mirror of
https://github.com/konvajs/konva.git
synced 2025-12-29 10:04:34 +08:00
Merge branch 'master' of github.com:ericdrowell/KineticJS
This commit is contained in:
@@ -70,7 +70,69 @@
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};
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Kinetic.Filters.HSV = Kinetic.Util._FilterWrapSingleBuffer(HSV);
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Kinetic.Factory.addFilterGetterSetter(Kinetic.Image, 'filterHue', 0);
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Kinetic.Factory.addFilterGetterSetter(Kinetic.Image, 'filterSaturation', 1);
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Kinetic.Factory.addFilterGetterSetter(Kinetic.Image, 'filterValue', 1);
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Kinetic.Filters.HSV = function(src,dst,opt){
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if( this === Kinetic.Filters ){
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HSV(src, dst||src, opt );
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}else{
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HSV.call(this, src, dst||src, opt || {
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hue: this.getFilterHue(),
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saturation: this.getFilterSaturation(),
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value: this.getFilterValue()
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});
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}
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};
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/**
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* get filter hue. Returns the hue shift for the HSV filter.
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* 0 is no change, 359 is the maximum shift.
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* @name getFilterHue
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* @method
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* @memberof Kinetic.Image.prototype
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*/
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/**
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* set filter hue. Sets the hue shift for the HSV filter.
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* 0 is no change, 359 is the maximum shift.
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* @name setFilterHue
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* @method
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* @memberof Kinetic.Image.prototype
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*/
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/**
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* get filter saturation. Returns the saturation scale for the HSV
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* filter. 1 is no change, 0.5 halves the saturation, 2.0 doubles, etc..
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* @name getFilterSaturation
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* @method
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* @memberof Kinetic.Image.prototype
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*/
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/**
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* set filter saturation. Set the saturation scale for the HSV
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* filter. 1 is no change, 0.5 halves the saturation, 2.0 doubles, etc..
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* @name setFilterSaturation
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* @method
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* @memberof Kinetic.Image.prototype
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*/
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/**
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* get filter value. Returns the value scale for the HSV
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* filter. 1 is no change, 0.5 halves the value, 2.0 doubles, etc..
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* @name getFilterValue
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* @method
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* @memberof Kinetic.Image.prototype
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*/
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/**
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* set filter value. Set the value scale for the HSV
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* filter. 1 is no change, 0.5 halves the value, 2.0 doubles, etc..
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* @name setFilterValue
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* @method
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* @memberof Kinetic.Image.prototype
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*/
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})();
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@@ -90,6 +90,12 @@
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};
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Kinetic.Filters.ColorStretch = Kinetic.Util._FilterWrapSingleBuffer(ColorStretch);
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Kinetic.Filters.ColorStretch = function(src,dst,opt){
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if( this === Kinetic.Filters ){
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ColorStretch(src, dst||src, opt );
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}else{
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ColorStretch.call(this, src, dst||src, opt);
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}
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};
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})();
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@@ -16,16 +16,27 @@
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var srcPixels = src.data,
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dstPixels = dst.data,
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xSize = src.width,
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xEnd = Math.ceil(0.5*xSize),
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ySize = src.height,
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i, m, x, y;
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for (x = 0; x < xSize; x += 1) {
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i, m, x, y, r,g,b,a;
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for (x = 0; x < xEnd; x += 1) {
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for (y = 0; y < ySize; y += 1) {
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i = (y * xSize + x) * 4; // original
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m = (y * xSize + (xSize-1) - x) * 4; // flipped
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// Instead of copying each row from the source to the destiation
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// swap rows - this let's us achive a full flip in a single buffer
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r = srcPixels[m + 0];
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g = srcPixels[m + 1];
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b = srcPixels[m + 2];
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a = srcPixels[m + 3];
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dstPixels[m + 0] = srcPixels[i + 0];
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dstPixels[m + 1] = srcPixels[i + 1];
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dstPixels[m + 2] = srcPixels[i + 2];
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dstPixels[m + 3] = srcPixels[i + 3];
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dstPixels[i + 0] = r;
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dstPixels[i + 1] = g;
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||||
dstPixels[i + 2] = b;
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||||
dstPixels[i + 3] = a;
|
||||
}
|
||||
}
|
||||
};
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@@ -47,19 +58,44 @@
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dstPixels = dst.data,
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xSize = src.width,
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ySize = src.height,
