Corrected Kinetic.Path.getPointOnLine() to work in negative x direction. Including Unit test.

This commit is contained in:
David Johansson 2012-09-25 08:56:15 +02:00
parent 90ba0d9a78
commit 869e420099
4 changed files with 53 additions and 4 deletions

View File

@ -3,7 +3,7 @@
* http://www.kineticjs.com/
* Copyright 2012, Eric Rowell
* Licensed under the MIT or GPL Version 2 licenses.
* Date: Sep 24 2012
* Date: Sep 25 2012
*
* Copyright (C) 2011 - 2012 by Eric Rowell
*
@ -5780,6 +5780,7 @@ Kinetic.Path.getPointOnLine = function(dist, P1x, P1y, P2x, P2y, fromX, fromY) {
var m = (P2y - P1y) / ((P2x - P1x) + 0.00000001);
var run = Math.sqrt(dist * dist / (1 + m * m));
if(P2x < P1x) run *= -1;
var rise = m * run;
var pt;
@ -5804,6 +5805,7 @@ Kinetic.Path.getPointOnLine = function(dist, P1x, P1y, P2x, P2y, fromX, fromY) {
var pRise = this.getLineLength(fromX, fromY, ix, iy);
var pRun = Math.sqrt(dist * dist - pRise * pRise);
run = Math.sqrt(pRun * pRun / (1 + m * m));
if(P2x < P1x) run *= -1;
rise = m * run;
pt = {
x: ix + run,

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@ -90,6 +90,7 @@ Kinetic.Path.getPointOnLine = function(dist, P1x, P1y, P2x, P2y, fromX, fromY) {
var m = (P2y - P1y) / ((P2x - P1x) + 0.00000001);
var run = Math.sqrt(dist * dist / (1 + m * m));
if(P2x < P1x) run *= -1;
var rise = m * run;
var pt;
@ -114,6 +115,7 @@ Kinetic.Path.getPointOnLine = function(dist, P1x, P1y, P2x, P2y, fromX, fromY) {
var pRise = this.getLineLength(fromX, fromY, ix, iy);
var pRun = Math.sqrt(dist * dist - pRise * pRise);
run = Math.sqrt(pRun * pRun / (1 + m * m));
if(P2x < P1x) run *= -1;
rise = m * run;
pt = {
x: ix + run,

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@ -5794,6 +5794,51 @@ Test.prototype.tests = {
layer.add(textpath);
stage.add(layer);
},
'*PATH - getPointOnLine for different directions': function() {
var origo = {x: 0, y: 0};
var p, point;
//point up left
p = {x:-10, y: -10};
point = Kinetic.Path.getPointOnLine(10, origo.x, origo.y, p.x, p.y);
test(point.x < 0 && point.y < 0, 'The new point should be up left');
//point up right
p = {x:10, y: -10};
point = Kinetic.Path.getPointOnLine(10, origo.x, origo.y, p.x, p.y);
test(point.x > 0 && point.y < 0, 'The new point should be up right');
//point down right
p = {x:10, y: 10};
point = Kinetic.Path.getPointOnLine(10, origo.x, origo.y, p.x, p.y);
test(point.x > 0 && point.y > 0, 'The new point should be down right');
//point down left
p = {x:-10, y: 10};
point = Kinetic.Path.getPointOnLine(10, origo.x, origo.y, p.x, p.y);
test(point.x < 0 && point.y > 0, 'The new point should be down left');
//point left
p = {x:-10, y: 0};
point = Kinetic.Path.getPointOnLine(10, origo.x, origo.y, p.x, p.y);
test(point.x == -10 && point.y == 0, 'The new point should be left');
//point up
p = {x:0, y: -10};
point = Kinetic.Path.getPointOnLine(10, origo.x, origo.y, p.x, p.y);
test(Math.abs(point.x) < 0.0000001 && point.y == -10, 'The new point should be up');
//point right
p = {x:10, y: 0};
point = Kinetic.Path.getPointOnLine(10, origo.x, origo.y, p.x, p.y);
test(point.x == 10 && point.y == 0, 'The new point should be right');
//point down
p = {x:0, y: 10};
point = Kinetic.Path.getPointOnLine(10, origo.x, origo.y, p.x, p.y);
test(Math.abs(point.x) < 0.0000001 && point.y == 10, 'The new point should be down');
},
'PATH - Borneo Map (has scientific notation: -10e-4)': function(containerId) {
var stage = new Kinetic.Stage({