListeners.length; i++) {
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selfListeners[i].handler.call(this, evt);
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}
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}
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};
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2
konva.min.js
vendored
2
konva.min.js
vendored
File diff suppressed because one or more lines are too long
25
src/Node.ts
25
src/Node.ts
@@ -2285,7 +2285,7 @@ export abstract class Node<Config extends NodeConfig = NodeConfig> {
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// if no cache for listeners, we need to pre calculate it
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if (!listeners) {
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listeners = {};
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let obj = this;
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let obj = Object.getPrototypeOf(this);
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while (obj) {
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if (!obj.eventListeners) {
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obj = Object.getPrototypeOf(obj);
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@@ -2305,16 +2305,23 @@ export abstract class Node<Config extends NodeConfig = NodeConfig> {
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return listeners[eventType];
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}
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_fire(eventType, evt) {
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var events = this._getListeners(eventType),
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i;
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evt = evt || {};
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evt.currentTarget = this;
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evt.type = eventType;
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if (events) {
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evt = evt || {};
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evt.currentTarget = this;
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evt.type = eventType;
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const topListeners = this._getListeners(eventType);
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if (topListeners) {
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for (var i = 0; i < topListeners.length; i++) {
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topListeners[i].handler.call(this, evt);
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}
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}
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for (i = 0; i < events.length; i++) {
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events[i].handler.call(this, evt);
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// it is important to iterate over self listeners without cache
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// because events can be added/removed while firing
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const selfListeners = this.eventListeners[eventType];
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if (selfListeners) {
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for (var i = 0; i < selfListeners.length; i++) {
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selfListeners[i].handler.call(this, evt);
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}
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}
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}
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@@ -144,6 +144,46 @@ suite('DragAndDrop', function () {
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Konva.dragButtons = [0];
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});
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// ======================================================
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test('changing draggable on mousedown should take effect', function () {
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var stage = addStage();
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var layer = new Konva.Layer();
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var circle = new Konva.Circle({
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x: stage.getWidth() / 2,
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y: stage.getHeight() / 2,
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radius: 70,
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fill: 'green',
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stroke: 'black',
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strokeWidth: 4,
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name: 'myCircle',
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});
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layer.add(circle);
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stage.add(layer);
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circle.on('mousedown', () => {
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circle.draggable(true);
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});
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stage.simulateMouseDown({
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x: circle.x(),
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y: circle.y(),
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});
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stage.simulateMouseMove({
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x: circle.x() + 10,
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y: circle.y() + 10,
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});
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assert.equal(circle.isDragging(), true);
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stage.simulateMouseUp({
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x: circle.x() + 10,
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y: circle.y() + 10,
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});
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});
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// ======================================================
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test('while dragging do not draw hit', function () {
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var stage = addStage();
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