konva/tests
2012-07-18 23:28:45 -07:00
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assets worked through some synchronous / asynchronous issues with toDataURL and toImage(). stage toDataURL() is now asynchronous, and all other node toDataURLs is still synchronous. toImage() is now asynchronous. Kinetic.Image once again only accepts image objects, and can no longer be instantiated with a data URL or image data due to asynchronous issues. It's much cleaner for the developer to load an image however they like, and then instantiate a Kinetic.Image shape synchronously 2012-07-15 20:12:18 -07:00
html added performance test suite with two sample performance tests 2012-07-14 09:57:21 -07:00
js new Canvas class to decouple layer and canvas, providing more flexibility. drawing operations now require a canvas object rather than an optional layer which contained a canvas. fixed some transformation issues introduced with a pull request that I pulled in last week 2012-07-18 23:28:45 -07:00
base.css moved several manual tests to the unit test page. Added another functional test. Added warning logs to the functional test framework 2012-06-16 01:21:35 -07:00
darth-vader.jpg adding unit tests and functional tests. Need to add more tests when possible. 2012-03-08 00:05:00 -08:00
lion.png finished pixel detection algo which can be applied to any Shape. This enables a lot of new functionality, such as image pixel detection, shape border detection, and custom shape detection that isn't drawn with a standard path 2012-04-01 01:08:33 -07:00
scorpion-sprite.png added new Kinetic.Sprite shape that enables you to easily add animated sprites to the stage 2012-05-02 00:35:32 -07:00