David Johansson
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8f8fcc8a90
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Fix bug with toJSON, all properies of nodes were not serialized if some native objects of JS were extended.
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2012-09-24 21:26:13 +02:00 |
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Eric Rowell
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8883e80bfe
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cleaned up _getContentPosition() method and fixed event detections for stages below the fold on mobile devices
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2012-08-26 22:42:54 -07:00 |
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Eric Rowell
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c01c08d557
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now removing color key from shapes hash when a shape is removed from the stage
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2012-08-26 18:25:51 -07:00 |
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Eric Rowell
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89611aed5f
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rounding pos components when used with getImageData
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2012-08-26 12:23:29 -07:00 |
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Eric Rowell
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79a1029adb
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fixed getIntersections bug
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2012-08-26 11:00:18 -07:00 |
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Eric Rowell
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1ad2530889
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removed john resig's Class class because it was really slowing down node instantiations. Created a custom solution that's much lighter weight, and about 50% faster
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2012-08-22 23:35:21 -07:00 |
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Eric Rowell
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d48aa321f4
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removed resig's Class dependency to test performance gain
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2012-08-22 23:13:09 -07:00 |
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Eric Rowell
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0640e0b705
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mouseover and mouseout events should not fire during drag and drop
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2012-08-19 23:46:06 -07:00 |
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Eric Rowell
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9093d9a512
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refactored draw, _draw, and _drawChildren methods in such a way that isVisible and getListening logic resides in one place, therefore improving code quality
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2012-08-19 20:44:45 -07:00 |
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Eric Rowell
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e19dae3402
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rewrote intersects method, which now leverages the new getIntersection method. fixed up unit tests. also fixed bug with getIntersection method
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2012-08-18 22:42:37 -07:00 |
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Eric Rowell
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f944409a1e
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new hit detection algo works with images that contain transparent pixels. Devs will need to use the createImageBuffer() method to create a higher precision buffer image
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2012-08-18 22:02:16 -07:00 |
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Eric Rowell
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e6e488025e
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hit detection color mapping now takes into account anti-aliasing color variations, which was causing issues when moving the mouse from one shape into another shape which were inside the same group. created getIntersections() method which returns an object with shape and pixel data
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2012-08-16 23:03:28 -07:00 |
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Eric Rowell
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9cdbadc4fd
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refactored ancestor comparison logic to ensure that container handlers aren't incorrectly executed for mouseover mouseout. Fixed up functional tests
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2012-08-16 22:03:39 -07:00 |
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Eric Rowell
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02c6c7276f
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continued prep work for v4.0.0. removed detectionType property because new event engine uses one strategy. added new drawBuffer method so that you can redraw the buffer without redrawing the visible canvas. changed alpha to opacity.
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2012-08-13 23:06:29 -07:00 |
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Eric Rowell
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ef14edede3
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major refactoring of the event engine to better support new hit detection strategy
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2012-08-11 23:14:49 -07:00 |
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Eric Rowell
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468f8ef2d3
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checking in first phase of new hit detection algo, which enables high performance event detections even if there are hundreds of thousands of shapes. This is a giant improvement over the previous algo, and is a fairly big architectural change. Since the Animation architecture and API is also changing, I feel that these changes are big enough to warrant a new major version, v4.0.0
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2012-08-11 16:22:01 -07:00 |
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Eric Rowell
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0f1a424840
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prototyping back buffer hit detection algo
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2012-08-10 22:33:22 -07:00 |
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Eric Rowell
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8c147ee2b5
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added new performance test in preparation for new hit detection algo investigation
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2012-08-10 20:48:42 -07:00 |
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Jason Follas
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1d6acca8f3
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Fixed flaw in Stage.toDataURL where JPEG layers were hiding lower layers due to the use of black instead of transparent.
