mirror of
https://github.com/konvajs/konva.git
synced 2025-09-18 09:50:05 +08:00
added new Blob shape. removed double quotes from all shapes. made it easier for shapes to extend other shapes
This commit is contained in:
3
Thorfile
3
Thorfile
@@ -7,7 +7,7 @@ class Build < Thor
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"src/Global.js", "src/util/Type.js", "src/Canvas.js", "src/util/Tween.js", "src/util/Transform.js", "src/util/Collection.js",
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"src/filters/Grayscale.js", "src/filters/Brighten.js", "src/filters/Invert.js",
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"src/Animation.js", "src/Node.js", "src/DragAndDrop.js", "src/Transition.js", "src/Container.js", "src/Stage.js", "src/Layer.js", "src/Group.js", "src/Shape.js",
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"src/shapes/Rect.js", "src/shapes/Circle.js", "src/shapes/Wedge.js", "src/shapes/Ellipse.js", "src/shapes/Image.js", "src/shapes/Polygon.js", "src/shapes/Text.js", "src/shapes/Line.js", "src/shapes/Spline.js", "src/shapes/Sprite.js", "src/shapes/Star.js", "src/shapes/RegularPolygon.js", "src/shapes/Path.js", "src/shapes/TextPath.js"
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"src/shapes/Rect.js", "src/shapes/Circle.js", "src/shapes/Wedge.js", "src/shapes/Ellipse.js", "src/shapes/Image.js", "src/shapes/Polygon.js", "src/shapes/Text.js", "src/shapes/Line.js", "src/shapes/Spline.js", "src/shapes/Blob.js", "src/shapes/Sprite.js", "src/shapes/Star.js", "src/shapes/RegularPolygon.js", "src/shapes/Path.js", "src/shapes/TextPath.js"
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]
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UNIT_TESTS = [
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@@ -28,6 +28,7 @@ class Build < Thor
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"tests/js/unit/shapes/polygonTests.js",
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"tests/js/unit/shapes/lineTests.js",
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"tests/js/unit/shapes/splineTests.js",
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"tests/js/unit/shapes/blobTests.js",
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"tests/js/unit/shapes/regularPolygonTests.js",
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"tests/js/unit/shapes/starTests.js",
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"tests/js/unit/shapes/textTests.js",
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60
src/shapes/Blob.js
Normal file
60
src/shapes/Blob.js
Normal file
@@ -0,0 +1,60 @@
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(function() {
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/**
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* Blob constructor. Blobs are defined by an array of points and
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* a tension
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* @constructor
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* @augments Kinetic.Spline
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*/
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Kinetic.Blob = function(config) {
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this._initBlob(config);
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};
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Kinetic.Blob.prototype = {
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_initBlob: function(config) {
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// call super constructor
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Kinetic.Spline.call(this, config);
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this.shapeType = 'Blob';
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},
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drawFunc: function(canvas) {
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var points = this.getPoints(), length = points.length, context = canvas.getContext(), tension = this.getTension();
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context.beginPath();
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context.moveTo(points[0].x, points[0].y);
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// tension
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if(tension !== 0 && length > 2) {
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var ap = this.allPoints, len = ap.length;
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var n = 0;
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while(n < len-1) {
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context.bezierCurveTo(ap[n].x, ap[n++].y, ap[n].x, ap[n++].y, ap[n].x, ap[n++].y);
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}
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}
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// no tension
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else {
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for(var n = 1; n < length; n++) {
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var point = points[n];
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context.lineTo(point.x, point.y);
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}
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}
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context.closePath();
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canvas.fillStroke(this);
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},
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_setAllPoints: function() {
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var points = this.getPoints(), length = points.length, tension = this.getTension(), firstControlPoints = Kinetic.Spline._getControlPoints(points[length - 1], points[0], points[1], tension), lastControlPoints = Kinetic.Spline._getControlPoints(points[length - 2], points[length - 1], points[0], tension);
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Kinetic.Spline.prototype._setAllPoints.call(this);
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// prepend control point
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this.allPoints.unshift(firstControlPoints[1]);
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// append cp, point, cp, cp, first point
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this.allPoints.push(lastControlPoints[0]);
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this.allPoints.push(points[length - 1]);
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this.allPoints.push(lastControlPoints[1]);
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this.allPoints.push(firstControlPoints[0]);
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this.allPoints.push(points[0]);
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}
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};
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Kinetic.Global.extend(Kinetic.Blob, Kinetic.Spline);
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})();
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@@ -16,10 +16,9 @@
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radius: 0
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});
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this.shapeType = 'Circle';
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// call super constructor
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Kinetic.Shape.call(this, config);
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this.shapeType = 'Circle';
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this._setDrawFuncs();
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},
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drawFunc: function(canvas) {
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@@ -19,10 +19,9 @@
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}
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});
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this.shapeType = "Ellipse";
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// call super constructor
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Kinetic.Shape.call(this, config);
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this.shapeType = 'Ellipse';
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this._setDrawFuncs();
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},
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drawFunc: function(canvas) {
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@@ -13,10 +13,9 @@
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Kinetic.Image.prototype = {
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_initImage: function(config) {
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this.shapeType = "Image";
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// call super constructor
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Kinetic.Shape.call(this, config);
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this.shapeType = 'Image';
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this._setDrawFuncs();
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var that = this;
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@@ -18,10 +18,9 @@
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lineCap: 'butt'
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});
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this.shapeType = 'Line';
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// call super constructor
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Kinetic.Shape.call(this, config);
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this.shapeType = 'Line';
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this._setDrawFuncs();
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},
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drawFunc: function(canvas) {
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@@ -13,12 +13,12 @@
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Kinetic.Path.prototype = {
