Commit Graph

356 Commits

Author SHA1 Message Date
ericdrowell
d522b9d9d0 now that the attrs engine has been rewritten, we can cleanly hide and show the layer canvas whenever the layer is hidden or shown via instantiation or with setters. Also improved layer hide and show unit test 2012-09-25 12:22:22 -07:00
ericdrowell
74bef1e108 unrecognized selector should return an empty array. also formatted unit tests 2012-09-25 12:12:27 -07:00
ericdrowell
9bfe5f5e52 refactored get() method 2012-09-25 12:06:02 -07:00
David Johansson
869e420099 Corrected Kinetic.Path.getPointOnLine() to work in negative x direction. Including Unit test. 2012-09-25 08:56:15 +02:00
ericdrowell
0353214fb6 first pass at rewriting the setAttrs logic in Node. In order to have a cleaner OO design, the data type logic needs to exist within each respective module, such that the setter methods are the source of truth.
the setAttrs method now simply calls setter methods.  Also added _clone
and _merge utility methods in Type.  The refactor greatly improves
decoupling and will enable much cleaner OO design in the near future.
2012-09-24 20:34:23 -07:00
David Johansson
16c7cd2708 Re-added Kinetic.Collection to _getNodes and a test confirming its necessity. 2012-09-24 22:31:06 +02:00
ericdrowell
a349fa488c fix #96 setting text to integer data types no longer fails 2012-09-23 18:41:05 -07:00
ericdrowell
24e3aa2c03 added isListening and isDraggable aliases for consistency 2012-09-23 16:06:44 -07:00
David Johansson
45d61a0eb6 Corrected behaviour of the collections apply method.
Changed collections each-method to use same syntax as jQuery - function(index, element) and also being able to use 'this' to get the element.
Added test for apply('on',...) since it needs more than one argument.
2012-09-24 00:05:34 +02:00
ericdrowell
9f5d0fe351 created Collection class to handle iterating over arrays returned from get() 2012-09-23 10:53:23 -07:00
ericdrowell
8d6103d1e0 get() now returns a Node.Array array which has node methods. This means that you can do stuff like layer.get('.shape').setX(300) 2012-09-22 21:27:44 -07:00
Eric Rowell
d0a1b2870e when calling layer.hide() or show(), the physical canvas element is hidden and shown rather than clearing and redrawing the layer. This greatly improves hide and show performance for layers 2012-09-18 09:25:16 -07:00
Eric Rowell
0f2cee5499 merged davonium's pull request which enables deep cloning 2012-09-17 23:20:23 -07:00
Eric Rowell
01c2b28a6c it turns out that there was only a problem with moveDown. refactored logic proposed by Adam 2012-09-17 22:49:24 -07:00
David Johansson
580e52689c Deep cloning. Cloning also clones children. Also added unit test to confirm that it's working as expected. 2012-09-02 23:44:00 +02:00
Eric Rowell
8883e80bfe cleaned up _getContentPosition() method and fixed event detections for stages below the fold on mobile devices 2012-08-26 22:42:54 -07:00
Eric Rowell
1de5bce6e5 multi line text now correctly supports shadows 2012-08-26 18:49:05 -07:00
Eric Rowell
c01c08d557 now removing color key from shapes hash when a shape is removed from the stage 2012-08-26 18:25:51 -07:00
Eric Rowell
79a1029adb fixed getIntersections bug 2012-08-26 11:00:18 -07:00
Eric Rowell
6eda6d2607 decided to split Circle and Ellipse shapes because it was causing too many issues related to the mixed data type of radius, which could be a number or object with x and y properties 2012-08-25 23:56:39 -07:00
Eric Rowell
ddfcab2d55 layer reordering now correctly reorders scene canvases 2012-08-25 22:26:25 -07:00
Eric Rowell
39957fba73 just run rectangle instantiation test for now 2012-08-22 23:15:46 -07:00
Eric Rowell