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||||
i, m, x, y;
|
||||
yEnd = Math.ceil(0.5*ySize),
|
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i, m, x, y, r,g,b,a;
|
||||
for (x = 0; x < xSize; x += 1) {
|
||||
for (y = 0; y < ySize; y += 1) {
|
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for (y = 0; y < yEnd; y += 1) {
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i = (y * xSize + x) * 4; // original
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m = ((ySize-1 - y) * xSize + x) * 4; // flipped
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||||
// Instead of copying each row from the source to the destiation
|
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// swap rows - this let's us achive a full flip in a single buffer
|
||||
r = srcPixels[m + 0];
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||||
g = srcPixels[m + 1];
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b = srcPixels[m + 2];
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a = srcPixels[m + 3];
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dstPixels[m + 0] = srcPixels[i + 0];
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dstPixels[m + 1] = srcPixels[i + 1];
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dstPixels[m + 2] = srcPixels[i + 2];
|
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dstPixels[m + 3] = srcPixels[i + 3];
|
||||
dstPixels[i + 0] = r;
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dstPixels[i + 1] = g;
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||||
dstPixels[i + 2] = b;
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||||
dstPixels[i + 3] = a;
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||||
}
|
||||
}
|
||||
};
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Kinetic.Filters.FlipX = Kinetic.Util._FilterWrapSingleBuffer(FlipX);
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Kinetic.Filters.FlipY = Kinetic.Util._FilterWrapSingleBuffer(FlipY);
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Kinetic.Filters.FlipX = function(src,dst,opt){
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if( this === Kinetic.Filters ){
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FlipX(src, dst||src, opt );
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}else{
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FlipX.call(this, src, dst||src, opt);
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||||
}
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||||
};
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||||
Kinetic.Filters.FlipY = function(src,dst,opt){
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if( this === Kinetic.Filters ){
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FlipY(src, dst||src, opt );
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}else{
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FlipY.call(this, src, dst||src, opt);
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}
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||||
};
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||||
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||||
})();
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||||
@@ -16,7 +16,7 @@
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||||
*/
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||||
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||||
var Levels = function (src, dst, opt) {
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var nLevels = opt.quantizationLevels || 2;
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||||
var nLevels = Math.round(opt.quantizationLevels || 2);
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||||
var srcPixels = src.data,
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dstPixels = dst.data,
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||||
nPixels = srcPixels.length,
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@@ -27,5 +27,31 @@
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||||
}
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||||
};
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||||
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Kinetic.Filters.Levels = Kinetic.Util._FilterWrapSingleBuffer(Levels);
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||||
Kinetic.Filters.Levels = function(src,dst,opt){
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if( this === Kinetic.Filters ){
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Levels(src, dst||src, opt );
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}else{
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Levels.call(this, src, dst||src, {
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||||
quantizationLevels: this.getQuantizationLevels()
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||||
});
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||||
}
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||||
};
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Kinetic.Factory.addFilterGetterSetter(Kinetic.Image, 'quantizationLevels', 4);
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/**
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* get quantization levels. Returns the number of unique levels for each color
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* channel. 2 is the minimum, 255 is the maximum. For Kinetic.Filters.Levels
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* @name getQuantizationLevels
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* @method
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||||
* @memberof Kinetic.Image.prototype
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||||
*/
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||||
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||||
/**
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||||
* get quantization levels. Sets the number of unique levels for each color
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||||
* channel. 2 is the minimum, 255 is the maximum. For Kinetic.Filters.Levels
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||||
* @name setQuantizationLevels
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||||
* @method
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||||
* @memberof Kinetic.Image.prototype
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||||
*/
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||||
})();
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||||
@@ -73,7 +73,20 @@
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||||
}
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||||
};
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||||
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Kinetic.Filters.MirrorX = Kinetic.Util._FilterWrapSingleBuffer(MirrorX);
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Kinetic.Filters.MirrorY = Kinetic.Util._FilterWrapSingleBuffer(MirrorY);
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Kinetic.Filters.MirrorX = function(src,dst,opt){
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if( this === Kinetic.Filters ){
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MirrorX(src, dst||src, opt );
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}else{
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MirrorX.call(this, src, dst||src, opt);
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||||
}
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||||
};
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||||
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||||
Kinetic.Filters.MirrorY = function(src,dst,opt){
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if( this === Kinetic.Filters ){
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MirrorY(src, dst||src, opt );
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||||
}else{
|
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MirrorY.call(this, src, dst||src, opt);
|
||||
}
|
||||
};
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||||
|
||||
})();
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||||
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||||
@@ -11,12 +11,12 @@
|
||||
* @param {Object} opt
|
||||
* @param {Number} [opt.noiseAmount] The amount of noise to add. Between 0 and 255.
