ericdrowell
6f230fc42b
pull request #109 opacity can now be applied to the stage
2012-10-06 13:53:50 -07:00
ericdrowell
3f8801a494
setZIndex now correctly reorders layer canvases
2012-10-05 18:59:03 -07:00
ericdrowell
f5d4228f3b
removed load() method from stage. Added Kinetic.Node.create() which creates a node from a json string. This essentially allows us to deserialize any node, including a stage, layers, groups, and shapes.
2012-10-03 20:38:29 -07:00
ericdrowell
a97d3ad01f
refactored toJSON() method to work for any node, not just the stage. Improved the OO design following David Johanssons lead, and also added another unit test
2012-10-03 19:38:12 -07:00
David Johansson
fa2c8fb88d
Off can remove all listeners in the same name space by .off(".foobar")
2012-10-04 00:50:04 +02:00
ericdrowell
b6eb2cdf82
added mouseenter and mouseleave events. mouseover and mouseout were actually functioning like mouseenter and mouseleave. mouseover and mouseout now work similar to traditional DOM mouseover and mouseout. This change enables event delegation to work correctly
2012-10-03 10:53:09 -07:00
David Johansson
73bf805483
Made getAbsoluteOpacity work recursively. Also added support for stage opacity (included test).
2012-10-01 00:55:12 +02:00
ericdrowell
759ec116ce
fixed up unit serialization tests. cleaned up constructor jsdoc comments. fixed Ellipse setRadius method
2012-09-26 20:28:20 -07:00
ericdrowell
0a8f0ddb74
got really tired of doing node.getParent().remove(node). To remove a node, you now just do node.remove().
...
I realize that this doesn't follow the JavaScript pattern of
parent.remove(child), and that from an OO perspective, perhaps nodes
shouldn't have the ability to destroy themselves. But, from a
practical standpoint, it's a heck of a lot more convenient to just use
.remove() when you want to remove something.
2012-09-26 12:50:08 -07:00
ericdrowell
900f02f912
merged pull request #65 and updated manual tests. Also removed dragConstraint and dragBounds as they are now redundant. I may introduce a set of dragBounds helper functions, similar to filters, that provide common functions out of the box, such as Horizontal and Vertical
2012-09-25 21:23:35 -07:00
ericdrowell
2b99a88b7e
merge pull request #106
2012-09-25 16:15:00 -07:00
ericdrowell
d4734ba33a
created _getFillType utility to help manage fill type objects. You can now dynamically switch between different fill types, including colors, linear gradients, radial gradients, and patterns
2012-09-25 15:57:57 -07:00
ericdrowell
ff926b34af
in addition to Collection each() and apply(), I wanted to make it easier to attach event listeners to node collections, so I went with David Johansson's approach for whitelisting on() and off().
...
The difference now is that the on() and off() methods are dynamically
added to the Collections prototype from Node, which acts as a wrapper
around each()
2012-09-25 13:38:36 -07:00
ericdrowell
d522b9d9d0
now that the attrs engine has been rewritten, we can cleanly hide and show the layer canvas whenever the layer is hidden or shown via instantiation or with setters. Also improved layer hide and show unit test
2012-09-25 12:22:22 -07:00
ericdrowell
74bef1e108
unrecognized selector should return an empty array. also formatted unit tests
2012-09-25 12:12:27 -07:00
ericdrowell
9bfe5f5e52
refactored get() method
2012-09-25 12:06:02 -07:00
David Johansson
869e420099
Corrected Kinetic.Path.getPointOnLine() to work in negative x direction. Including Unit test.
2012-09-25 08:56:15 +02:00
ericdrowell
0353214fb6
first pass at rewriting the setAttrs logic in Node. In order to have a cleaner OO design, the data type logic needs to exist within each respective module, such that the setter methods are the source of truth.
...
the setAttrs method now simply calls setter methods. Also added _clone
and _merge utility methods in Type. The refactor greatly improves
decoupling and will enable much cleaner OO design in the near future.
2012-09-24 20:34:23 -07:00
David Johansson
16c7cd2708
Re-added Kinetic.Collection to _getNodes and a test confirming its necessity.
2012-09-24 22:31:06 +02:00
ericdrowell
a349fa488c
fix #96 setting text to integer data types no longer fails
2012-09-23 18:41:05 -07:00
ericdrowell
24e3aa2c03
added isListening and isDraggable aliases for consistency
2012-09-23 16:06:44 -07:00
David Johansson
45d61a0eb6
Corrected behaviour of the collections apply method.
...
Changed collections each-method to use same syntax as jQuery - function(index, element) and also being able to use 'this' to get the element.
Added test for apply('on',...) since it needs more than one argument.