7b4ec5e6c8 changed bufferImage property to imageBuffer 2012-08-21 19:42:29 -07:00
Eric Rowell
9093d9a512 refactored draw, _draw, and _drawChildren methods in such a way that isVisible and getListening logic resides in one place, therefore improving code quality 2012-08-19 20:44:45 -07:00
Eric Rowell
e99312ece2 refactored filtering logic 2012-08-19 13:09:27 -07:00
Eric Rowell
e19dae3402 rewrote intersects method, which now leverages the new getIntersection method. fixed up unit tests. also fixed bug with getIntersection method 2012-08-18 22:42:37 -07:00
Eric Rowell
f944409a1e new hit detection algo works with images that contain transparent pixels. Devs will need to use the createImageBuffer() method to create a higher precision buffer image 2012-08-18 22:02:16 -07:00
Eric Rowell
f53c43d4f7 added drawScene() method which only redraws the scene and not the buffer 2012-08-16 23:22:07 -07:00
Eric Rowell
e6e488025e hit detection color mapping now takes into account anti-aliasing color variations, which was causing issues when moving the mouse from one shape into another shape which were inside the same group. created getIntersections() method which returns an object with shape and pixel data 2012-08-16 23:03:28 -07:00
Eric Rowell
9cdbadc4fd refactored ancestor comparison logic to ensure that container handlers aren't incorrectly executed for mouseover mouseout. Fixed up functional tests 2012-08-16 22:03:39 -07:00
Eric Rowell
6a58830df3 draw methods now draw on both the front and back buffer by default, unless a canvas is passed as an argument. continued fixing up unit tests. Image width and height are now synced whenever the image object changes. 2012-08-15 23:13:50 -07:00
Eric Rowell
bae57488cf added support for image hit detection with new color mapping algo 2012-08-14 23:52:53 -07:00
Eric Rowell
02c6c7276f continued prep work for v4.0.0. removed detectionType property because new event engine uses one strategy. added new drawBuffer method so that you can redraw the buffer without redrawing the visible canvas. changed alpha to opacity. 2012-08-13 23:06:29 -07:00
Eric Rowell
468f8ef2d3 checking in first phase of new hit detection algo, which enables high performance event detections even if there are hundreds of thousands of shapes. This is a giant improvement over the previous algo, and is a fairly big architectural change. Since the Animation architecture and API is also changing, I feel that these changes are big enough to warrant a new major version, v4.0.0 2012-08-11 16:22:01 -07:00
Eric Rowell
0f1a424840 prototyping back buffer hit detection algo 2012-08-10 22:33:22 -07:00
Eric Rowell
8c147ee2b5 added new performance test in preparation for new hit detection algo investigation 2012-08-10 20:48:42 -07:00
Jason Follas
1d6acca8f3 Fixed flaw in Stage.toDataURL where JPEG layers were hiding lower layers due to the use of black instead of transparent. 2012-08-09 22:39:34 -04:00
Eric Rowell
e5d195f9b4 temporarily disabled serialization unit tests 2012-08-09 11:13:20 -07:00
Eric Rowell
66ba99f9bc hooked drag and drop into animation engine 2012-08-09 00:01:21 -07:00
Eric Rowell
b6db65301c rewrote Animation API to improve flexibility. Animations are no longer tied to the stage. You can now instantiate as many individual animations as you like, and manage them however you like 2012-08-04 00:23:56 -07:00
Eric Rowell
9ad9121259 Kinetic.Animation is now a class that can be instantiated to better represent animation objects. Rather than creating new animation objects and destroying them each time an animation is started and restarted, the same animation obect is now reused, which should help with performance 2012-07-31 23:23:00 -07:00
Eric Rowell
