konva/tests
2012-06-01 23:56:01 -07:00
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assets turns out there was no performance problems with the path (made a dumb mistake with implementation). However, during the analysis, I ended up adding event detection throttling which is pretty handy. It cuts down unecessary mousemove event handling dramatically and greatly improves performance when you have thousands of shapes 2012-05-27 23:41:05 -07:00
html first round of new Path shape. Despite multiple optimizations, the path performance isn't as good as a previous experiment done with v3.8.1. Will keep this as a separate branch until the performance issues are resolved 2012-05-27 21:46:03 -07:00
js remove() method now correctly removes node descendants 2012-06-01 23:56:01 -07:00
base.css hooked in the setAttrs method to the shadow setter and the pattern fill setter. added more unit tests 2012-05-26 10:57:56 -07:00
darth-vader.jpg adding unit tests and functional tests. Need to add more tests when possible. 2012-03-08 00:05:00 -08:00
lion.png finished pixel detection algo which can be applied to any Shape. This enables a lot of new functionality, such as image pixel detection, shape border detection, and custom shape detection that isn't drawn with a standard path 2012-04-01 01:08:33 -07:00
scorpion-sprite.png added new Kinetic.Sprite shape that enables you to easily add animated sprites to the stage 2012-05-02 00:35:32 -07:00