mirror of
https://github.com/konvajs/konva.git
synced 2025-06-28 06:31:15 +08:00
merged jfollas's new TextPath shape, and moved non-primative shapes to the plugins folder as shape plugins
This commit is contained in:
commit
c26a1ae5d5
8
Thorfile
8
Thorfile
@ -3,10 +3,10 @@ require 'json/pure'
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class Build < Thor
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# This is the list of files to concatenate. The first file will appear at the top of the final file. All files are relative to the lib directory.
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FILES = [
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"license.js", "src/Global.js", "src/util/Type.js", "src/util/Canvas.js", "src/util/Class.js", "src/Animation.js", "src/Node.js", "src/Container.js", "src/Stage.js",
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"src/Layer.js", "src/Group.js", "src/Shape.js", "src/shapes/Rect.js", "src/shapes/Ellipse.js", "src/shapes/Image.js",
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"src/shapes/Sprite.js", "src/shapes/Polygon.js", "src/shapes/RegularPolygon.js", "src/shapes/Star.js", "src/shapes/Text.js",
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"src/shapes/Line.js", "src/shapes/Path.js", "src/util/Transform.js", "src/Transition.js", "src/util/Tween.js", "src/filters/Grayscale.js"
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"license.js", "src/Global.js", "src/Transition.js", "src/filters/Grayscale.js",
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"src/util/Type.js", "src/util/Canvas.js", "src/util/Class.js", "src/util/Tween.js", "src/util/Transform.js",
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"src/Animation.js", "src/Node.js", "src/Container.js", "src/Stage.js", "src/Layer.js", "src/Group.js", "src/Shape.js",
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"src/shapes/Rect.js", "src/shapes/Ellipse.js", "src/shapes/Image.js", "src/shapes/Polygon.js", "src/shapes/Text.js", "src/shapes/Line.js",
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]
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desc "dev", "Concatenate all the js files into /dist/kinetic-VERSION.js."
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1822
dist/kinetic-core.js
vendored
1822
dist/kinetic-core.js
vendored
File diff suppressed because it is too large
Load Diff
4
dist/kinetic-core.min.js
vendored
4
dist/kinetic-core.min.js
vendored
File diff suppressed because one or more lines are too long
@ -14,50 +14,53 @@ Kinetic.Path = Kinetic.Shape.extend({
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this.dataArray = [];
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var that = this;
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config.drawFunc = function(context) {
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var ca = this.dataArray;
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// context position
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context.beginPath();
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for(var n = 0; n < ca.length; n++) {
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var c = ca[n].command;
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var p = ca[n].points;
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switch(c) {
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case 'L':
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context.lineTo(p[0], p[1]);
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break;
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case 'M':
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context.moveTo(p[0], p[1]);
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break;
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case 'C':
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context.bezierCurveTo(p[0], p[1], p[2], p[3], p[4], p[5]);
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break;
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case 'Q':
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context.quadraticCurveTo(p[0], p[1], p[2], p[3]);
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break;
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case 'A':
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var cx = p[0], cy = p[1], rx = p[2], ry = p[3], theta = p[4], dTheta = p[5], psi = p[6], fs = p[7];
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if (config.drawFunc == null) {
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config.drawFunc = function(context) {
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var ca = this.dataArray;
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// context position
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context.beginPath();
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for(var n = 0; n < ca.length; n++) {
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var c = ca[n].command;
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var p = ca[n].points;
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switch(c) {
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case 'L':
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context.lineTo(p[0], p[1]);
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break;
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case 'M':
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context.moveTo(p[0], p[1]);
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break;
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case 'C':
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context.bezierCurveTo(p[0], p[1], p[2], p[3], p[4], p[5]);
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break;
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case 'Q':
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context.quadraticCurveTo(p[0], p[1], p[2], p[3]);
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break;
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case 'A':
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var cx = p[0], cy = p[1], rx = p[2], ry = p[3], theta = p[4], dTheta = p[5], psi = p[6], fs = p[7];
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var r = (rx > ry) ? rx : ry;
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var scaleX = (rx > ry) ? 1 : rx / ry;
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var scaleY = (rx > ry) ? ry / rx : 1;
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var r = (rx > ry) ? rx : ry;
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var scaleX = (rx > ry) ? 1 : rx / ry;
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var scaleY = (rx > ry) ? ry / rx : 1;
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context.translate(cx, cy);
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context.rotate(psi);
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context.scale(scaleX, scaleY);
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context.arc(0, 0, r, theta, theta + dTheta, 1 - fs);
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context.scale(1 / scaleX, 1 / scaleY);
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context.rotate(-psi);
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context.translate(-cx, -cy);
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context.translate(cx, cy);
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context.rotate(psi);
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context.scale(scaleX, scaleY);
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context.arc(0, 0, r, theta, theta + dTheta, 1 - fs);
