New HSL filter. HSV and HSL want values between -1.0 and +1.0 (was 0.5 to 2.0)

This commit is contained in:
ippo615
2014-01-31 16:49:11 -05:00
parent 774f50007c
commit da5055cf28
6 changed files with 267 additions and 135 deletions

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@@ -16,6 +16,7 @@ module.exports = function(grunt) {
'src/filters/Mask.js',
'src/filters/RGB.js',
'src/filters/HSV.js',
'src/filters/HSL.js',
'src/filters/Emboss.js',
'src/filters/Enhance.js',
'src/filters/Posterize.js',

118
src/filters/HSL.js Normal file
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@@ -0,0 +1,118 @@
(function () {
HSV = function (imageData) {
var data = imageData.data,
nPixels = data.length,
v = Math.pow(2,this.value()),
s = Math.pow(2,this.saturation()),
h = Math.abs((this.hue()) + 360) % 360,
i;
// Basis for the technique used:
// http://beesbuzz.biz/code/hsv_color_transforms.php
// V is the value multiplier (1 for none, 2 for double, 0.5 for half)
// S is the saturation multiplier (1 for none, 2 for double, 0.5 for half)
// H is the hue shift in degrees (0 to 360)
// vsu = V*S*cos(H*PI/180);
// vsw = V*S*sin(H*PI/180);
//[ .299V+.701vsu+.168vsw .587V-.587vsu+.330vsw .114V-.114vsu-.497vsw ] [R]
//[ .299V-.299vsu-.328vsw .587V+.413vsu+.035vsw .114V-.114vsu+.292vsw ]*[G]
//[ .299V-.300vsu+1.25vsw .587V-.588vsu-1.05vsw .114V+.886vsu-.203vsw ] [B]
// Precompute the values in the matrix:
var vsu = v*s*Math.cos(h*Math.PI/180),
vsw = v*s*Math.sin(h*Math.PI/180);
// (result spot)(source spot)
var rr = 0.299*v+0.701*vsu+0.167*vsw,
rg = 0.587*v-0.587*vsu+0.330*vsw,
rb = 0.114*v-0.114*vsu-0.497*vsw;
var gr = 0.299*v-0.299*vsu-0.328*vsw,
gg = 0.587*v+0.413*vsu+0.035*vsw,
gb = 0.114*v-0.114*vsu+0.293*vsw;
var br = 0.299*v-0.300*vsu+1.250*vsw,
bg = 0.587*v-0.586*vsu-1.050*vsw,
bb = 0.114*v+0.886*vsu-0.200*vsw;
var r,g,b,a;
for (i = 0; i < nPixels; i += 4) {
r = data[i+0];
g = data[i+1];
b = data[i+2];
a = data[i+3];
data[i+0] = rr*r + rg*g + rb*b;
data[i+1] = gr*r + gg*g + gb*b;
data[i+2] = br*r + bg*g + bb*b;
data[i+3] = a; // alpha
}
};
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'hue', 0, null, Kinetic.Factory.afterSetFilter);
/**
* get/set hsv hue in degrees
* @name hue
* @method
* @memberof Kinetic.Node.prototype
* @param {Number} hue value between 0 and 359
* @returns {Number}
*/
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'saturation', 0, null, Kinetic.Factory.afterSetFilter);
/**
* get/set hsv saturation
* @name saturation
* @method
* @memberof Kinetic.Node.prototype
* @param {Number} saturation 0 is no change, -1.0 halves the saturation, 1.0 doubles, etc..
* @returns {Number}
*/
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'value', 0, null, Kinetic.Factory.afterSetFilter);
/**
* get/set hsv value
* @name value
* @method
* @memberof Kinetic.Node.prototype
* @param {Number} value 0 is no change, -1.0 halves the value, 1.0 doubles, etc..
* @returns {Number}
*/
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'luminance', 0, null, Kinetic.Factory.afterSetFilter);
/**
* get/set hsl luminance
* @name value
* @method
* @memberof Kinetic.Node.prototype
* @param {Number} value 0 is no change, -1.0 halves the value, 1.0 doubles, etc..
* @returns {Number}
*/
/**
* HSL Filter. Adjusts the hue, saturation and luminance (or lightness)
* @function
* @memberof Kinetic.Filters
* @param {Object} imageData
* @author ippo615
*/
Kinetic.Filters.HSL = function (imageData) {
// Hue stays the same but saturation, value and brightness will be
// adjusted to match common photo-editing software's extreme values
var oldSaturation = this.saturation(),
oldBrightness = this.brightness(),
oldValue = this.value();
this.saturation(oldSaturation);
this.brightness(0.5*this.luminance());
this.value(0.0);
HSV.call(this,imageData);
Kinetic.Filters.Brighten.call(this,imageData);
this.saturation(oldSaturation);
this.brightness(oldBrightness);
this.value(oldValue);
};
})();

