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19
konva.js
19
konva.js
@@ -3,7 +3,7 @@
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* Konva JavaScript Framework v0.9.5
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* http://konvajs.github.io/
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* Licensed under the MIT or GPL Version 2 licenses.
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* Date: Thu Apr 16 2015
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* Date: Sun Apr 26 2015
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*
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* Original work Copyright (C) 2011 - 2013 by Eric Rowell (KineticJS)
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* Modified work Copyright (C) 2014 - 2015 by Anton Lavrenov (Konva)
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@@ -2455,9 +2455,9 @@ var Konva = {};
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);
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var cacheCanvas = this._getCachedSceneCanvas();
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var ratio = context.canvas.pixelRatio;
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var ratio = cacheCanvas.pixelRatio;
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context.drawImage(cacheCanvas._canvas, 0, 0, cacheCanvas.width / ratio, cacheCanvas.height /ratio);
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context.drawImage(cacheCanvas._canvas, 0, 0, cacheCanvas.width / ratio, cacheCanvas.height / ratio);
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context.restore();
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},
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_drawCachedHitCanvas: function(context) {
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@@ -3539,7 +3539,7 @@ var Konva = {};
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canvas = new Konva.SceneCanvas({
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width: config.width || this.getWidth() || (stage ? stage.getWidth() : 0),
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height: config.height || this.getHeight() || (stage ? stage.getHeight() : 0),
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pixelRatio: 1
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pixelRatio: config.pixelRatio
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}),
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context = canvas.getContext();
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@@ -8653,7 +8653,7 @@ var Konva = {};
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canvas = new Konva.SceneCanvas({
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width: config.width || this.getWidth(),
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height: config.height || this.getHeight(),
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pixelRatio: 1
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pixelRatio: config.pixelRatio
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}),
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_context = canvas.getContext()._context,
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layers = this.children;
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@@ -8664,11 +8664,14 @@ var Konva = {};
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function drawLayer(n) {
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var layer = layers[n],
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layerUrl = layer.toDataURL(),
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layerUrl = layer.toDataURL({
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pixelRatio: config.pixelRatio
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}),
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pixelRatio = canvas.pixelRatio,
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imageObj = new Konva.window.Image();
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imageObj.onload = function() {
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_context.drawImage(imageObj, 0, 0);
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_context.drawImage(imageObj, 0, 0, imageObj.width / pixelRatio, imageObj.height / pixelRatio);
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if(n < layers.length - 1) {
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drawLayer(n + 1);
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@@ -10351,7 +10354,7 @@ var Konva = {};
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Math.round(start.r + diff.r * i) + ',' +
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Math.round(start.g + diff.g * i) + ',' +
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Math.round(start.b + diff.b * i) + ',' +
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Math.round(start.a + diff.a * i) + ')';
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(start.a + diff.a * i) + ')';
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} else {
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newVal = start + (diff * i);
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}
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10
konva.min.js
vendored
10
konva.min.js
vendored
File diff suppressed because one or more lines are too long
@@ -3,7 +3,7 @@
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var canvas = Konva.Util.createCanvasElement(),
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context = canvas.getContext('2d'),
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_pixelRatio = (function() {
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var devicePixelRatio = window.devicePixelRatio || 1,
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var devicePixelRatio = Konva.window.devicePixelRatio || 1,
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backingStoreRatio = context.webkitBackingStorePixelRatio
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|| context.mozBackingStorePixelRatio
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|| context.msBackingStorePixelRatio
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