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konva.js
32
konva.js
@ -3,7 +3,7 @@
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* Konva JavaScript Framework v0.9.5
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* http://konvajs.github.io/
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* Licensed under the MIT or GPL Version 2 licenses.
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* Date: Mon Apr 13 2015
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* Date: Tue Apr 14 2015
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*
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* Original work Copyright (C) 2011 - 2013 by Eric Rowell (KineticJS)
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* Modified work Copyright (C) 2014 - 2015 by Anton Lavrenov (Konva)
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@ -2481,11 +2481,14 @@ var Konva = {};
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if (filters) {
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if (!this._filterUpToDate) {
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var ratio = sceneCanvas.pixelRatio;
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try {
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len = filters.length;
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filterContext.clear();
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// copy cached canvas onto filter context
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filterContext.drawImage(sceneCanvas._canvas, 0, 0);
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filterContext.drawImage(sceneCanvas._canvas, 0, 0, sceneCanvas.getWidth() / ratio, sceneCanvas.getHeight() / ratio);
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imageData = filterContext.getImageData(0, 0, filterCanvas.getWidth(), filterCanvas.getHeight());
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// apply filters to filter context
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@ -7172,11 +7175,27 @@ var Konva = {};
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sceneImageData, sceneData, hitImageData, hitData, len, rgbColorKey, i, alpha;
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hitContext.clear();
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var ratio = sceneCanvas.pixelRatio;
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var hitWidth = Math.floor(width / ratio);
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var hitHeight = Math.floor(height / ratio);
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try {
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sceneImageData = sceneContext.getImageData(0, 0, width, height);
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sceneData = sceneImageData.data;
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hitImageData = hitContext.getImageData(0, 0, width, height);
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// if pixelRatio > 1 we need to redraw scene canvas into temp canvas
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// with pixelRatio = 1 to have the same dimension as hitCanvas
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if (ratio !== 1) {
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var tempCanvas = new Konva.SceneCanvas({
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width : hitWidth,
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height : hitHeight,
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pixelRatio : 1
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});
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tempCanvas.getContext().drawImage(sceneCanvas._canvas, 0, 0, hitWidth, hitHeight);
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sceneImageData = tempCanvas.getContext().getImageData(0, 0, hitWidth, hitHeight);
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sceneData = sceneImageData.data;
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} else {
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sceneImageData = sceneContext.getImageData(0, 0, width, height);
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sceneData = sceneImageData.data;
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}
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hitImageData = hitContext.getImageData(0, 0, hitWidth, hitHeight);
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hitData = hitImageData.data;
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len = sceneData.length;
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rgbColorKey = Konva.Util._hexToRgb(this.colorKey);
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@ -7191,11 +7210,10 @@ var Konva = {};
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hitData[i + 3] = 255;
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}
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}
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hitContext.putImageData(hitImageData, 0, 0);
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}
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catch(e) {
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Konva.Util.warn('Unable to draw hit graph from cached scene canvas. ' + e.message);
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Konva.Util.error('Unable to draw hit graph from cached scene canvas. ' + e.message);
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}
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return this;
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12
konva.min.js
vendored
12
konva.min.js
vendored
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