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konva
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91eb4ea371cda92bd0eeaf755fa85dbb8b96e09c
konva
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tests
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Eric Rowell
91eb4ea371
isVisible() method now takes into account ancestor visibility. This fixes several bugs related to odd event detection behavior with clusters of visible and invisible nodes
2012-06-02 19:12:06 -07:00
..
assets
turns out there was no performance problems with the path (made a dumb mistake with implementation). However, during the analysis, I ended up adding event detection throttling which is pretty handy. It cuts down unecessary mousemove event handling dramatically and greatly improves performance when you have thousands of shapes
2012-05-27 23:41:05 -07:00
html
first round of new Path shape. Despite multiple optimizations, the path performance isn't as good as a previous experiment done with v3.8.1. Will keep this as a separate branch until the performance issues are resolved
2012-05-27 21:46:03 -07:00
js
isVisible() method now takes into account ancestor visibility. This fixes several bugs related to odd event detection behavior with clusters of visible and invisible nodes
2012-06-02 19:12:06 -07:00
base.css
hooked in the setAttrs method to the shadow setter and the pattern fill setter. added more unit tests
2012-05-26 10:57:56 -07:00
darth-vader.jpg
adding unit tests and functional tests. Need to add more tests when possible.
2012-03-08 00:05:00 -08:00
lion.png
finished pixel detection algo which can be applied to any Shape. This enables a lot of new functionality, such as image pixel detection, shape border detection, and custom shape detection that isn't drawn with a standard path
2012-04-01 01:08:33 -07:00
scorpion-sprite.png
added new Kinetic.Sprite shape that enables you to easily add animated sprites to the stage
2012-05-02 00:35:32 -07:00