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context.scale(1 / scaleX, 1 / scaleY);
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context.rotate(-psi);
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context.translate(-cx, -cy);
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break;
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case 'z':
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context.closePath();
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break;
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break;
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case 'z':
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context.closePath();
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break;
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}
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}
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}
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this.fill(context);
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this.stroke(context);
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};
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this.fill(context);
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this.stroke(context);
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};
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}
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// call super constructor
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this._super(config);
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@ -126,6 +129,7 @@ Kinetic.Path = Kinetic.Shape.extend({
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str = str.replace(new RegExp(',-', 'g'), '-');
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// add commas so that it's easy to split
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str = str.replace(new RegExp('-', 'g'), ',-');
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str = str.replace(new RegExp('e,-', 'g'), 'e-');
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var p = str.split(',');
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if(p.length > 0 && p[0] === '') {
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p.shift();
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@ -141,7 +145,8 @@ Kinetic.Path = Kinetic.Shape.extend({
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var cmd = undefined;
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var points = [];
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var startX = cpx, startY = cpy;
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// convert l, H, h, V, and v to L
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switch(c) {
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@ -290,7 +295,9 @@ Kinetic.Path = Kinetic.Shape.extend({
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ca.push({
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command: cmd || c,
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points: points
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points: points,
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start: {x: startX, y: startY},
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pathLength: this._calcLength(startX, startY, cmd || c, points)
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});
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}
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@ -298,7 +305,9 @@ Kinetic.Path = Kinetic.Shape.extend({
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if(c === 'z' || c === 'Z')
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ca.push({
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command: 'z',
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points: []
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points: [],
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start: undefined,
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pathLength: 0
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});
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}
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@ -359,6 +368,148 @@ Kinetic.Path = Kinetic.Shape.extend({
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dTheta = dTheta + 2 * Math.PI;
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return [cx, cy, rx, ry, theta, dTheta, psi, fs];
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},
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_calcLength: function(x, y, cmd, points) {
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switch (cmd) {
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case 'L':
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return this._getLineLength(x, y, points[0], points[1]);
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case 'C':
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// Approximates by breaking curve into 100 line segments
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var len = 0.0;
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var p1 = this._getPointOnCubicBezier(0, x, y, points[0], points[1], points[2], points[3], points[4], points[5]);
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for (t=0.01; t <= 1; t += 0.01)
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{
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var p2 = this._getPointOnCubicBezier(t, x, y, points[0], points[1], points[2], points[3], points[4], points[5]);
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len += this._getLineLength(p1.x, p1.y, p2.x, p2.y);
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p1 = p2;
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}
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return len;
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case 'Q':
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// Approximates by breaking curve into 100 line segments
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var len = 0.0;
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var p1 = this._getPointOnQuadraticBezier(0, x, y, points[0], points[1], points[2], points[3]);
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for (t=0.01; t <= 1; t += 0.01)
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{
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var p2 = this._getPointOnQuadraticBezier(t, x, y, points[0], points[1], points[2], points[3]);
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len += this._getLineLength(p1.x, p1.y, p2.x, p2.y);
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p1 = p2;
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}
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return len;
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case 'A':
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// Approximates by breaking curve into line segments
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var len = 0.0;
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var start = points[4]; // 4 = theta
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var dTheta = points[5];// 5 = dTheta
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var end = points[4] + dTheta;
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var inc = Math.PI / 180.0; // 1 degree resolution
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if (Math.abs(start - end) < inc)
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inc = Math.abs(start - end);
