Eric Rowell
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5cda46be69
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drag and drop layer is now created on stage instantiation, and is removed and added as needed
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2013-01-12 23:39:56 -08:00 |
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Eric Rowell
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ed579e4843
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added new destroy Node method which removes and destroys a node. remove() now simply removes a node from the stage. You can re add the node at a later time with add(). getDOM() changed to getContent(). stage.remove() now correctly removes content node
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2013-01-12 22:01:12 -08:00 |
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Eric Rowell
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4136ddb398
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added new dragOnTop property which allows you to define whether or not a node is automatically moved to a temp top layer when dragging
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2013-01-09 23:45:30 -08:00 |
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Eric Rowell
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40bcaeafed
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improved drag and drop layer creation logic to further reduce the possibility of a flicker
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2013-01-09 23:27:37 -08:00 |
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Eric Rowell
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c504e7980b
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re-fixed drag and drop flicker issue on mobile. It was due to the browser taking a few ms to add to canvas dom when drag and drop started
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2013-01-09 22:34:14 -08:00 |
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Eric Rowell
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48b85119f5
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reverted async prevParent redraw for drag and drop because it has undesirable side effects. Need to find another solution for the flickering behavior on mobile devices
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2013-01-09 08:32:05 -08:00 |
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Eric Rowell
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ffaa108830
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removed animations length cached variable because the length can change while the for loop is running
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2013-01-09 08:27:57 -08:00 |
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Eric Rowell
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eef3d58a1c
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Merge pull request #218 from Arthaey/master
Support creating shapes with points like [[x1,y1],[x2,y2]].
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2013-01-09 07:09:24 -08:00 |
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Arthaey
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2879dd92d0
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Support creating shapes with points like [[x1,y1],[x2,y2]].
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2013-01-09 00:21:47 -08:00 |
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Eric Rowell
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a283286803
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fixed up clearBeforeDraw() documentation
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2013-01-07 20:03:44 -08:00 |
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Eric Rowell
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3a6a55d1cc
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fixed edge case when setting draggable=false on dragend
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2013-01-07 19:51:20 -08:00 |
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Eric Rowell
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d0148a50ac
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a small bit of animation code cleanup
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2013-01-07 19:38:16 -08:00 |
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Eric Rowell
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590889f898
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optimized animation code
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2013-01-07 19:36:12 -08:00 |
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Eric Rowell
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ae103710d3
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fixed flickering issue with dd on mobile. removed static framerate logic for dd
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2013-01-06 23:31:14 -08:00 |
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Eric Rowell
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a7466a0b87
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updated docs
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2013-01-06 09:04:10 -08:00 |
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Eric Rowell
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203c3960e3
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updated copyright year, and removed excessive dashArray warnings
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2013-01-04 22:21:17 -08:00 |
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Eric Rowell
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db4a972fb2
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updated more docs
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2013-01-03 00:00:10 -08:00 |
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Eric Rowell
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bba5c7b101
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really cool new feature that... wait, no, just more docmentation
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2013-01-02 23:55:56 -08:00 |
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Eric Rowell
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c675f19e52
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updated docs
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2013-01-02 22:43:12 -08:00 |
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Eric Rowell
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b542fbb188
|
finished updating unit tests. All tests now pass
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2013-01-02 22:08:34 -08:00 |
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Eric Rowell
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66a7e2ac39
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layer.toDataURL() now directly returns layer canvas data url if position and size are not specificed. updated unit tests and docs
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2013-01-02 22:02:00 -08:00 |
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Eric Rowell
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31ad5fca88
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updated docs