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_initPath: function(config) {
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this.shapeType = "Path";
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this.dataArray = [];
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var that = this;
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// call super constructor
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Kinetic.Shape.call(this, config);
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this.shapeType = 'Path';
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this._setDrawFuncs();
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this.dataArray = Kinetic.Path.parsePathData(this.attrs.data);
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@@ -17,10 +17,9 @@
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points: []
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});
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this.shapeType = "Polygon";
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// call super constructor
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Kinetic.Shape.call(this, config);
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this.shapeType = 'Polygon';
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this._setDrawFuncs();
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},
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drawFunc: function(canvas) {
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@@ -17,9 +17,9 @@
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height: 0,
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cornerRadius: 0
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});
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this.shapeType = "Rect";
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Kinetic.Shape.call(this, config);
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this.shapeType = 'Rect';
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this._setDrawFuncs();
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},
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drawFunc: function(canvas) {
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@@ -18,10 +18,9 @@
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sides: 0
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});
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this.shapeType = "RegularPolygon";
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// call super constructor
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Kinetic.Shape.call(this, config);
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this.shapeType = 'RegularPolygon';
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this._setDrawFuncs();
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},
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drawFunc: function(canvas) {
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@@ -1,19 +1,23 @@
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(function() {
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/**
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* Spline constructor. Splines are defined by an array of points and
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* Spline constructor. Splines are defined by an array of points and
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* a tension
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* @constructor
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* @augments Kinetic.Shape
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* @param {Object} config
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* @param {Array} config.points can be a flattened array of points, or an array of point objects.
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* e.g. [0,1,2,3] and [{x:1,y:2},{x:3,y:4}] are equivalent
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* @param {Number} config.tension default value is 1. Higher values will result in a more curvy line. A value of 0 will result in no interpolation.
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* @param {Number} config.tension default value is 1. Higher values will result in a more curvy line. A value of 0 will result in no interpolation.
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* @augments Kinetic.Line
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*/
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Kinetic.Spline = function(config) {
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this._initSpline(config);
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};
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// function written by Rob Spencer
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function getControlPoints(x0, y0, x1, y1, x2, y2, t) {
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Kinetic.Spline._getControlPoints = function(p0, p1, p2, t) {
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var x0 = p0.x;
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var y0 = p0.y;
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var x1 = p1.x;
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var y1 = p1.y;
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var x2 = p2.x;
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var y2 = p2.y;
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var d01 = Math.sqrt(Math.pow(x1 - x0, 2) + Math.pow(y1 - y0, 2));
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var d12 = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
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var fa = t * d01 / (d01 + d12);
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@@ -22,22 +26,24 @@
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var p1y = y1 - fa * (y2 - y0);
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var p2x = x1 + fb * (x2 - x0);
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var p2y = y1 + fb * (y2 - y0);
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return [p1x, p1y, p2x, p2y];
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}
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return [{
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x: p1x,
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y: p1y
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}, {
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x: p2x,
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y: p2y
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}];
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};
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Kinetic.Spline.prototype = {
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_initSpline: function(config) {
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this.setDefaultAttrs({
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points: [],
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lineCap: 'butt',
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tension: 1
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});
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this.shapeType = 'Spline';
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// call super constructor
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Kinetic.Shape.call(this, config);
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this._setDrawFuncs();
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Kinetic.Line.call(this, config);
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this.shapeType = 'Spline';
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},
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drawFunc: function(canvas) {
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var points = this.getPoints(), length = points.length, context = canvas.getContext(), tension = this.getTension();
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@@ -67,15 +73,8 @@
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canvas.stroke(this);
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},
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/**
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* set points array
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* @name setPoints
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* @methodOf Kinetic.Spline.prototype
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* @param {Array} can be an array of point objects or an array
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* of Numbers. e.g. [{x:1,y:2},{x:3,y:4}] or [1,2,3,4]
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*/
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setPoints: function(val) {
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this.setAttr('points', Kinetic.Type._getPoints(val));
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Kinetic.Line.prototype.setPoints.call(this, val);
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this._setAllPoints();
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},
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/**
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@@ -92,29 +91,23 @@
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var points = this.getPoints(), length = points.length, tension = this.getTension(), allPoints = [];
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for(var n = 1; n < length - 1; n++) {
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var p0 = points[n - 1], p1 = points[n], p2 = points[n + 1], cp = getControlPoints(p0.x, p0.y, p1.x, p1.y, p2.x, p2.y, tension);
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allPoints.push({
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x: cp[0],
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y: cp[1]
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});
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allPoints.push(p1);
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allPoints.push({