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// Note: for purpose of calculating arc length, not going to worry about rotating X-axis by angle psi
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var p1 = this._getPointOnEllipticalArc(points[0], points[1], points[2], points[3], start, 0);
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if (dTheta < 0) // clockwise
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{
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for (t=start - inc; t > end; t -= inc)
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{
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var p2 = this._getPointOnEllipticalArc(points[0], points[1], points[2], points[3], t, 0)
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len += this._getLineLength(p1.x, p1.y, p2.x, p2.y);
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p1 = p2
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}
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}
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else // counter-clockwise
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{
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for (t=start + inc; t < end; t += inc)
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{
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var p2 = this._getPointOnEllipticalArc(points[0], points[1], points[2], points[3], t, 0)
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len += this._getLineLength(p1.x, p1.y, p2.x, p2.y);
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p1 = p2
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}
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}
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var p2 = this._getPointOnEllipticalArc(points[0], points[1], points[2], points[3], end, 0)
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len += this._getLineLength(p1.x, p1.y, p2.x, p2.y);
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return len;
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}
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return 0;
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},
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_getLineLength: function(x1, y1, x2, y2) {
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return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
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},
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_getPointOnLine: function(dist, P1x, P1y, P2x, P2y, fromX, fromY) {
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if (fromX === undefined)
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fromX = P1x;
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if (fromY === undefined)
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fromY = P1y;
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var m = (P2y - P1y) / ((P2x - P1x) + .00000001);
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var b = -1 * m * P1x + P1y;
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var run = Math.sqrt(dist * dist / (1 + m * m));
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var rise = m * run;
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if ((fromY - P1y) / ((fromX - P1x) + .00000001) === m)
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{
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return {x: fromX + run, y: fromY + rise};
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}
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else
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{
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var ix, iy;
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var len = this._getLineLength(P1x, P1y, P2x, P2y)
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if (len < 0.00000001)
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return undefined;
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var u = (((fromX - P1x) * (P2x - P1x)) + ((fromY - P1y) * (P2y - P1y)))
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u = u / (len * len)
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ix = P1x + u * (P2x - P1x)
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iy = P1y + u * (P2y - P1y)
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var pRise = this._getLineLength(fromX, fromY, ix, iy);
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var pRun = Math.sqrt(dist * dist - pRise * pRise);
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run = Math.sqrt(pRun * pRun / (1 + m * m));
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rise = m * run;
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return {x: ix + run, y: iy + rise};
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}
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},
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_getPointOnCubicBezier: function(pct, P1x, P1y, P2x, P2y, P3x, P3y, P4x, P4y) {
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function CB1(t) { return t * t * t }
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function CB2(t) { return 3 * t * t * (1 - t) }
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function CB3(t) { return 3 * t * (1 - t) * (1 - t) }
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function CB4(t) { return (1 - t) * (1 - t) * (1 - t) }
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var x = P4x * CB1(pct) + P3x * CB2(pct) + P2x * CB3(pct) + P1x * CB4(pct);
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var y = P4y * CB1(pct) + P3y * CB2(pct) + P2y * CB3(pct) + P1y * CB4(pct);
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return {x: x, y: y};
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},
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_getPointOnQuadraticBezier: function(pct, P1x, P1y, P2x, P2y, P3x, P3y) {
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function QB1(t) { return t * t }
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function QB2(t) { return 2 * t * (1 - t) }
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function QB3(t) { return (1 - t) * (1 - t) }
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var x = P3x * QB1(pct) + P2x * QB2(pct) + P1x * QB3(pct);
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var y = P3y * QB1(pct) + P2y * QB2(pct) + P1y * QB3(pct);
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return {x: x, y: y};
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},
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_getPointOnEllipticalArc: function(cx, cy, rx, ry, theta, psi) {
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var cosPsi = Math.cos(psi), sinPsi = Math.sin(psi);
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var pt = {x: rx * Math.cos(theta), y: ry * Math.sin(theta)};
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return {x: cx + (pt.x * cosPsi - pt.y * sinPsi), y: cy + (pt.x * sinPsi + pt.y * cosPsi)};
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}
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});
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|
281
src/plugins/shapes/TextPath.js
Normal file
281
src/plugins/shapes/TextPath.js
Normal file
@ -0,0 +1,281 @@
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///////////////////////////////////////////////////////////////////////
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// Text Path
|
||||
///////////////////////////////////////////////////////////////////////
|
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/**
|
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* Path constructor.