d5eee80c0e changed tempNodes array into a hash to improve performance 2012-07-31 21:35:04 -07:00
Eric Rowell
ed8c5ab6b8 changing the font size now correctly updates the text data 2012-07-31 21:13:25 -07:00
Eric Rowell
75b20573cd removed plugins directory because Kinetic will be using a configurator in the near future 2012-07-31 20:36:36 -07:00
Eric Rowell
87182d704c fixed bug with stage.remove(layer). layer canvas context is now correctly removed from the dom 2012-07-28 22:16:29 -07:00
Eric Rowell
e69c7a9ac1 moved Path back to the plugins, and added Geometry utility methods to the Path namespace so that they can be called as a utility methods without instantiating a Path shape 2012-07-28 17:37:24 -07:00
Eric Rowell
4ea094f459 moved path parsing logic to Geometry class 2012-07-28 16:29:37 -07:00
Eric Rowell
9631d6e1bb split up methods from the PathHelper class and moved them to Path and Geometry. Path specific methods went to Path, and general purpose geometric utility methods went to the Geometry utility class. TextPath now inherits methods from Path 2012-07-28 16:08:14 -07:00
Eric Rowell
5b323bea40 merged with jfollas's TextPath updates, fixed remaining unit, manual, and performance tests, and fixed stroking logic 2012-07-28 09:55:21 -07:00
Jason Follas
8d535556d7 Changed namespace for "plugin" shapes to Kinetic.Plugins. *This is a breaking change!*
Fixed unit tests.  Extracted Path parsing logic into PathHelper so that it's not tied to a particular shape.
2012-07-27 22:51:18 -04:00
Eric Rowell
1585cc3620 fixed tests 2012-07-27 18:41:15 -07:00
Jason Follas
5d77471f7e TextPath extends Shape instead of Path. Extracted common path functions into PathHelper.js. Updated unit tests. 2012-07-27 12:25:36 -04:00
Eric Rowell
eccd8b7e64 silky smooth animations. got rid of layer and event throttling, and instead created dragThrottling. The dynamic animation frame rates already handles optimized animation drawing, we just needed to add manual throttling to drag and drop. Animations are now very smooth, and drag and drop is still smooth 2012-07-26 23:26:58 -07:00
Eric Rowell
ce3b98ee9c added some performance tweaks and polished up code here and there 2012-07-26 22:58:38 -07:00
Eric Rowell
c26a1ae5d5 merged jfollas's new TextPath shape, and moved non-primative shapes to the plugins folder as shape plugins 2012-07-24 23:18:46 -07:00
Eric Rowell
da7429fb7b fixed bug with setSize method in Image object, and tweaked shape caching performance test to demonstrate a 4x drawing performance boost 2012-07-22 17:05:45 -07:00
Eric Rowell
f1cb695e1f you can now cache regions of a node outside of the stage viewport. added more unit tests 2012-07-21 15:38:25 -07:00
Eric Rowell
d74ec8ab06 fixed new bug with stage toDataURL that was introduced with the new Canvas class, and added new filter unit tests 2012-07-21 13:29:22 -07:00
Eric Rowell
4b0b3a2a20 now that things are drawn onto arbitrary canvas elements wrapped with the Canvas class, it's now possible to create temp canvases on the fly, which enables correct-size image filtering, and no limits on node caching 2012-07-19 23:30:59 -07:00
Eric Rowell
d8bbbf6353 new Canvas class to decouple layer and canvas, providing more flexibility. drawing operations now require a canvas object rather than an optional layer which contained a canvas. fixed some transformation issues introduced with a pull request that I pulled in last week 2012-07-18 23:28:45 -07:00
Eric Rowell
20adf7e036 first pass at implementing filters. Still have a lot to work through. 2012-07-17 00:32:26 -07:00
Eric Rowell