View File

@@ -11,8 +11,8 @@
Kinetic.Filters.HSV = function (imageData) {
var data = imageData.data,
nPixels = data.length,
v = this.value(),
s = this.saturation(),
v = Math.pow(2,this.value()),
s = Math.pow(2,this.saturation()),
h = Math.abs((this.hue()) + 360) % 360,
i;
@@ -67,60 +67,24 @@
* @returns {Number}
*/
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'saturation', 1, null, Kinetic.Factory.afterSetFilter);
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'saturation', 0, null, Kinetic.Factory.afterSetFilter);
/**
* get/set hsv saturation
* @name saturation
* @method
* @memberof Kinetic.Node.prototype
* @param {Number} saturation 1 is no change, 0.5 halves the saturation, 2.0 doubles, etc..
* @param {Number} saturation 0 is no change, -1.0 halves the saturation, 1.0 doubles, etc..
* @returns {Number}
*/
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'value', 1, null, Kinetic.Factory.afterSetFilter);
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'value', 0, null, Kinetic.Factory.afterSetFilter);
/**
* get/set hsv value
* @name value
* @method
* @memberof Kinetic.Node.prototype
* @param {Number} value 1 is no change, 0.5 halves the value, 2.0 doubles, etc..
* @param {Number} value 0 is no change, -1.0 halves the value, 1.0 doubles, etc..
* @returns {Number}
*/
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'luminance', 1, null, Kinetic.Factory.afterSetFilter);
/**
* get/set hsl luminance
* @name value
* @method
* @memberof Kinetic.Node.prototype
* @param {Number} value 1 is no change, 0.5 halves the value, 2.0 doubles, etc..
* @returns {Number}
*/
/**
* HSL Filter. Adjusts the hue, saturation and luminance (or lightness)
* @function
* @memberof Kinetic.Filters
* @param {Object} imageData
* @author ippo615
*/
Kinetic.Filters.HSL = function (imageData) {
// Hue stays the same but saturation, value and brightness will be
// adjusted to match common photo-editing software's extreme values
var oldSaturation = this.saturation(),
oldBrightness = this.brightness(),
oldValue = this.value();
this.saturation(oldSaturation*oldSaturation);
this.brightness(0.5*(this.luminance()-1));
this.value(1.0);
Kinetic.Filters.HSV.call(this,imageData);
Kinetic.Filters.Brighten.call(this,imageData);
this.saturation(oldSaturation);
this.brightness(oldBrightness);
this.value(oldValue);
};
})();

View File

@@ -84,6 +84,7 @@
<script src="unit/filters/Brighten-test.js"></script>
<script src="unit/filters/RGB-test.js"></script>
<script src="unit/filters/HSV-test.js"></script>
<script src="unit/filters/HSL-test.js"></script>
<script src="unit/filters/Invert-test.js"></script>
<script src="unit/filters/Mask-test.js"></script>
<script src="unit/filters/Grayscale-test.js"></script>