|
||||
* Each channel of each pixel will change by a random amount
|
||||
* between +- amount/2. Default is 32.
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||||
* between +- amount/2. Default is 0.
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||||
* @param {Number} [opt.affectAlpha] 1 to add noise to the alpha channel.
|
||||
* Default is 0.
|
||||
*/
|
||||
var Noise = function (src, dst, opt) {
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||||
var amount = opt.noiseAmount || 32,
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var amount = opt.noiseAmount || 0,
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affectAlpha = opt.affectAlpha || 0;
|
||||
var srcPixels = src.data,
|
||||
dstPixels = dst.data,
|
||||
@@ -40,5 +40,30 @@
|
||||
}
|
||||
};
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||||
|
||||
Kinetic.Filters.Noise = Kinetic.Util._FilterWrapSingleBuffer(Noise);
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||||
Kinetic.Factory.addFilterGetterSetter(Kinetic.Image, 'noiseAmount', 32);
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Kinetic.Filters.Noise = function(src,dst,opt){
|
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if( this === Kinetic.Filters ){
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Noise(src, dst||src, opt );
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}else{
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Noise.call(this, src, dst||src, opt || {
|
||||
noiseAmount: this.getNoiseAmount()
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* get noise amount. Returns the amount of noise. Between 0 and 255.
|
||||
* @name getNoiseAmount
|
||||
* @method
|
||||
* @memberof Kinetic.Image.prototype
|
||||
*/
|
||||
|
||||
/**
|
||||
* set noise amount. Sets the amount of noise. Between 0 and 255.
|
||||
* @name setNoiseAmount
|
||||
* @method
|
||||
* @memberof Kinetic.Image.prototype
|
||||
*/
|
||||
|
||||
})();
|
||||
|
||||
@@ -16,7 +16,10 @@
|
||||
*/
|
||||
|
||||
var Threshold = function (src, dst, opt) {
|
||||
var level = opt.thresholdLevel || 128;
|
||||
var level = 128;
|
||||
if( opt.hasOwnProperty ){
|
||||
level = opt.thresholdLevel;
|
||||
}
|
||||
var srcPixels = src.data,
|
||||
dstPixels = dst.data,
|
||||
nPixels = srcPixels.length,
|
||||
@@ -30,5 +33,29 @@
|
||||
}
|
||||
};
|
||||
|
||||
Kinetic.Filters.Threshold = Kinetic.Util._FilterWrapSingleBuffer(Threshold);
|
||||
Kinetic.Factory.addFilterGetterSetter(Kinetic.Image, 'thresholdLevel', 128);
|
||||
|
||||
Kinetic.Filters.Threshold = function(src,dst,opt){
|
||||
if( this === Kinetic.Filters ){
|
||||
Threshold(src, dst||src, opt );
|
||||
}else{
|
||||
Threshold.call(this, src, dst||src, opt || {
|
||||
thresholdLevel: this.getThresholdLevel()
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* get threshold level. Returns the level which divides the color channel (0-255).
|
||||
* @name getThresholdLevel
|
||||
* @method
|
||||
* @memberof Kinetic.Image.prototype
|
||||
*/
|
||||
|
||||
/**
|
||||
* set threshold level. Sets the level which divides the color channel (0-255).