384a686740 worked through some synchronous / asynchronous issues with toDataURL and toImage(). stage toDataURL() is now asynchronous, and all other node toDataURLs is still synchronous. toImage() is now asynchronous. Kinetic.Image once again only accepts image objects, and can no longer be instantiated with a data URL or image data due to asynchronous issues. It's much cleaner for the developer to load an image however they like, and then instantiate a Kinetic.Image shape synchronously 2012-07-15 20:12:18 -07:00
Eric Rowell
acc6b6e14e updated unit tests 2012-07-15 00:06:35 -07:00
Eric Rowell
6dc7c685f0 new toImage() method to support node caching 2012-07-14 23:41:16 -07:00
Eric Rowell
864938ed33 added data url support for Kinetic.Image, and added unit tests 2012-07-14 18:32:00 -07:00
Eric Rowell
4692c51c74 toDataURL() is now synchronous, and works with all nodes, including the stage, layers, groups, and shapes. This also sets things up nicely for node caching. You can now cache anything, including the whole stage, layers, groups, or shapes, manifested as Kinetic Images that were instantiated with data urls 2012-07-14 18:10:37 -07:00
Eric Rowell
d62df7ba5c setup filters. saveImageData can now work for any nodes, including shapes, groups, layers, and the stage. images can now take image data as a parameter. This enables shape caching. New beforeAttrChange event which fires before an attr is changed 2012-07-14 16:25:56 -07:00
Eric Rowell
2548e3c2ef added performance test suite with two sample performance tests 2012-07-14 09:57:21 -07:00
Eric Rowell
5bfcf3ffa8 the stage ids and names hashes are now updated correctly whenever a node's id or name changes 2012-07-13 21:24:38 -07:00
Eric Rowell
9a83d3dfdf on attr change handler eent object now contains oldVal and newVal property 2012-07-13 20:06:28 -07:00
Jason Follas
63a1ed1ad5 Enabled all tests 2012-07-12 18:38:17 -04:00
Jason Follas
e6031e1bf8 Fix for Scientific Notation bug in Path 2012-07-12 18:35:51 -04:00
Vijai Ramcharan
474d6aaab5 Added unit test for getAbsolutePosition and center offset
This unit test demonstrates the issue where getAbsolutePosition() is
not working correctly if a center offset is used.
2012-07-10 20:22:38 +02:00
Jason Follas
0b1ddbd530 Added TextPath shape (extension of Path shape, but renders text along path instead of stroking/filling the path) 2012-07-09 09:08:30 -04:00
Eric Rowell
780d5568db updated the documentation for all methods to reflect the new inhertiance changes. And yes, if you're curious, it took forever. 2012-07-08 21:56:52 -07:00
Eric Rowell
5169c93219 fixed afterFrame index bug which caused the event to trigger on the wrong index 2012-07-08 19:15:23 -07:00
Eric Rowell
d0f37f7c88 rewrote text array algo in Text. added newline support. now handling edge case in which the text box width is smaller than a character width. if a line is not able to wrap via space or dash, the word itself is wrapped. 2012-07-08 13:59:43 -07:00
Eric Rowell
30fd5c1fa7 greatly improved sprite animation performance by hooking into the global animation object 2012-07-07 21:39:03 -07:00
Eric Rowell
a8ab9a2533 implemented clone method (inspired by matteo78) and added thorough unit tests 2012-07-07 14:43:12 -07:00
Eric Rowell
9baaee2440 getIntersections no longer returns visible shapes in the result set, and can also be called from any container 2012-07-06 21:45:18 -07:00
Eric Rowell
1f3d1cc905 added event bubbling functional test 2012-07-06 10:05:37 -07:00
Eric Rowell
014d4f198f fixed mouseover / mouseout incorrectly firing when moving from one node to another node inside the same container 2012-07-06 00:27:55 -07:00
Eric Rowell
de7cab4cf3 moved animation logic into Animation.js. Global.js now only contains logic and properties that operate on stages 2012-07-03 23:00:52 -07:00