|
||||
* @author Jason Follas
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* @constructor
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* @augments Kinetic.Path
|
||||
* @param {Object} config
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||||
*/
|
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Kinetic.TextPath = Kinetic.Path.extend({
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init: function(config) {
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this.setDefaultAttrs({
|
||||
fontFamily: 'Calibri',
|
||||
fontSize: 12,
|
||||
fontStyle: 'normal',
|
||||
detectionType: 'path',
|
||||
text: ''
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||||
});
|
||||
|
||||
this.dummyCanvas = document.createElement('canvas');
|
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this.shapeType = "TextPath";
|
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var that = this;
|
||||
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||||
config.drawFunc = function(context) {
|
||||
var charArr = this.charArr;
|
||||
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||||
context.font = this.attrs.fontStyle + ' ' + this.attrs.fontSize + 'pt ' + this.attrs.fontFamily;
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||||
context.textBaseline = 'middle';
|
||||
context.textAlign = 'left';
|
||||
context.save();
|
||||
|
||||
var glyphInfo = this.glyphInfo;
|
||||
|
||||
for (var i=0; i < glyphInfo.length; i++)
|
||||
{
|
||||
context.save();
|
||||
|
||||
var p0 = glyphInfo[i].p0;
|
||||
var p1 = glyphInfo[i].p1;
|
||||
var ht = parseFloat(this.attrs.fontSize);
|
||||
|
||||
context.translate(p0.x, p0.y);
|
||||
|
||||
context.rotate(glyphInfo[i].rotation);
|
||||
|
||||
this.fillText(context, glyphInfo[i].text);
|
||||
this.strokeText(context, glyphInfo[i].text);
|
||||
|
||||
context.restore();
|
||||
|
||||
//// To assist with debugging visually, uncomment following
|
||||
// context.beginPath();
|
||||
// if (i % 2)
|
||||
// context.strokeStyle = 'cyan';
|
||||
// else
|
||||
// context.strokeStyle = 'green';
|
||||
|
||||
// context.moveTo(p0.x, p0.y);
|
||||
// context.lineTo(p1.x, p1.y);
|
||||
// context.stroke();
|
||||
}
|
||||
|
||||
context.restore();
|
||||
};
|
||||
|
||||
// call super constructor
|
||||
this._super(config);
|
||||
|
||||
// update text data for certain attr changes
|
||||
var attrs = ['padding', 'text', 'textStroke', 'textStrokeWidth'];
|
||||
for(var n = 0; n < attrs.length; n++) {
|
||||
var attr = attrs[n];
|
||||
this.on(attr + 'Change', that._setTextData);
|
||||
}
|
||||
|
||||
that._setTextData();
|
||||
},
|
||||
/**
|
||||
* get text width in pixels
|
||||
*/
|
||||
getTextWidth: function() {
|
||||
return this.textWidth;
|
||||
},
|
||||
/**
|
||||
* get text height in pixels
|
||||
*/
|
||||
getTextHeight: function() {
|
||||
return this.textHeight;
|
||||
},
|
||||
_getTextSize: function(text) {
|
||||
var dummyCanvas = this.dummyCanvas;
|
||||
var context = dummyCanvas.getContext('2d');
|
||||
|
||||
context.save();
|
||||
|
||||
context.font = this.attrs.fontStyle + ' ' + this.attrs.fontSize + 'pt ' + this.attrs.fontFamily;
|
||||
var metrics = context.measureText(text);
|
||||
|
||||
context.restore();
|
||||
|
||||
return {
|
||||
width: metrics.width,
|
||||
height: parseInt(this.attrs.fontSize, 10)
|
||||
};
|
||||
},
|
||||
/**
|
||||
* set text data.