|
||||
* @name setThresholdLevel
|
||||
* @method
|
||||
* @memberof Kinetic.Image.prototype
|
||||
*/
|
||||
})();
|
||||
@@ -295,21 +295,21 @@
|
||||
|
||||
// Note: lineTo handlers need to be above this point
|
||||
case 'm':
|
||||
var dx = p.shift();
|
||||
var dy = p.shift();
|
||||
var dx = p.shift();
|
||||
var dy = p.shift();
|
||||
cpx += dx;
|
||||
cpy += dy;
|
||||
cmd = 'M';
|
||||
// After closing the path move the current position
|
||||
// to the the first point of the path (if any).
|
||||
if(ca.length>2 && ca[ca.length-1].command==='z'){
|
||||
for(var idx=ca.length-2;idx>=0;idx--){
|
||||
if(ca[idx].command==='M'){
|
||||
cpx=ca[idx].points[0]+dx;
|
||||
cpy=ca[idx].points[1]+dy;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for(var idx=ca.length-2;idx>=0;idx--){
|
||||
if(ca[idx].command==='M'){
|
||||
cpx=ca[idx].points[0]+dx;
|
||||
cpy=ca[idx].points[1]+dy;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
points.push(cpx, cpy);
|
||||
c = 'l';
|
||||
|
||||
@@ -108,14 +108,100 @@ suite('Color Pack', function() {
|
||||
layer.add(darth);
|
||||
stage.add(layer);
|
||||
|
||||
darth.setFilter(Kinetic.Filters.ShiftHue);
|
||||
darth.setFilterHueShiftDeg(360);
|
||||
darth.setFilter(Kinetic.Filters.HSV);
|
||||
darth.setFilterHue(360);
|
||||
layer.draw();
|
||||
|
||||
var tween = new Kinetic.Tween({
|
||||
node: darth,
|
||||
duration: 5.0,
|
||||
filterHueShiftDeg: 0,
|
||||
filterHue: 0,
|
||||
easing: Kinetic.Easings.EaseInOut
|
||||
});
|
||||
|
||||
darth.on('mouseover', function() {
|
||||
tween.play();
|
||||
});
|
||||
|
||||
darth.on('mouseout', function() {
|
||||
tween.reverse();
|
||||
});
|
||||
|
||||
done();
|
||||
};
|
||||
imageObj.src = 'assets/lion.png';
|
||||
|
||||
});
|
||||
|
||||
// ======================================================
|
||||
test('saturation tween transparancy', function(done) {
|
||||
var stage = addStage();
|
||||
|
||||
var imageObj = new Image();
|
||||
imageObj.onload = function() {
|
||||
|
||||
var layer = new Kinetic.Layer();
|
||||
darth = new Kinetic.Image({
|
||||
x: 10,
|
||||
y: 10,
|
||||
image: imageObj,
|
||||
draggable: true
|
||||
});
|
||||
|
||||
layer.add(darth);
|
||||
stage.add(layer);
|
||||
|
||||
darth.setFilter(Kinetic.Filters.HSV);
|
||||
darth.setFilterSaturation(2.0);
|
||||
layer.draw();
|
||||
|
||||
var tween = new Kinetic.Tween({
|
||||
node: darth,
|
||||
duration: 5.0,
|
||||
filterSaturation: 0.001,
|
||||
easing: Kinetic.Easings.EaseInOut
|
||||
});
|
||||
|
||||
darth.on('mouseover', function() {
|
||||
tween.play();
|
||||
});
|
||||
|
||||
darth.on('mouseout', function() {
|
||||
tween.reverse();
|
||||
});
|
||||
|
||||
done();
|
||||
};
|
||||
imageObj.src = 'assets/lion.png';
|
||||
|
||||
});
|
||||
|
||||
// ======================================================
|
||||
test('value tween transparancy', function(done) {
|
||||
var stage = addStage();
|
||||
|
||||
var imageObj = new Image();
|
||||
imageObj.onload = function() {
|
||||
|
||||
var layer = new Kinetic.Layer();
|
||||
darth = new Kinetic.Image({
|
||||
x: 10,
|
||||
y: 10,
|
||||
image: imageObj,
|
||||
draggable: true
|
||||
});
|
||||
|
||||
layer.add(darth);
|
||||
stage.add(layer);
|
||||
|
||||
darth.setFilter(Kinetic.Filters.HSV);
|
||||
darth.setFilterValue(2.0);
|
||||
layer.draw();
|
||||
|
||||
var tween = new Kinetic.Tween({
|
||||
node: darth,
|
||||
duration: 5.0,
|
||||
filterValue: 0.001,
|
||||
easing: Kinetic.Easings.EaseInOut
|
||||
});
|
||||
|
||||
@@ -279,4 +365,77 @@ suite('Color Pack', function() {
|
||||
done();
|
||||
});
|
||||
|
||||
// ======================================================
|
||||
test('value gradient', function (done) {
|
||||
var stage = addStage();
|
||||
|
||||
var shapesLayer = new Kinetic.Layer();
|
||||
|
||||
// The important line!