Eric Rowell
6126c73a84 moved data type logic into new utility files Type.js and renamed GlobalObject to Global 2012-07-03 22:08:59 -07:00
Eric Rowell
e2e16d49c1 updated serialization/deserialization unit tests 2012-07-01 21:12:52 -07:00
Eric Rowell
caae5a5155 bug fix: ellipse radius change no longer fires duplicate attr change event 2012-07-01 15:30:51 -07:00
Eric Rowell
31566bff13 transition attr updates now fire the attr change event. Fixed problem with root level attrs not being fired when child level attr changed 2012-07-01 00:19:56 -07:00
Eric Rowell
aa4b0955c0 added horizontal align logic back into the Text draw func 2012-06-30 20:05:27 -07:00
Eric Rowell
e279ea30b9 fixed up new Text wrap edge cases. Will add a bunch of unit tests soon 2012-06-30 19:43:52 -07:00
Eric Rowell
6663b9e612 first pass at implementing auto word wrap. Still have a few edge cases to cover. Removed vertical align property as it is no longer relevant 2012-06-30 00:40:54 -07:00
Eric Rowell
07ef653441 completely rewrote the Text shape. Kinetic.Text is now a Group that's composed of a Rect and a custom shape that draws text. align and vertical align now apply to the text alignment inside the text box. box rounded corners are now possible since Text uses Rect. Shadow logic improved. Beefed up the text getter and setter unit tests 2012-06-27 19:50:32 -07:00
Eric Rowell
3b6dffe6e1 refactored Image event bindings and fixed radial gradient bug 2012-06-24 13:39:36 -07:00
Eric Rowell
a8c09516ba trying out Image extending Rect so that Image has Rect properties and methods such as corner radius 2012-06-24 12:44:08 -07:00
Eric Rowell
80eb50a708 added new clearBeforeDraw Layer property which enables you to skip canvas clearing before each draw. Added new warn() method to test suite, and added error and warning colorings to the test counter 2012-06-23 16:11:58 -07:00
Eric Rowell
19750782c7 improved drawing speed by 7% by optimizing stroke(), fill(), and several other methods 2012-06-22 19:36:37 -07:00
Eric Rowell
422791a99a cleaned up undefined, null, 0, and '' comparison operators. To unset a attribute, you can now set it to null, 0, or ''. Setting an attribute to undefined will have no effect 2012-06-22 13:15:29 -07:00
Eric Rowell
40a92a9988 added unit tests for Jonathan\'s toJSON() fix 2012-06-21 21:46:52 -07:00
Eric Rowell
ac3f512ab8 updated global object utilities 2012-06-21 12:47:15 -07:00
Eric Rowell
5765ab749b converting arguments object into true array for setters, restored the original underscore.js methods, and moved radius conversion logic from the setAttrs method to a radiusChange event listener in Ellipse 2012-06-20 12:55:34 -07:00
Eric Rowell
ce5a8f3209 you can now cancel drag and drop with setDraggable(false) during a drag and drop operation 2012-06-19 17:06:31 -07:00
Eric Rowell
5679b1fb76 fixed bug with Path dataChange event subscription 2012-06-19 16:26:28 -07:00
Eric Rowell
667ee16aab added more functional tests 2012-06-18 23:52:25 -07:00
Eric Rowell
76c85a639e changed listen property to listening, listen() to setListening(), and isListening() to getListening() for consistency 2012-06-18 23:12:56 -07:00
Eric Rowell
c8d8aa6028 changed draggable() to setDraggable(). added getDraggable(). added more unit tests and functional tests 2012-06-18 22:02:13 -07:00
Eric Rowell
dee78e86e2 added Circle backwards compatibility with Ellipse 2012-06-18 19:09:07 -07:00
Eric Rowell
2c0aabcb9c removed timeouts from functional tests and uncommented image comparison tests 2012-06-18 18:02:44 -07:00
Eric Rowell
bf616d0d4d fixed mousemove event bug, and added a very rigorous functional test to test all of the basic shape events for both desktop and mobile 2012-06-18 17:56:12 -07:00