|
||||
*/
|
||||
_setTextData: function() {
|
||||
|
||||
var that = this;
|
||||
var size = this._getTextSize(this.attrs.text);
|
||||
this.textWidth = size.width;
|
||||
this.textHeight = size.height;
|
||||
|
||||
this.glyphInfo = [];
|
||||
|
||||
var charArr = this.attrs.text.split('');
|
||||
|
||||
var p0 = undefined;
|
||||
var p1 = undefined;
|
||||
var pathCmd = undefined;
|
||||
var pIndex = -1;
|
||||
var currentT = 0;
|
||||
|
||||
var getNextPathSegment = function() {
|
||||
currentT = 0;
|
||||
var pathData = that.dataArray;
|
||||
|
||||
for (var i = pIndex + 1; i < pathData.length; i++) {
|
||||
if (pathData[i].pathLength > 0) {
|
||||
pIndex = i;
|
||||
|
||||
return pathData[i];
|
||||
}
|
||||
else if (pathData[i].command == 'M') {
|
||||
p0 = {x: pathData[i].points[0], y: pathData[i].points[1]};
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
var findSegmentToFitCharacter = function(c, before) {
|
||||
|
||||
var glyphWidth = that._getTextSize(c).width;
|
||||
|
||||
var currLen = 0;
|
||||
var attempts = 0;
|
||||
var needNextSegment = false;
|
||||
|
||||
p1 = undefined;
|
||||
|
||||
while (Math.abs(glyphWidth - currLen) / glyphWidth > 0.01 && attempts < 25) {
|
||||
attempts++;
|
||||
var cumulativePathLength = currLen;
|
||||
|
||||
while (pathCmd === undefined) {
|
||||
pathCmd = getNextPathSegment();
|
||||
|
||||
if (pathCmd && cumulativePathLength + pathCmd.pathLength < glyphWidth)
|
||||
{
|
||||
cumulativePathLength += pathCmd.pathLength;
|
||||
pathCmd = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
if (pathCmd === {} || p0 === undefined)
|
||||
return undefined;
|
||||
|
||||
var needNewSegment = false;
|
||||
|
||||
switch(pathCmd.command) {
|
||||
case 'L':
|
||||
if (that._getLineLength(p0.x, p0.y, pathCmd.points[0], pathCmd.points[1]) > glyphWidth)
|
||||
{
|
||||
p1 = that._getPointOnLine(glyphWidth, p0.x, p0.y, pathCmd.points[0], pathCmd.points[1], p0.x, p0.y);
|
||||
}
|
||||
else
|
||||
pathCmd = undefined;
|
||||
break;
|
||||
case 'A':
|
||||
|
||||
var start = pathCmd.points[4]; // 4 = theta
|
||||
var dTheta = pathCmd.points[5];// 5 = dTheta
|
||||
var end = pathCmd.points[4] + dTheta;
|
||||
|
||||
if (currentT == 0)
|
||||
currentT = start + 0.00000001; // Just in case start is 0
|
||||
else if (glyphWidth > currLen)
|
||||
currentT += (Math.PI / 180.0) * dTheta / Math.abs(dTheta);
|
||||
else
|
||||
currentT -= Math.PI / 360.0 * dTheta / Math.abs(dTheta);
|
||||
|
||||
if (Math.abs(currentT) > Math.abs(end)) {
|
||||
|
||||
currentT = end;
|
||||
needNewSegment = true;
|
||||
}
|
||||
|
||||
p1 = that._getPointOnEllipticalArc(pathCmd.points[0], pathCmd.points[1], pathCmd.points[2], pathCmd.points[3], currentT, pathCmd.points[6]);
|
||||
break;
|
||||
case 'C':
|
||||
if (currentT == 0) {
|
||||
if (glyphWidth > pathCmd.pathLength)
|
||||
currentT = 0.00000001;
|
||||
else
|
||||
currentT = glyphWidth / pathCmd.pathLength;
|
||||
}
|
||||
else if (glyphWidth > currLen)
|
||||
currentT += (glyphWidth - currLen) / pathCmd.pathLength;
|
||||
else
|
||||
currentT -= (currLen - glyphWidth) / pathCmd.pathLength;
|
||||
|
||||
if (currentT > 1.0) {
|
||||
currentT = 1.0;
|
||||
needNewSegment = true;
|
||||
}
|
||||
|
||||
p1 = that._getPointOnCubicBezier(currentT, pathCmd.start.x, pathCmd.start.y, pathCmd.points[0], pathCmd.points[1], pathCmd.points[2], pathCmd.points[3], pathCmd.points[4], pathCmd.points[5])
|
||||
break;
|
||||
case 'Q':
|
||||
if (currentT == 0)
|
||||
currentT = glyphWidth / pathCmd.pathLength;
|
||||
else if (glyphWidth > currLen)
|
||||
currentT += (glyphWidth - currLen) / pathCmd.pathLength;
|
||||
else
|
||||
currentT -= (currLen - glyphWidth) / pathCmd.pathLength;
|
||||
|
||||
if (currentT > 1.0) {
|
||||
currentT = 1.0;
|
||||
needNewSegment = true;
|
||||
}
|
||||
|
||||
p1 = that._getPointOnQuadraticBezier(currentT, pathCmd.start.x, pathCmd.start.y, pathCmd.points[0], pathCmd.points[1], pathCmd.points[2], pathCmd.points[3])
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
if (p1 !== undefined)
|
||||
{
|
||||
currLen = that._getLineLength(p0.x, p0.y, p1.x, p1.y);
|
||||
}
|
||||
|
||||
if (needNewSegment) {
|
||||
needNewSegment = false;
|
||||
pathCmd = undefined;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (var i=0; i < charArr.length; i++) {
|
||||
|
||||
// Find p1 such that line segment between p0 and p1 is approx. width of glyph
|
||||
findSegmentToFitCharacter(charArr[i]);
|
||||
|
||||
if (p0 === undefined || p1 === undefined)
|
||||
break;
|
||||
|
||||
var width = this._getLineLength(p0.x, p0.y, p1.x, p1.y);
|
||||
|
||||
// Note: Since glyphs are rendered one at a time, any kerning pair data built into the font will not be used.