|
||||
shapesLayer.on('draw', function () {
|
||||
var src, dst, i, w=40;
|
||||
var ctx = this.getContext();
|
||||
var ctxWidth = this.getCanvas().width;
|
||||
var ctxHeight = this.getCanvas().height;
|
||||
var xSize = Math.floor(ctxWidth/w);
|
||||
var ySize = Math.floor(ctxHeight);
|
||||
for( i=0; i<w; i+=1 ){
|
||||
src = ctx.getImageData(i*xSize,0,xSize,ySize);
|
||||
dst = ctx.createImageData(src);
|
||||
Kinetic.Filters.HSV(src,dst,{value:2*(0.001+i)/w});
|
||||
ctx.putImageData(dst,i*xSize,0);
|
||||
//ctx.strokeRect(i*xSize,0,xSize,ySize);
|
||||
}
|
||||
});
|
||||
|
||||
var triangle = new Kinetic.RegularPolygon({
|
||||
x: stage.getWidth() / 4,
|
||||
y: stage.getHeight() / 2,
|
||||
sides: 3,
|
||||
radius: 80,
|
||||
fillRadialGradientStartPoint: 0,
|
||||
fillRadialGradientStartRadius: 0,
|
||||
fillRadialGradientEndPoint: 0,
|
||||
fillRadialGradientEndRadius: 70,
|
||||
fillRadialGradientColorStops: [0, '#881111', 0.5, '#888811', 1, '#000088'],
|
||||
stroke: 'black',
|
||||
strokeWidth: 4,
|
||||
draggable: true
|
||||
});
|
||||
|
||||
var circle = new Kinetic.Circle({
|
||||
x: 3 * stage.getWidth() / 4,
|
||||
y: stage.getHeight() / 2,
|
||||
radius: 70,
|
||||
fill: '#880000',
|
||||
stroke: 'black',
|
||||
strokeWidth: 4,
|
||||
draggable: true,
|
||||
id: 'myCircle'
|
||||
});
|
||||
|
||||
for( var i=0; i<10; i+=1 ){
|
||||
for( var j=0; j<10; j+=1 ){
|
||||
var rect = new Kinetic.Rect({
|
||||
x: i/10*stage.getWidth(),
|
||||
y: j/10*stage.getHeight(),
|
||||
width: stage.getWidth()/10,
|
||||
height: stage.getHeight()/10,
|
||||
fill: (i+j)%2===0?'#FF0000':'#FFFF00',
|
||||
stroke: 'black',
|
||||
strokeWidth: 4,
|
||||
draggable: true
|
||||
});
|
||||
shapesLayer.add(rect);
|
||||
}
|
||||
}
|
||||
|
||||
shapesLayer.add(circle);
|
||||
shapesLayer.add(triangle);
|
||||
|
||||
stage.add(shapesLayer);
|
||||
|
||||
done();
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
suite('Color Stretch', function () {
|
||||
// ======================================================
|
||||
test('enhancing colors', function (done) {
|
||||
test('enhancing colors on layer', function (done) {
|
||||
var stage = addStage();
|
||||
|
||||
var shapesLayer = new Kinetic.Layer();
|
||||
@@ -46,4 +46,38 @@ suite('Color Stretch', function () {
|
||||
|
||||
done();
|
||||
});
|
||||
|
||||
// ======================================================
|
||||
test('on image', function(done) {
|
||||
var stage = addStage();
|
||||
|
||||
var imageObj = new Image();
|
||||
imageObj.onload = function() {
|
||||
|
||||
var layer = new Kinetic.Layer();
|
||||
var filt = new Kinetic.Image({
|
||||
x: 10,
|
||||
y: 10,
|
||||
image: imageObj,
|
||||
draggable: true
|
||||
});
|
||||
var orig = new Kinetic.Image({
|
||||
x: 200,
|
||||
y: 10,
|
||||
image: imageObj,
|
||||
draggable: true
|
||||
});
|
||||
|
||||
layer.add(filt);