2012-09-24 00:05:34 +02:00
ericdrowell
9f5d0fe351
created Collection class to handle iterating over arrays returned from get()
2012-09-23 10:53:23 -07:00
ericdrowell
8d6103d1e0
get() now returns a Node.Array array which has node methods. This means that you can do stuff like layer.get('.shape').setX(300)
2012-09-22 21:27:44 -07:00
Eric Rowell
d0a1b2870e
when calling layer.hide() or show(), the physical canvas element is hidden and shown rather than clearing and redrawing the layer. This greatly improves hide and show performance for layers
2012-09-18 09:25:16 -07:00
Eric Rowell
0f2cee5499
merged davonium's pull request which enables deep cloning
2012-09-17 23:20:23 -07:00
Eric Rowell
01c2b28a6c
it turns out that there was only a problem with moveDown. refactored logic proposed by Adam
2012-09-17 22:49:24 -07:00
David Johansson
580e52689c
Deep cloning. Cloning also clones children. Also added unit test to confirm that it's working as expected.
2012-09-02 23:44:00 +02:00
Eric Rowell
8883e80bfe
cleaned up _getContentPosition() method and fixed event detections for stages below the fold on mobile devices
2012-08-26 22:42:54 -07:00
Eric Rowell
1de5bce6e5
multi line text now correctly supports shadows
2012-08-26 18:49:05 -07:00
Eric Rowell
c01c08d557
now removing color key from shapes hash when a shape is removed from the stage
2012-08-26 18:25:51 -07:00
Eric Rowell
79a1029adb
fixed getIntersections bug
2012-08-26 11:00:18 -07:00
Eric Rowell
6eda6d2607
decided to split Circle and Ellipse shapes because it was causing too many issues related to the mixed data type of radius, which could be a number or object with x and y properties
2012-08-25 23:56:39 -07:00
Eric Rowell
ddfcab2d55
layer reordering now correctly reorders scene canvases
2012-08-25 22:26:25 -07:00
Eric Rowell
39957fba73
just run rectangle instantiation test for now
2012-08-22 23:15:46 -07:00
Eric Rowell
7b4ec5e6c8
changed bufferImage property to imageBuffer
2012-08-21 19:42:29 -07:00
Eric Rowell
9093d9a512
refactored draw, _draw, and _drawChildren methods in such a way that isVisible and getListening logic resides in one place, therefore improving code quality
2012-08-19 20:44:45 -07:00
Eric Rowell
e99312ece2
refactored filtering logic
2012-08-19 13:09:27 -07:00
Eric Rowell
e19dae3402
rewrote intersects method, which now leverages the new getIntersection method. fixed up unit tests. also fixed bug with getIntersection method
2012-08-18 22:42:37 -07:00
Eric Rowell
f944409a1e
new hit detection algo works with images that contain transparent pixels. Devs will need to use the createImageBuffer() method to create a higher precision buffer image
2012-08-18 22:02:16 -07:00
Eric Rowell
f53c43d4f7
added drawScene() method which only redraws the scene and not the buffer
2012-08-16 23:22:07 -07:00
Eric Rowell
e6e488025e
hit detection color mapping now takes into account anti-aliasing color variations, which was causing issues when moving the mouse from one shape into another shape which were inside the same group. created getIntersections() method which returns an object with shape and pixel data
2012-08-16 23:03:28 -07:00
Eric Rowell
9cdbadc4fd
refactored ancestor comparison logic to ensure that container handlers aren't incorrectly executed for mouseover mouseout. Fixed up functional tests
2012-08-16 22:03:39 -07:00
Eric Rowell
6a58830df3
draw methods now draw on both the front and back buffer by default, unless a canvas is passed as an argument. continued fixing up unit tests. Image width and height are now synced whenever the image object changes.
2012-08-15 23:13:50 -07:00
Eric Rowell
bae57488cf
added support for image hit detection with new color mapping algo
2012-08-14 23:52:53 -07:00
Eric Rowell
02c6c7276f
continued prep work for v4.0.0. removed detectionType property because new event engine uses one strategy. added new drawBuffer method so that you can redraw the buffer without redrawing the visible canvas. changed alpha to opacity.
2012-08-13 23:06:29 -07:00
Eric Rowell
468f8ef2d3
checking in first phase of new hit detection algo, which enables high performance event detections even if there are hundreds of thousands of shapes. This is a giant improvement over the previous algo, and is a fairly big architectural change. Since the Animation architecture and API is also changing, I feel that these changes are big enough to warrant a new major version, v4.0.0
2012-08-11 16:22:01 -07:00
Eric Rowell
0f1a424840
prototyping back buffer hit detection algo
2012-08-10 22:33:22 -07:00
Eric Rowell
8c147ee2b5
added new performance test in preparation for new hit detection algo investigation
2012-08-10 20:48:42 -07:00
Jason Follas
1d6acca8f3
Fixed flaw in Stage.toDataURL where JPEG layers were hiding lower layers due to the use of black instead of transparent.
2012-08-09 22:39:34 -04:00