View File

@@ -0,0 +1,135 @@
suite('HSL', function() {
// ======================================================
test('hue shift tween transparancy', function(done) {
var stage = addStage();
var imageObj = new Image();
imageObj.onload = function() {
var layer = new Kinetic.Layer();
darth = new Kinetic.Image({
x: 10,
y: 10,
image: imageObj,
draggable: true
});
layer.add(darth);
stage.add(layer);
darth.cache();
darth.filters([Kinetic.Filters.HSL]);
darth.hue(360);
layer.draw();
var tween = new Kinetic.Tween({
node: darth,
duration: 1.0,
hue: 0,
easing: Kinetic.Easings.EaseInOut
});
darth.on('mouseover', function() {
tween.play();
});
darth.on('mouseout', function() {
tween.reverse();
});
done();
};
imageObj.src = 'assets/lion.png';
});
// ======================================================
test('HSL luminance tween transparancy', function(done) {
var stage = addStage();
var imageObj = new Image();
imageObj.onload = function() {
var layer = new Kinetic.Layer();
darth = new Kinetic.Image({
x: 10,
y: 10,
image: imageObj,
draggable: true
});
layer.add(darth);
stage.add(layer);
darth.cache();
darth.filters([Kinetic.Filters.HSL]);
darth.luminance(1.0);
layer.draw();
var tween = new Kinetic.Tween({
node: darth,
duration: 1.0,
luminance: -1.0,
easing: Kinetic.Easings.EaseInOut
});
darth.on('mouseover', function() {
tween.play();
});
darth.on('mouseout', function() {
tween.reverse();
});
done();
};
imageObj.src = 'assets/lion.png';
});
// ======================================================
test('HSL saturation tween transparancy', function(done) {
var stage = addStage();
var imageObj = new Image();
imageObj.onload = function() {
var layer = new Kinetic.Layer();
darth = new Kinetic.Image({
x: 10,
y: 10,
image: imageObj,
draggable: true
});
layer.add(darth);
stage.add(layer);
darth.cache();
darth.filters([Kinetic.Filters.HSL]);
darth.saturation(1.0);
layer.draw();
var tween = new Kinetic.Tween({
node: darth,
duration: 1.0,
saturation: -1.0,
easing: Kinetic.Easings.EaseInOut
});
darth.on('mouseover', function() {
tween.play();
});
darth.on('mouseout', function() {
tween.reverse();
});
done();
};
imageObj.src = 'assets/lion.png';
});
});

View File

@@ -66,13 +66,13 @@ suite('HSV', function() {
darth.cache();
darth.filters([Kinetic.Filters.HSV]);
darth.saturation(2);
darth.saturation(1.0);
layer.draw();
var tween = new Kinetic.Tween({
node: darth,
duration: 1.0,
saturation: 0,
saturation: -1.0,
easing: Kinetic.Easings.EaseInOut
});
@@ -110,13 +110,13 @@ suite('HSV', function() {
darth.cache();
darth.filters([Kinetic.Filters.HSV]);
darth.saturation(2.0);
darth.saturation(1.0);
layer.draw();
var tween = new Kinetic.Tween({
node: darth,
duration: 1.0,
saturation: 0.001,
saturation: -1,
easing: Kinetic.Easings.EaseInOut
});
@@ -154,13 +154,13 @@ suite('HSV', function() {
darth.cache();
darth.filters([Kinetic.Filters.HSV]);
darth.value(2.0);
darth.value(1.0);
layer.draw();
var tween = new Kinetic.Tween({
node: darth,
duration: 1.0,
value: 0.001,
value: -1.0,
easing: Kinetic.Easings.EaseInOut
});
@@ -178,91 +178,4 @@ suite('HSV', function() {
});
// ======================================================
test('HSL luminance tween transparancy', function(done) {
var stage = addStage();
var imageObj = new Image();
imageObj.onload = function() {
var layer = new Kinetic.Layer();
darth = new Kinetic.Image({
x: 10,
y: 10,
image: imageObj,
draggable: true
});
layer.add(darth);
stage.add(layer);
darth.cache();
darth.filters([Kinetic.Filters.HSL]);
darth.luminance(2.0);
layer.draw();
var tween = new Kinetic.Tween({
node: darth,
duration: 1.0,
luminance: 0.001,
easing: Kinetic.Easings.EaseInOut
});
darth.on('mouseover', function() {
tween.play();
});
darth.on('mouseout', function() {
tween.reverse();
});
done();
};
imageObj.src = 'assets/lion.png';
});
// ======================================================
test('HSL saturation tween transparancy', function(done) {
var stage = addStage();
var imageObj = new Image();
imageObj.onload = function() {
var layer = new Kinetic.Layer();
darth = new Kinetic.Image({
x: 10,
y: 10,
image: imageObj,
draggable: true
});
layer.add(darth);
stage.add(layer);
darth.cache();
darth.filters([Kinetic.Filters.HSL]);
darth.saturation(2.0);
layer.draw();
var tween = new Kinetic.Tween({
node: darth,
duration: 1.0,
saturation: 0.001,
easing: Kinetic.Easings.EaseInOut
});
darth.on('mouseover', function() {
tween.play();
});
darth.on('mouseout', function() {
tween.reverse();
});
done();
};
imageObj.src = 'assets/lion.png';
});
});