|
||||
layer.add(orig);
|
||||
stage.add(layer);
|
||||
|
||||
filt.setFilter(Kinetic.Filters.ColorStretch);
|
||||
layer.draw();
|
||||
|
||||
done();
|
||||
};
|
||||
imageObj.src = 'assets/bamoon.jpg';
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
@@ -224,4 +224,46 @@ suite('Flip', function () {
|
||||
done();
|
||||
});
|
||||
|
||||
// ======================================================
|
||||
test('on image', function(done) {
|
||||
var stage = addStage();
|
||||
|
||||
var imageObj = new Image();
|
||||
imageObj.onload = function() {
|
||||
|
||||
var layer = new Kinetic.Layer();
|
||||
var xFlip = new Kinetic.Image({
|
||||
x: 160,
|
||||
y: 10,
|
||||
image: imageObj,
|
||||
draggable: true,
|
||||
filter: Kinetic.Filters.FlipX
|
||||
});
|
||||
var yFlip = new Kinetic.Image({
|
||||
x: 320,
|
||||
y: 10,
|
||||
image: imageObj,
|
||||
draggable: true,
|
||||
filter: Kinetic.Filters.FlipY
|
||||
});
|
||||
var noFlip = new Kinetic.Image({
|
||||
x: 0,
|
||||
y: 10,
|
||||
image: imageObj,
|
||||
draggable: true
|
||||
});
|
||||
|
||||
layer.add(noFlip);
|
||||
layer.add(xFlip);
|
||||
layer.add(yFlip);
|
||||
stage.add(layer);
|
||||
|
||||
layer.draw();
|
||||
|
||||
done();
|
||||
};
|
||||
imageObj.src = 'assets/lion.png';
|
||||
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
@@ -127,4 +127,47 @@ suite('Levels', function () {
|
||||
done();
|
||||
});
|
||||
|
||||
// ======================================================
|
||||
test('on image tween', function(done) {
|
||||
var stage = addStage();
|
||||
|
||||
var imageObj = new Image();
|
||||
imageObj.onload = function() {
|
||||
|
||||
var layer = new Kinetic.Layer();
|
||||
darth = new Kinetic.Image({
|
||||
x: 10,
|
||||
y: 10,
|
||||
image: imageObj,
|
||||
draggable: true
|
||||
});
|
||||
|
||||
layer.add(darth);
|
||||
stage.add(layer);
|
||||
|
||||
darth.setFilter(Kinetic.Filters.Levels);
|
||||
darth.setQuantizationLevels(16);
|
||||
layer.draw();
|
||||
|
||||
var tween = new Kinetic.Tween({
|
||||
node: darth,
|
||||
duration: 5.0,
|
||||
quantizationLevels: 2,
|
||||
easing: Kinetic.Easings.EaseInOut
|
||||
});
|
||||
|
||||
darth.on('mouseover', function() {
|
||||
tween.play();
|
||||
});
|
||||
|
||||
darth.on('mouseout', function() {
|
||||
tween.reverse();
|
||||
});
|
||||
|
||||
done();
|
||||
};
|
||||
imageObj.src = 'assets/darth-vader.jpg';
|
||||
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
@@ -193,4 +193,46 @@ suite('Mirror', function () {
|
||||
done();
|
||||
});
|
||||
|
||||
// ======================================================
|
||||
test('on image', function(done) {
|
||||
var stage = addStage();
|
||||
|
||||
var imageObj = new Image();
|
||||
imageObj.onload = function() {
|
||||
|
||||
var layer = new Kinetic.Layer();
|
||||
var xMirror = new Kinetic.Image({
|
||||
x: 160,
|
||||
y: 10,
|
||||