Eric Rowell
dc51d95eb1 image fills can now be scaled to simulate image cropping. Now that image fills can be offset and scaled, the Image Shape is now obsolute because any shape can now use regular images or cropped images. 2012-06-17 17:18:49 -07:00
Eric Rowell
fae1ff6cb7 removed Circle shape and replaced it with the more flexible Ellipse shape. If you define the radius with a number, the shape will be a circle. if you define the radius with an x and y component, it will be an oval 2012-06-17 16:50:04 -07:00
Eric Rowell
a49fc610d6 moved several manual tests to the unit test page. Added another functional test. Added warning logs to the functional test framework 2012-06-16 01:21:35 -07:00
Eric Rowell
c1b9d44885 setup data url hash for functional tests so that we can compare the visual result before and after a series of simulated events 2012-06-16 00:02:55 -07:00
Eric Rowell
9ec8c94701 refactored event bindings to expose content node events and enable true functional tests without a test framework like Selenium. Added new manualTests.html page for manual tests. One of the manual tests has already been converted to a functional test. Will add in image data url hashmaps soon so that I can compare screenshots before and after a series of actions in the functional tests 2012-06-15 11:47:55 -07:00
Eric Rowell
838c719c0e made a better fix for the mobile alternating drag and drop bug 2012-06-14 20:29:07 -07:00
Eric Rowell
2455000f5c fixed set fill attr bug which occurred when instantiating the fill with a string color and then setting it later to a fill object such as a gradient or pattern. The fix will apply to any attr which can be a string or object 2012-06-12 09:57:29 -07:00
Eric Rowell
13105969b1 attr change events are now only fired on root level attr changes. changed centerOffset property to offset property for consistency. did additonal refactoring 2012-06-09 16:13:25 -07:00
Eric Rowell
bba1d0ad21 now leveraging the setAttrs method for all setters in Node class. utilizing draggableChange attr event to trigger drag and drop inits 2012-06-09 15:31:25 -07:00
Eric Rowell
9697af530c stage now listens for dimension changes, and updates the DOM dimensions if the widthChange or heightChange event is triggered 2012-06-09 11:24:35 -07:00
Eric Rowell
e64024d3bd refactored attr event change logic a bit. added delete operator in a couple places to fix memory leaks. added better event unit tests. 2012-06-09 10:53:47 -07:00
Eric Rowell
12b61b3621 attr change events are now triggered for any root attr so long as the attr is set with the setAttrs method 2012-06-09 01:47:41 -07:00
Eric Rowell
2cd24309ac first step to exposing event driven architecture. Devs can subscribe to attr change events with the on method. e.g. shape.on('widthChange', function(){...}) 2012-06-08 21:56:33 -07:00
Eric Rowell
440c3ac279 event simulation now correctly bubbles 2012-06-08 20:57:20 -07:00
Eric Rowell
e7699a588f fixed mobile drag and drop bug. refactored _handleEvents(). added new functional test that has two drag and drop shapes 2012-06-08 00:42:48 -07:00
Jason Follas
f9342cb019 Tab to spaces; fixed tests (i.e., disabled "testonly") 2012-06-06 00:33:29 -04:00
Jason Follas
b61c688a83 Implemented "a", "A". Added unit test for SVG "tiger" path (the canonical SVG example) 2012-06-05 23:56:46 -04:00
Eric Rowell
e74fa3a319 fixed stage drag and drop bug on tablets 2012-06-03 12:48:13 -07:00
Eric Rowell
8b22fb0690 updated Transition docs 2012-06-03 10:36:50 -07:00
Eric Rowell
e842cdf8ac stage setSize() method now converts inputs to integers. added a lot of setSize unit tests 2012-06-02 21:27:26 -07:00
Eric Rowell