|
||||
// Can foresee having a rough pair table built in that the developer can override as needed.
|
||||
|
||||
var kern = 0; // placeholder for future implementation
|
||||
|
||||
var midpoint = this._getPointOnLine(kern + width / 2.0, p0.x, p0.y, p1.x, p1.y);
|
||||
|
||||
var rotation = Math.atan2((p1.y - p0.y),(p1.x - p0.x));
|
||||
this.glyphInfo.push({ transposeX: midpoint.x, transposeY: midpoint.y, text: charArr[i], rotation: rotation, p0:p0, p1:p1});
|
||||
|
||||
p0 = p1;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// add setters and getters
|
||||
Kinetic.Node.addGettersSetters(Kinetic.TextPath, ['fontFamily', 'fontSize', 'fontStyle', 'textFill', 'textStroke', 'textStrokeWidth', 'text']);
|
||||
|
||||
|
@ -3,6 +3,13 @@
|
||||
<head>
|
||||
<link rel="stylesheet" type="text/css"href="../base.css">
|
||||
<script src="../../dist/kinetic-core.js"></script>
|
||||
<!-- plugins -->
|
||||
<script src="../../src/plugins/shapes/Path.js"></script>
|
||||
<script src="../../src/plugins/shapes/RegularPolygon.js"></script>
|
||||
<script src="../../src/plugins/shapes/Sprite.js"></script>
|
||||
<script src="../../src/plugins/shapes/Star.js"></script>
|
||||
<script src="../../src/plugins/shapes/TextPath.js"></script>
|
||||
<!-- assets -->
|
||||
<script src="../js/Test.js"></script>
|
||||
<script src="../js/manualTests.js"></script>
|
||||
<script>
|
||||
|
@ -3,6 +3,13 @@
|
||||
<head>
|
||||
<link rel="stylesheet" type="text/css"href="../base.css">
|
||||
<script src="../../dist/kinetic-core.js"></script>
|
||||
<!-- plugins -->
|
||||
<script src="../../src/plugins/shapes/Path.js"></script>
|
||||
<script src="../../src/plugins/shapes/RegularPolygon.js"></script>
|
||||
<script src="../../src/plugins/shapes/Sprite.js"></script>
|
||||
<script src="../../src/plugins/shapes/Star.js"></script>
|
||||
<script src="../../src/plugins/shapes/TextPath.js"></script>
|
||||
<!-- assets -->
|
||||
<script src="../js/Test.js"></script>
|
||||
<script src="../js/performanceTests.js"></script>
|
||||
<script>
|
||||
|
@ -3,6 +3,13 @@
|
||||
<head>
|
||||
<link rel="stylesheet" type="text/css"href="../base.css">
|
||||
<script src="../../dist/kinetic-core.js"></script>
|
||||
<!-- plugins -->
|
||||
<script src="../../src/plugins/shapes/Path.js"></script>
|
||||
<script src="../../src/plugins/shapes/RegularPolygon.js"></script>
|
||||
<script src="../../src/plugins/shapes/Sprite.js"></script>
|
||||
<script src="../../src/plugins/shapes/Star.js"></script>
|
||||
<script src="../../src/plugins/shapes/TextPath.js"></script>
|
||||
<!-- assets -->
|
||||
<script src="../assets/worldMap.js"></script>
|
||||
<script src="../assets/tiger.js"></script>
|
||||
<script src="../assets/unitDataUrls.js"></script>
|
||||
|
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user