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x: cp[2],
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y: cp[3]
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});
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var cp = Kinetic.Spline._getControlPoints(points[n - 1], points[n], points[n + 1], tension);
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allPoints.push(cp[0]);
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allPoints.push(points[n]);
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allPoints.push(cp[1]);
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}
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this.allPoints = allPoints;
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}
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};
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Kinetic.Global.extend(Kinetic.Spline, Kinetic.Shape);
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Kinetic.Global.extend(Kinetic.Spline, Kinetic.Line);
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// add getters setters
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Kinetic.Node.addGetters(Kinetic.Spline, ['points', 'tension']);
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Kinetic.Node.addGetters(Kinetic.Spline, ['tension']);
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/**
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* get points array
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* @name getPoints
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* get tension
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* @name getTension
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* @methodOf Kinetic.Spline.prototype
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*/
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})();
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@@ -18,10 +18,10 @@
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index: 0,
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frameRate: 17
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});
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this.shapeType = "Sprite";
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// call super constructor
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Kinetic.Shape.call(this, config);
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this.shapeType = 'Sprite';
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this._setDrawFuncs();
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this.anim = new Kinetic.Animation();
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@@ -20,10 +20,9 @@
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outerRadius: 0
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});
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this.shapeType = "Star";
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// call super constructor
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Kinetic.Shape.call(this, config);
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this.shapeType = 'Star';
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this._setDrawFuncs();
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},
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drawFunc: function(canvas) {
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@@ -38,10 +38,10 @@
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});
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this.dummyCanvas = document.createElement('canvas');
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this.shapeType = "Text";
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// call super constructor
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Kinetic.Shape.call(this, config);
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this.shapeType = 'Text';
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this._setDrawFuncs();
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// update text data for certain attr changes
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@@ -284,7 +284,7 @@
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*/
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/**
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* set font style. Can be "normal", "italic", or "bold". "normal" is the default.
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* set font style. Can be 'normal', 'italic', or 'bold'. 'normal' is the default.
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* @name setFontStyle
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* @methodOf Kinetic.Text.prototype
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* @param {String} fontStyle
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@@ -24,12 +24,12 @@
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});
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this.dummyCanvas = document.createElement('canvas');
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this.shapeType = "TextPath";
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this.dataArray = [];
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var that = this;
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// call super constructor
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Kinetic.Shape.call(this, config);
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this.shapeType = 'TextPath';
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this._setDrawFuncs();
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this.dataArray = Kinetic.Path.parsePathData(this.attrs.data);
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@@ -318,7 +318,7 @@
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*/
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/**
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* set font style. Can be "normal", "italic", or "bold". "normal" is the default.
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* set font style. Can be 'normal', 'italic', or 'bold'. 'normal' is the default.
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* @name setFontStyle
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* @methodOf Kinetic.TextPath.prototype
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* @param {String} fontStyle
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@@ -20,10 +20,9 @@
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clickwise: true
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});
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this.shapeType = 'Wedge';
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// call super constructor
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Kinetic.Shape.call(this, config);
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this.shapeType = 'Wedge';
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this._setDrawFuncs();
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},
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drawFunc: function(canvas) {
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39
tests/js/unit/shapes/blobTests.js
Normal file
39
tests/js/unit/shapes/blobTests.js
Normal file
@@ -0,0 +1,39 @@
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Test.Modules.BLOB = {
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'add blob': function(containerId) {
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var stage = new Kinetic.Stage({
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container: containerId,
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width: 578,
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height: 200
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});
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var layer = new Kinetic.Layer();
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var line = new Kinetic.Blob({
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points: [{
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x: 73,
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y: 140
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}, {
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x: 340,
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y: 23
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}, {
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x: 500,
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y: 109
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}, {
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x: 300,
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y: 170
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}],
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stroke: 'blue',
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strokeWidth: 10,
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lineCap: 'round',
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lineJoin: 'round',
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draggable: true,
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fill: '#aaf',
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tension: 0.8
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});
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layer.add(line);
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stage.add(layer);
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}
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};
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@@ -68,7 +68,7 @@ Test.Modules.SPLINE = {
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layer.add(line2);
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layer.add(line3);
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stage.add(layer);
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/*
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line.transitionTo({
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spline: 3,
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Reference in New Issue
Block a user