91eb4ea371 isVisible() method now takes into account ancestor visibility. This fixes several bugs related to odd event detection behavior with clusters of visible and invisible nodes 2012-06-02 19:12:06 -07:00
Eric Rowell
9f243d4a2e garbage collecting empty arrays in _removeName method to free up space 2012-06-02 00:39:17 -07:00
Eric Rowell
1b333bc800 new simulate() method to simulate node events. e.g. shape.simulate('click') 2012-06-02 00:21:49 -07:00
Eric Rowell
385deb793d remove() method now correctly removes node descendants 2012-06-01 23:56:01 -07:00
Eric Rowell
ba796f4cc3 new tap event. touchmove no longer incorrectly fires onmousemove event. dbltap now correctly bubbles. cleaned up some other event handling logic. 2012-06-01 00:44:38 -07:00
Eric Rowell
84e400e0f0 changed commands property to data per Jason's request. This provides a similar nomenclature to the SVG path data property 2012-05-29 21:34:04 -07:00
Jason Follas
59ee010050 Implemented 's' and 'S' 2012-05-29 16:14:58 -04:00
Jason Follas
90364408d7 implemented 'T' and 't'. 2012-05-29 15:22:06 -04:00
Jason Follas
90c07bdaa5 Implemented 'c', 'C', 'q', 'Q' paths 2012-05-29 14:41:23 -04:00
Jason Follas
d0acfb14e1 Added multi-point string handling to the path parser. Added support for 'm' and 'Z'. 2012-05-29 13:49:11 -04:00
Eric Rowell
89370bfee7 fixed bug with setScale method and _isNumber method. Added unit tests 2012-05-28 23:46:40 -07:00
Eric Rowell
9fa7949d27 fixed closePath bug with Path shape, added getters and setters, and added another path unit test 2012-05-28 16:11:43 -07:00
Eric Rowell
3c72f8240b fixed up unit tests 2012-05-28 12:02:02 -07:00
Eric Rowell
a2defa4bed turns out there was no performance problems with the path (made a dumb mistake with implementation). However, during the analysis, I ended up adding event detection throttling which is pretty handy. It cuts down unecessary mousemove event handling dramatically and greatly improves performance when you have thousands of shapes 2012-05-27 23:41:05 -07:00
Eric Rowell
cc35abd0f6 first round of new Path shape. Despite multiple optimizations, the path performance isn't as good as a previous experiment done with v3.8.1. Will keep this as a separate branch until the performance issues are resolved 2012-05-27 21:46:03 -07:00
Eric Rowell
4488f22c32 added drag and drop support for the stage. This essentially enables stage panning 2012-05-27 00:07:36 -07:00
Eric Rowell
e075a725a1 rewrote shadow logic. Shadows can now be applied to images and sprites, even if they have transparent pixels 2012-05-26 20:34:36 -07:00
Eric Rowell
44ba6f7e5b bug fix - when setting a custom attr that points to self, the setAttrs method no longer gets stuck in a recursive loop throwing a stack overflow error. Also, objects that were instantiated from a class (non-literal objects) are no longer serializable 2012-05-26 18:31:13 -07:00
Eric Rowell
07edfbc765 hooked setAttrs into setCrop() method and made the _getSize() method more flexibile by accepting more variations of input. added unit tests 2012-05-26 16:37:37 -07:00
Eric Rowell
8c675327b9 hooked in the setAttrs method to the shadow setter and the pattern fill setter. added more unit tests 2012-05-26 10:57:56 -07:00
Eric Rowell
0bb158c0fb hooked setAttrs into setPosition and setScale for more flexibility. Added in depth position and scale unit tests. add() and remove() methods are now chainable 2012-05-25 20:18:05 -07:00
Eric Rowell
61d325d383 fixed up some issues with serialization and deserialization and updated unit tests 2012-05-20 16:42:37 -07:00
Eric Rowell
e26575a6c8 fixed flickering when a node was added to the stage, updated, and redraw due to throttling 2012-05-20 15:30:32 -07:00