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2012-08-09 22:39:34 -04:00 |
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Eric Rowell
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66ba99f9bc
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hooked drag and drop into animation engine
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2012-08-09 00:01:21 -07:00 |
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Eric Rowell
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b6db65301c
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rewrote Animation API to improve flexibility. Animations are no longer tied to the stage. You can now instantiate as many individual animations as you like, and manage them however you like
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2012-08-04 00:23:56 -07:00 |
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Eric Rowell
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9ad9121259
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Kinetic.Animation is now a class that can be instantiated to better represent animation objects. Rather than creating new animation objects and destroying them each time an animation is started and restarted, the same animation obect is now reused, which should help with performance
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2012-07-31 23:23:00 -07:00 |
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Eric Rowell
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87182d704c
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fixed bug with stage.remove(layer). layer canvas context is now correctly removed from the dom
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2012-07-28 22:16:29 -07:00 |
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Eric Rowell
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1585cc3620
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fixed tests
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2012-07-27 18:41:15 -07:00 |
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Eric Rowell
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eccd8b7e64
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silky smooth animations. got rid of layer and event throttling, and instead created dragThrottling. The dynamic animation frame rates already handles optimized animation drawing, we just needed to add manual throttling to drag and drop. Animations are now very smooth, and drag and drop is still smooth
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2012-07-26 23:26:58 -07:00 |
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Eric Rowell
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ce3b98ee9c
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added some performance tweaks and polished up code here and there
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2012-07-26 22:58:38 -07:00 |
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Eric Rowell
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5f7b6018fa
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finally got around to documenting the Node, Group, Stage, Shape, Layer, and Container constructors
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2012-07-23 22:39:55 -07:00 |
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Eric Rowell
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3997d74317
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updated more docs
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2012-07-23 00:00:22 -07:00 |
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Eric Rowell
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3617d8ef5f
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updated docs
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2012-07-22 23:30:56 -07:00 |
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Eric Rowell
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f1cb695e1f
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you can now cache regions of a node outside of the stage viewport. added more unit tests
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2012-07-21 15:38:25 -07:00 |
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Eric Rowell
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d74ec8ab06
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fixed new bug with stage toDataURL that was introduced with the new Canvas class, and added new filter unit tests
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2012-07-21 13:29:22 -07:00 |
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Eric Rowell
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c09742c77c
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formatted pull request
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2012-07-18 23:53:28 -07:00 |
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ericdrowell
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148cde228a
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Merge pull request #52 from Country/master
Miscalculation of container position
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2012-07-18 23:39:28 -07:00 |
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Eric Rowell
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d8bbbf6353
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new Canvas class to decouple layer and canvas, providing more flexibility. drawing operations now require a canvas object rather than an optional layer which contained a canvas. fixed some transformation issues introduced with a pull request that I pulled in last week
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2012-07-18 23:28:45 -07:00 |
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Yannick Croissant
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e46dfdb565
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Fix _getContentPosition, the position was miscalculated if a positioned container had a border.
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2012-07-17 13:14:49 +03:00 |
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Eric Rowell
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384a686740
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worked through some synchronous / asynchronous issues with toDataURL and toImage(). stage toDataURL() is now asynchronous, and all other node toDataURLs is still synchronous. toImage() is now asynchronous. Kinetic.Image once again only accepts image objects, and can no longer be instantiated with a data URL or image data due to asynchronous issues. It's much cleaner for the developer to load an image however they like, and then instantiate a Kinetic.Image shape synchronously
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2012-07-15 20:12:18 -07:00 |
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Eric Rowell
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4692c51c74
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toDataURL() is now synchronous, and works with all nodes, including the stage, layers, groups, and shapes. This also sets things up nicely for node caching. You can now cache anything, including the whole stage, layers, groups, or shapes, manifested as Kinetic Images that were instantiated with data urls
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2012-07-14 18:10:37 -07:00 |
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Eric Rowell
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d62df7ba5c
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setup filters. saveImageData can now work for any nodes, including shapes, groups, layers, and the stage. images can now take image data as a parameter. This enables shape caching. New beforeAttrChange event which fires before an attr is changed
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2012-07-14 16:25:56 -07:00 |
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Eric Rowell
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5bfcf3ffa8
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the stage ids and names hashes are now updated correctly whenever a node's id or name changes
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2012-07-13 21:24:38 -07:00 |
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Eric Rowell
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d4f03e64b1
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removed unecessary regex in Class file which was tripping up the JS minifier
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2012-07-11 22:55:18 -07:00 |
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Eric Rowell
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780d5568db
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updated the documentation for all methods to reflect the new inhertiance changes. And yes, if you're curious, it took forever.
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2012-07-08 21:56:52 -07:00 |
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Eric Rowell
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5169c93219
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fixed afterFrame index bug which caused the event to trigger on the wrong index
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2012-07-08 19:15:23 -07:00 |
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Eric Rowell
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9baaee2440
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getIntersections no longer returns visible shapes in the result set, and can also be called from any container
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2012-07-06 21:45:18 -07:00 |
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Eric Rowell
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de7cab4cf3
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moved animation logic into Animation.js. Global.js now only contains logic and properties that operate on stages
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2012-07-03 23:00:52 -07:00 |
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Eric Rowell
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6126c73a84
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moved data type logic into new utility files Type.js and renamed GlobalObject to Global
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2012-07-03 22:08:59 -07:00 |
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Eric Rowell
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3d4d2d20c0
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now utilizing John Resig's mashup of Base.js and protototype.js inheritiance Class so that it's easy for developers to extend KineticJS objects with extend() or to simply tack on new methods and properties that's available to all children classes. Moved getter and setter logic to Node. Moved transition class to root directory and created Tween class
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2012-07-03 12:07:27 -07:00 |
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Eric Rowell
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f8f46daafe
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added work around for strange formatting error
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2012-07-01 20:58:13 -07:00 |
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Eric Rowell
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c1a08d8073
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created new addSettersGetters method, further enhanced dynamic getters and setters
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2012-06-23 18:09:10 -07:00 |
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ericdrowell
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ca6e8f1d14
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Merge pull request #32 from boatmeme/11a1662c0e3e8c9bd20db2ac8ff3f2572b337cb7
Calling stage.toJSON() prevents subsequent drawing on existing child layers
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2012-06-21 21:35:01 -07:00 |
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Eric Rowell
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5765ab749b
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converting arguments object into true array for setters, restored the original underscore.js methods, and moved radius conversion logic from the setAttrs method to a radiusChange event listener in Ellipse
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2012-06-20 12:55:34 -07:00 |
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