image: imageObj,
|
||||
draggable: true,
|
||||
filter: Kinetic.Filters.MirrorX
|
||||
});
|
||||
var yMirror = new Kinetic.Image({
|
||||
x: 320,
|
||||
y: 10,
|
||||
image: imageObj,
|
||||
draggable: true,
|
||||
filter: Kinetic.Filters.MirrorY
|
||||
});
|
||||
var noMirror = new Kinetic.Image({
|
||||
x: 0,
|
||||
y: 10,
|
||||
image: imageObj,
|
||||
draggable: true
|
||||
});
|
||||
|
||||
layer.add(noMirror);
|
||||
layer.add(xMirror);
|
||||
layer.add(yMirror);
|
||||
stage.add(layer);
|
||||
|
||||
layer.draw();
|
||||
|
||||
done();
|
||||
};
|
||||
imageObj.src = 'assets/lion.png';
|
||||
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
@@ -63,4 +63,47 @@ suite('Noise', function () {
|
||||
done();
|
||||
});
|
||||
|
||||
// ======================================================
|
||||
test('noise tween', function(done) {
|
||||
var stage = addStage();
|
||||
|
||||
var imageObj = new Image();
|
||||
imageObj.onload = function() {
|
||||
|
||||
var layer = new Kinetic.Layer();
|
||||
darth = new Kinetic.Image({
|
||||
x: 10,
|
||||
y: 10,
|
||||
image: imageObj,
|
||||
draggable: true
|
||||
});
|
||||
|
||||
layer.add(darth);
|
||||
stage.add(layer);
|
||||
|
||||
darth.setFilter(Kinetic.Filters.Noise);
|
||||
darth.setNoiseAmount(128);
|
||||
layer.draw();
|
||||
|
||||
var tween = new Kinetic.Tween({
|
||||
node: darth,
|
||||
duration: 5.0,
|
||||
noiseAmount: 0,
|
||||
easing: Kinetic.Easings.EaseInOut
|
||||
});
|
||||
|
||||
darth.on('mouseover', function() {
|
||||
tween.play();
|
||||
});
|
||||
|
||||
darth.on('mouseout', function() {
|
||||
tween.reverse();
|
||||
});
|
||||
|
||||
done();
|
||||
};
|
||||
imageObj.src = 'assets/lion.png';
|
||||
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
@@ -63,4 +63,47 @@ suite('Threshold', function () {
|
||||
done();
|
||||
});
|
||||
|
||||
// ======================================================
|
||||
test('image tween', function(done) {
|
||||
var stage = addStage();
|
||||
|
||||
var imageObj = new Image();
|
||||
imageObj.onload = function() {
|
||||
|
||||
var layer = new Kinetic.Layer();
|
||||
darth = new Kinetic.Image({
|
||||
x: 10,
|
||||
y: 10,
|
||||
image: imageObj,
|
||||
draggable: true
|
||||
});
|
||||
|
||||
layer.add(darth);
|
||||
stage.add(layer);
|
||||
|
||||
darth.setFilter(Kinetic.Filters.Threshold);
|
||||
darth.setThresholdLevel(255);
|
||||
layer.draw();
|
||||
|
||||
var tween = new Kinetic.Tween({
|
||||
node: darth,
|
||||
duration: 5.0,
|
||||
thresholdLevel: 0,
|
||||
easing: Kinetic.Easings.EaseInOut
|
||||
});
|
||||
|
||||
darth.on('mouseover', function() {
|
||||
tween.play();
|
||||
});
|
||||
|
||||
darth.on('mouseout', function() {
|
||||
tween.reverse();
|
||||
});
|
||||
|
||||
done();
|
||||
};
|
||||
imageObj.src = 'assets/darth-vader.jpg';
|
||||
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user