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2013-01-02 21:35:51 -08:00 |
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Eric Rowell
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a53db90d0a
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flattened fill attr, created new Node getter and setter generators that handle type conversions for points, sizes, and rotations
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2013-01-01 23:54:02 -08:00 |
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Eric Rowell
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522607695f
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Text fontSize unit is now in pixels (used to be points). Default text lineHeight attr is now 1 (used to be 1.2)
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2013-01-01 19:36:13 -08:00 |
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Eric Rowell
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7ef59fdcb2
|
added more blob unit tests
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2013-01-01 18:14:30 -08:00 |
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Eric Rowell
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9031aaf067
|
updated readme
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2013-01-01 18:07:43 -08:00 |
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Eric Rowell
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e9d56dafba
|
added new Blob shape. removed double quotes from all shapes. made it easier for shapes to extend other shapes
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2013-01-01 00:41:13 -08:00 |
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Eric Rowell
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e44f369bf1
|
improved Spline docs
|
2012-12-31 20:34:50 -08:00 |
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Eric Rowell
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176e805e58
|
decided to make an actual Spline shape. Will create a Blob shape soon, which will be an enclosed spline
|
2012-12-31 20:30:00 -08:00 |
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Eric Rowell
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f3a1e9a247
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new spline attr for the Line shape which enables splines
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2012-12-31 19:24:35 -08:00 |
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Eric Rowell
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b97a7ab1ba
|
cleaned up Path docs
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2012-12-31 15:12:52 -08:00 |
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Eric Rowell
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7cb4c4269f
|
huge changes to Text shape. Skinnied it up by removing rectangle rendering component. textFill is now fill, textStroke is now stroke, textShadow is now shadow, and textStrokeWidth is now strokeWidth
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2012-12-31 12:45:32 -08:00 |
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Eric Rowell
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356661ecff
|
updated unit tests with new shadow API
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2012-12-31 10:46:23 -08:00 |
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Eric Rowell
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206f7bf8d0
|
fixed up group drag and drop
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2012-12-31 01:47:49 -08:00 |
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Eric Rowell
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83bf1740a6
|
flattened shadow object into shadowColor, shadowBlur, shadowOpacity, and shadowOffset attrs
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2012-12-31 00:45:38 -08:00 |
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Eric Rowell
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9cd0df651c
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leveraged new eachAncestorReverse() method where possible
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2012-12-30 23:48:46 -08:00 |
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Eric Rowell
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7ba40a6a68
|
drag and drop operatons now dynamically generate a temporary top layer for high performance drag and drop. When completed, the top layer is removed. Also cleaned up a bit of drag and drop logic
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2012-12-30 23:14:23 -08:00 |
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Eric Rowell
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36584a3ce2
|
cleaned up docs, and beefed up individual shape docs. moved corner radius attr to Rect shape
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2012-12-22 23:08:03 -08:00 |
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Eric Rowell
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375c64a332
|
added counter pixel ratio method so that drawings aren't double scaled when using toDataUrl and toImage
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2012-12-21 22:51:57 -08:00 |
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Eric Rowell
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03834db910
|
updated readme and Animation docs
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2012-12-21 07:53:26 -08:00 |
|
Eric Rowell
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aa05f90ea4
|
updated stage docs
|
2012-12-16 20:52:07 -08:00 |
|
Eric Rowell
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ff93a18b0e
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updated Shape and Wedge docs
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2012-12-16 12:56:30 -08:00 |
|
Eric Rowell
|
7876949ef1
|
updated Canvas docs
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2012-12-16 12:41:41 -08:00 |
|
Eric Rowell
|
f18bf604de
|
added pixel ratio optimization to sharpen renderings for devices with a pixel ratio > 1
|
2012-12-13 21:53:39 -08:00 |
|
Eric Rowell
|
5e16b3d7d0
|
fix bug 169 when removing a node, be sure to also remove the drag and drop reference
|
2012-12-13 00:01:24 -08:00 |
|
Eric Rowell
|
3fb9576672
|
each animation now has its own frame object. This fixes issues that were seen when using multiple animations simultaneously
|
2012-12-11 22:34:58 -08:00 |
|
Eric Rowell
|
16f81f6204
|
fixed up stage toImage() translation problem
|
2012-12-11 00:21:43 -08:00 |
|
Eric Rowell
|
cb8d36c393
|
fixed several bugs with toImage(). toImage() can now also accept x and y params. added extensive caching unit test. removed drawBuffer logic as it is no longer needed
|
2012-12-11 00:08:59 -08:00 |
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Eric Rowell
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9b7f0ea8ff
|
updated .gitignore and added more performance tests around image cropping and scaling in order to understand the value of a SpriteSheet plugin
|
2012-12-09 20:13:17 -08:00 |
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Eric Rowell
|
291583148b
|
moved all rendering logic into the Canvas renderer modules. Shape draw funcs are now passed a renderer object, not a canvas context. The context is accessible via canvas.getContext()
|
2012-12-09 09:52:33 -08:00 |
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