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All notable changes to this project will be documented in this file.
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All notable changes to this project will be documented in this file.
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This project adheres to [Semantic Versioning](http://semver.org/).
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This project adheres to [Semantic Versioning](http://semver.org/).
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## [3.1.0][2019-02-27]
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* Make `Konva` modular: `import Konva from 'konva/lib/Core';`;
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## [3.0.0][2019-02-25]
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## [3.0.0][2019-02-25]
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## Breaking
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## Breaking
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20
README.md
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README.md
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### 4 Minimal bundle
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### 4 Minimal bundle
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If you are using webpack or browserfy you can use this approach to load only required Konva's parts:
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```javascript
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```javascript
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import Konva from 'konva/src/Core';
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import Konva from 'konva/lib/Core';
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// now you have Konva object with Stage, Layer, FastLayer, Group, Shape and some additional utils function
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// now you have Konva object with Stage, Layer, FastLayer, Group, Shape and some additional utils function.
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// so there are no shapes (rect, circle, etc), no filters, no d&d support.
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// Also core currently already have support for drag&drop and animations.
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// BUT there are no shapes (rect, circle, etc), no filters.
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// but you can simply add anything you need:
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// but you can simply add anything you need:
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import 'konva/src/shapes/rect';
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import { Rect } from 'konva/lib/shapes/Rect';
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//now Konva.Rect is available to use
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// importing a shape will automatically inject it into Konva object
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var rect1 = new Rect();
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// or:
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var shape = new Konva.Rect();
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// for filters you can use this:
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import { Blur } from 'konva/lib/filters/Blur';
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```
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```
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### 5 NodeJS
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### 5 NodeJS
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