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https://github.com/konvajs/konva.git
synced 2025-09-18 18:27:58 +08:00
refactored drag and drop a bit and fixed a dependency bug
This commit is contained in:
3
Thorfile
3
Thorfile
@@ -6,8 +6,7 @@ class Build < Thor
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FILES = [
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"src/Global.js", "src/util/Type.js", "src/Canvas.js", "src/util/Tween.js", "src/util/Transform.js", "src/util/Collection.js",
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"src/filters/Grayscale.js", "src/filters/Brighten.js", "src/filters/Invert.js",
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# The following order must remain intact due to dependency tree
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"src/Animation.js", "src/Node.js", "src/Transition.js", "src/Container.js", "src/Stage.js", "src/DragAndDrop.js", "src/Layer.js", "src/Group.js", "src/Shape.js",
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"src/Animation.js", "src/Node.js", "src/DragAndDrop.js", "src/Transition.js", "src/Container.js", "src/Stage.js", "src/Layer.js", "src/Group.js", "src/Shape.js",
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"src/shapes/Rect.js", "src/shapes/Circle.js", "src/shapes/Wedge.js", "src/shapes/Ellipse.js", "src/shapes/Image.js", "src/shapes/Polygon.js", "src/shapes/Text.js", "src/shapes/Line.js", "src/shapes/Spline.js", "src/shapes/Blob.js", "src/shapes/Sprite.js", "src/shapes/Star.js", "src/shapes/RegularPolygon.js", "src/shapes/Path.js", "src/shapes/TextPath.js"
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]
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@@ -7,48 +7,6 @@
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y: 0
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}
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};
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Kinetic.Node.prototype._startDrag = function() {
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var that = this, dd = Kinetic.DD, stage = this.getStage(), pos = stage.getUserPosition();
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if(pos) {
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var m = this.getTransform().getTranslation(), ap = this.getAbsolutePosition(), nodeType = this.nodeType, container;
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dd.node = this;
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dd.offset.x = pos.x - ap.x;
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dd.offset.y = pos.y - ap.y;
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// Stage and Layer node types
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if(nodeType === 'Stage' || nodeType === 'Layer') {
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dd.anim.node = this;
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dd.anim.start();
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}
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// Group or Shape node types
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else {
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if(this.getDragOnTop()) {
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container = dd._setupDragLayerAndGetContainer(this);
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dd.anim.node = stage.dragLayer;
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dd.prevParent = this.getParent();
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// WARNING: it's important to delay the moveTo operation,
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// layer redraws, and anim.start() until after the method execution
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// has completed or else there will be a flicker on mobile devices
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// due to the time it takes to append the dd canvas to the DOM
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setTimeout(function() {
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if(dd.node) {
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that.moveTo(container);
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dd.prevParent.getLayer().draw();
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stage.dragLayer.draw();
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dd.anim.start();
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}
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}, 0);
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}
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else {
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dd.anim.node = this.getLayer();
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dd.anim.start();
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}
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}
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}
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};
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Kinetic.DD._setupDragLayerAndGetContainer = function(no) {
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var dd = Kinetic.DD, stage = no.getStage(), nodeType = no.nodeType, lastContainer, group;
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@@ -77,10 +35,8 @@
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});
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return lastContainer;
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};
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Kinetic.Stage.prototype._initDragLayer = function() {
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var dd = Kinetic.DD, stage = this.getStage(), nodeType = this.nodeType, lastContainer, group;
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this.dragLayer = new Kinetic.Layer();
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Kinetic.DD._initDragLayer = function(stage) {
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stage.dragLayer = new Kinetic.Layer();
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stage.dragLayer.getCanvas().getElement().className = 'kinetic-drag-and-drop-layer';
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};
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Kinetic.DD._drag = function(evt) {
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@@ -142,6 +98,48 @@
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delete dd.node;
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dd.anim.stop();
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};
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Kinetic.Node.prototype._startDrag = function() {
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var that = this, dd = Kinetic.DD, stage = this.getStage(), pos = stage.getUserPosition();
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if(pos) {
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var m = this.getTransform().getTranslation(), ap = this.getAbsolutePosition(), nodeType = this.nodeType, container;
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dd.node = this;
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dd.offset.x = pos.x - ap.x;
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dd.offset.y = pos.y - ap.y;
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// Stage and Layer node types
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if(nodeType === 'Stage' || nodeType === 'Layer') {
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dd.anim.node = this;
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dd.anim.start();
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}
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// Group or Shape node types
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else {
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if(this.getDragOnTop()) {
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container = dd._setupDragLayerAndGetContainer(this);
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dd.anim.node = stage.dragLayer;
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dd.prevParent = this.getParent();
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// WARNING: it's important to delay the moveTo operation,
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// layer redraws, and anim.start() until after the method execution
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// has completed or else there will be a flicker on mobile devices
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// due to the time it takes to append the dd canvas to the DOM
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setTimeout(function() {
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if(dd.node) {
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that.moveTo(container);
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dd.prevParent.getLayer().draw();
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stage.dragLayer.draw();
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dd.anim.start();
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}
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}, 0);
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}
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else {
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dd.anim.node = this.getLayer();
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dd.anim.start();
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}
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}
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}
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};
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/**
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* set draggable
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* @name setDraggable
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@@ -236,12 +234,4 @@
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* @name getDragOnTop
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* @methodOf Kinetic.Node.prototype
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*/
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// because we're using a high performance inheritance pattern, we will need to re
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// extend stage and container so that they pick up the drag and drop methods
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// the build file defines Layer, Group, and Shappe after the DD definition,
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// so these classes have not been extended yet and will automatically pick up
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// the drag and drop methods
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Kinetic.Global.extend(Kinetic.Stage, Kinetic.Container);
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Kinetic.Global.extend(Kinetic.Container, Kinetic.Node);
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})();
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@@ -33,6 +33,7 @@
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Kinetic.Stage.prototype = {
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_initStage: function(config) {
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var dd = Kinetic.DD;
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this.setDefaultAttrs({
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width: 400,
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height: 200
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@@ -47,8 +48,8 @@
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this._bindContentEvents();
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Kinetic.Global.stages.push(this);
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if(Kinetic.DD) {
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this._initDragLayer();
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if(dd) {
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dd._initDragLayer(this);
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}
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},
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/**
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